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author | Matthias Schiffer <matthias@gamezock.de> | 2009-12-16 14:58:56 +0100 |
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committer | Matthias Schiffer <matthias@gamezock.de> | 2009-12-16 14:58:56 +0100 |
commit | ea08fea654b4702a77f623b74137fabc7d6800d8 (patch) | |
tree | 7550e20704ee9a93e6b1ea95d72563250956ac17 /src/Game.cpp | |
parent | a407f8b9edbc7a6e865b2daf65b2a6cd10edd2d7 (diff) | |
download | zoom++-ea08fea654b4702a77f623b74137fabc7d6800d8.tar zoom++-ea08fea654b4702a77f623b74137fabc7d6800d8.zip |
Use perspective projection matrix without far clipping plane.
Diffstat (limited to 'src/Game.cpp')
-rw-r--r-- | src/Game.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/Game.cpp b/src/Game.cpp index d4991ed..487019c 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -18,10 +18,12 @@ */ #include "Game.h" + #include "BSPTree.h" #include "Level.h" #include "Shader.h" #include "Triangle.h" + #include "gl.h" #include <algorithm> @@ -61,7 +63,7 @@ Game::Game(bool multisample) : playerPos(vmml::vec3f::ZERO), playerRot(vmml::mat Shader::loadProgram("default.vert", "default.frag"); - playerRot.rotate_y(M_PI/6); + playerRot.rotate_y(-M_PI/6); loadLevel("level.xml"); triangles.insert(triangles.end(), level->getRooms().front().walls.begin(), level->getRooms().front().walls.end()); |