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authorMatthias Schiffer <matthias@gamezock.de>2009-12-24 02:47:35 +0100
committerMatthias Schiffer <matthias@gamezock.de>2009-12-24 02:47:35 +0100
commit6d3965b35edf5f03cd065d42af31867acf1f4637 (patch)
tree7a7471579acc58746e1dc118628399ef30b08b4e /src/Renderer.cpp
parentb7cb3463543b01e8faa13c01bcee17c44beba586 (diff)
downloadzoom++-6d3965b35edf5f03cd065d42af31867acf1f4637.tar
zoom++-6d3965b35edf5f03cd065d42af31867acf1f4637.zip
Make shadow volumes visible
Diffstat (limited to 'src/Renderer.cpp')
-rw-r--r--src/Renderer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Renderer.cpp b/src/Renderer.cpp
index 8b3d689..8aaf9c5 100644
--- a/src/Renderer.cpp
+++ b/src/Renderer.cpp
@@ -27,7 +27,7 @@ Renderer::Renderer() : activeTexture(0), renderVisitor(this) {
lightShader = boost::shared_ptr<Shader>(Shader::load("light.vert", "light.frag"));
}
-void Renderer::render(const BSPTree &tree) {
+/*void Renderer::render(const BSPTree &tree) {
vmml::mat4f transform, inverseTransform;
glGetFloatv(GL_MODELVIEW_MATRIX, transform.array);
@@ -39,7 +39,7 @@ void Renderer::render(const BSPTree &tree) {
tree.visit(renderVisitor, viewPoint);
glEnd();
-}
+}*/
void Renderer::renderTriangle(const Triangle &t) {
glColor4fv(t.getColor().array);