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-rw-r--r--Renderer.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/Renderer.cpp b/Renderer.cpp
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+++ b/Renderer.cpp
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+/*
+ * Renderer.cpp
+ *
+ * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Renderer.h"
+#include "BSPTree.h"
+
+namespace Zoom {
+
+const Renderer::RenderVisitor Renderer::renderVisitor = Renderer::RenderVisitor();
+
+void Renderer::render(const BSPTree &tree) {
+ vmml::mat4f transform, inverseTransform;
+ glGetFloatv(GL_MODELVIEW_MATRIX, transform.array);
+
+ transform.inverse(inverseTransform);
+
+ vmml::vec3f viewPoint = inverseTransform*vmml::vec3f::ZERO;
+
+ glBegin(GL_TRIANGLES);
+ tree.visit(renderVisitor, viewPoint);
+ glEnd();
+
+}
+
+void Renderer::renderTriangle(const Triangle &t) {
+ glColor4fv(t.getColor().array);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, t.getColor().array);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (t.getColor()/2).array);
+
+ glNormal3fv(t.getNormal().array);
+
+ for(int i = 0; i < 3; ++i) {
+ glVertex3fv(t.getVertex(i).array);
+ }
+}
+
+}