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author | Matthias Schiffer <matthias@gamezock.de> | 2009-12-13 18:49:36 +0100 |
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committer | Matthias Schiffer <matthias@gamezock.de> | 2009-12-13 18:49:36 +0100 |
commit | da66d49b8a7bcc808df201bee5c7cb787b6f30b7 (patch) | |
tree | 2ded525251ba7b8dfd812edd8a0a29d06a6a3106 /Renderer.cpp | |
download | zoom++-da66d49b8a7bcc808df201bee5c7cb787b6f30b7.tar zoom++-da66d49b8a7bcc808df201bee5c7cb787b6f30b7.zip |
Basic infrastructure
Diffstat (limited to 'Renderer.cpp')
-rw-r--r-- | Renderer.cpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/Renderer.cpp b/Renderer.cpp new file mode 100644 index 0000000..bf9aadb --- /dev/null +++ b/Renderer.cpp @@ -0,0 +1,53 @@ +/* + * Renderer.cpp + * + * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de> + * + * This program is free software: you can redistribute it and/or modify it + * under the terms of the GNU Lesser General Public License as published by the + * Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Renderer.h" +#include "BSPTree.h" + +namespace Zoom { + +const Renderer::RenderVisitor Renderer::renderVisitor = Renderer::RenderVisitor(); + +void Renderer::render(const BSPTree &tree) { + vmml::mat4f transform, inverseTransform; + glGetFloatv(GL_MODELVIEW_MATRIX, transform.array); + + transform.inverse(inverseTransform); + + vmml::vec3f viewPoint = inverseTransform*vmml::vec3f::ZERO; + + glBegin(GL_TRIANGLES); + tree.visit(renderVisitor, viewPoint); + glEnd(); + +} + +void Renderer::renderTriangle(const Triangle &t) { + glColor4fv(t.getColor().array); + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, t.getColor().array); + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (t.getColor()/2).array); + + glNormal3fv(t.getNormal().array); + + for(int i = 0; i < 3; ++i) { + glVertex3fv(t.getVertex(i).array); + } +} + +} |