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+/*
+ * Game.h
+ *
+ * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ZOOM_GAME_H_
+#define ZOOM_GAME_H_
+
+#include "Renderer.h"
+#include <boost/shared_ptr.hpp>
+#include <string>
+
+namespace Zoom {
+
+class Level;
+class Triangle;
+
+class Game {
+ public:
+ Game(bool multisample);
+
+ bool loadLevel(const std::string &name);
+
+ void run(int delta);
+ void render();
+
+ private:
+ Renderer renderer;
+
+ boost::shared_ptr<Level> level;
+ std::vector<BSPTree::TriangleRecord> triangles;
+
+ float angle;
+ int lightPos;
+};
+
+}
+
+#endif /* ZOOM_GAME_H_ */