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-rw-r--r--CMakeLists.txt15
-rw-r--r--src/BSPTree.cpp (renamed from BSPTree.cpp)0
-rw-r--r--src/BSPTree.h (renamed from BSPTree.h)0
-rw-r--r--src/CMakeLists.txt13
-rw-r--r--src/Game.cpp (renamed from Game.cpp)13
-rw-r--r--src/Game.h (renamed from Game.h)2
-rw-r--r--src/Level.cpp (renamed from Level.cpp)0
-rw-r--r--src/Level.h (renamed from Level.h)0
-rw-r--r--src/Renderer.cpp (renamed from Renderer.cpp)42
-rw-r--r--src/Renderer.h (renamed from Renderer.h)28
-rw-r--r--src/Shader.cpp (renamed from Shader.cpp)0
-rw-r--r--src/Shader.h (renamed from Shader.h)0
-rw-r--r--src/Texture.cpp (renamed from Texture.cpp)0
-rw-r--r--src/Texture.h (renamed from Texture.h)0
-rw-r--r--src/Triangle.h (renamed from Triangle.h)0
-rw-r--r--src/config.h (renamed from config.h)0
-rw-r--r--src/gl.h (renamed from gl.h)0
-rw-r--r--src/zoom.cpp (renamed from zoom.cpp)0
18 files changed, 68 insertions, 45 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 305c938..7a57452 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -11,17 +11,4 @@ find_package(LibXml2 REQUIRED)
include_directories(${Boost_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR} ${GLEW_INCLUDE_DIR} ${GLPNG_INCLUDE_DIR} ${LIBXML2_INCLUDE_DIR})
-add_executable(zoom
- BSPTree.cpp BSPTree.h
- Game.cpp Game.h
- config.h
- gl.h
- Level.cpp Level.h
- Renderer.cpp Renderer.h
- Shader.cpp Shader.h
- Texture.cpp Texture.h
- Triangle.h
- zoom.cpp
-)
-
-target_link_libraries(zoom ${Boost_LIBRARIES} ${OPENGL_LIBRARIES} ${GLEW_LIBRARY} ${GLPNG_LIBRARY} ${LIBXML2_LIBRARIES})
+add_subdirectory(src)
diff --git a/BSPTree.cpp b/src/BSPTree.cpp
index a94c77a..a94c77a 100644
--- a/BSPTree.cpp
+++ b/src/BSPTree.cpp
diff --git a/BSPTree.h b/src/BSPTree.h
index 1944ef1..1944ef1 100644
--- a/BSPTree.h
+++ b/src/BSPTree.h
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
new file mode 100644
index 0000000..e1c9378
--- /dev/null
+++ b/src/CMakeLists.txt
@@ -0,0 +1,13 @@
+add_executable(zoom
+ BSPTree.cpp BSPTree.h
+ Game.cpp Game.h
+ config.h
+ gl.h
+ Level.cpp Level.h
+ Renderer.cpp Renderer.h
+ Shader.cpp Shader.h
+ Texture.cpp Texture.h
+ Triangle.h
+ zoom.cpp
+)
+target_link_libraries(zoom ${Boost_LIBRARIES} ${OPENGL_LIBRARIES} ${GLEW_LIBRARY} ${GLPNG_LIBRARY} ${LIBXML2_LIBRARIES})
diff --git a/Game.cpp b/src/Game.cpp
index d948b2f..c738080 100644
--- a/Game.cpp
+++ b/src/Game.cpp
@@ -23,6 +23,7 @@
#include "Shader.h"
#include "Triangle.h"
#include "gl.h"
+#include <algorithm>
namespace Zoom {
@@ -62,6 +63,8 @@ Game::Game(bool multisample) : angle(0), lightPos(0) {
Shader::loadProgram("default.vert", "default.frag");
loadLevel("level.xml");
+ triangles.insert(triangles.end(), level->getRooms().front().walls.begin(), level->getRooms().front().walls.end());
+ std::sort(triangles.begin(), triangles.end(), Renderer::TextureSorter());
}
bool Game::loadLevel(const std::string &name) {
@@ -104,17 +107,21 @@ void Game::render() {
light[2] = -8.0;
}
- glLightfv(GL_LIGHT0, GL_POSITION, light);
+ /*std::vector<BSPTree::TriangleRecord> triangles(level->getRooms().front().walls.begin(),
+ level->getRooms().front().walls.end());
+ std::sort(triangles.begin(), triangles.end(), Renderer::TextureSorter());*/
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
- //glRotatef(10, 1, 2, 1);
+ glRotatef(15, 1, 2, 1);
/*glRotatef(5*angle, 0, -1, 2);
glRotatef(7*angle, 2, -1, 0);
glRotatef(11*angle, 2, -1, 2);*/
- renderer.render(level->getRooms().front().walls);
+ glLightfv(GL_LIGHT0, GL_POSITION, light);
+ //renderer.render(std::list<BSPTree::TriangleRecord>(triangles.begin(), triangles.end()));
+ renderer.render(triangles);
glPopMatrix();
}
diff --git a/Game.h b/src/Game.h
index f651125..0fe7233 100644
--- a/Game.h
+++ b/src/Game.h
@@ -40,7 +40,9 @@ class Game {
private:
Renderer renderer;
+
boost::shared_ptr<Level> level;
+ std::vector<BSPTree::TriangleRecord> triangles;
float angle;
int lightPos;
diff --git a/Level.cpp b/src/Level.cpp
index 2867ab9..2867ab9 100644
--- a/Level.cpp
+++ b/src/Level.cpp
diff --git a/Level.h b/src/Level.h
index 277b6e7..277b6e7 100644
--- a/Level.h
+++ b/src/Level.h
diff --git a/Renderer.cpp b/src/Renderer.cpp
index 558e415..ad4849b 100644
--- a/Renderer.cpp
+++ b/src/Renderer.cpp
@@ -18,8 +18,6 @@
*/
#include "Renderer.h"
-#include "BSPTree.h"
-#include "gl.h"
namespace Zoom {
@@ -37,33 +35,12 @@ void Renderer::render(const BSPTree &tree) {
}
-void Renderer::render(const std::list<BSPTree::TriangleRecord> &triangles) {
- glBegin(GL_TRIANGLES);
- for(std::list<BSPTree::TriangleRecord>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
- renderTriangle(t->triangle);
- }
- glEnd();
-}
-
void Renderer::renderTriangle(const Triangle &t) {
glColor4fv(t.getColor().array);
- if(t.getTexture() != lastTexture) {
+ if(t.getTexture() != activeTexture) {
glEnd();
-
- if(t.getTexture()) {
- glBindTexture(GL_TEXTURE_2D, t.getTexture());
-
- if(!lastTexture) {
- glEnable(GL_TEXTURE_2D);
- }
- }
- else {
- glDisable(GL_TEXTURE_2D);
- }
-
- lastTexture = t.getTexture();
-
+ useTexture(t.getTexture());
glBegin(GL_TRIANGLES);
}
@@ -74,4 +51,19 @@ void Renderer::renderTriangle(const Triangle &t) {
}
}
+void Renderer::useTexture(unsigned texture) {
+ if(texture) {
+ glBindTexture(GL_TEXTURE_2D, texture);
+
+ if(activeTexture) {
+ glEnable(GL_TEXTURE_2D);
+ }
+ }
+ else {
+ glDisable(GL_TEXTURE_2D);
+ }
+
+ activeTexture = texture;
+}
+
}
diff --git a/Renderer.h b/src/Renderer.h
index d72b5bb..fb98e38 100644
--- a/Renderer.h
+++ b/src/Renderer.h
@@ -21,18 +21,40 @@
#define ZOOM_RENDERER_H_
#include "BSPTree.h"
+#include "gl.h"
namespace Zoom {
class Renderer {
public:
- Renderer() : lastTexture(0), renderVisitor(this) {}
+ Renderer() : activeTexture(0), renderVisitor(this) {}
void render(const BSPTree &tree);
- void render(const std::list<BSPTree::TriangleRecord> &triangles);
+
+ template <typename T>
+ void render(const T &triangles) {
+ typename T::const_iterator t = triangles.begin();
+ if(t == triangles.end())
+ return;
+
+ useTexture(t->triangle.getTexture());
+
+ glBegin(GL_TRIANGLES);
+ for(; t != triangles.end(); ++t) {
+ renderTriangle(t->triangle);
+ }
+ glEnd();
+ }
+
+ struct TextureSorter {
+ bool operator() (const BSPTree::TriangleRecord &t1, const BSPTree::TriangleRecord &t2) {
+ return (t1.triangle.getTexture() < t2.triangle.getTexture());
+ }
+ };
private:
void renderTriangle(const Triangle &t);
+ void useTexture(unsigned texture);
class RenderVisitor {
public:
@@ -46,7 +68,7 @@ class Renderer {
Renderer *renderer;
};
- unsigned lastTexture;
+ unsigned activeTexture;
const RenderVisitor renderVisitor;
};
diff --git a/Shader.cpp b/src/Shader.cpp
index 420b6c6..420b6c6 100644
--- a/Shader.cpp
+++ b/src/Shader.cpp
diff --git a/Shader.h b/src/Shader.h
index 8111f0c..8111f0c 100644
--- a/Shader.h
+++ b/src/Shader.h
diff --git a/Texture.cpp b/src/Texture.cpp
index d5ec1f2..d5ec1f2 100644
--- a/Texture.cpp
+++ b/src/Texture.cpp
diff --git a/Texture.h b/src/Texture.h
index fd078f3..fd078f3 100644
--- a/Texture.h
+++ b/src/Texture.h
diff --git a/Triangle.h b/src/Triangle.h
index 2b34c3f..2b34c3f 100644
--- a/Triangle.h
+++ b/src/Triangle.h
diff --git a/config.h b/src/config.h
index 9af944d..9af944d 100644
--- a/config.h
+++ b/src/config.h
diff --git a/gl.h b/src/gl.h
index 3272b25..3272b25 100644
--- a/gl.h
+++ b/src/gl.h
diff --git a/zoom.cpp b/src/zoom.cpp
index 6fab527..6fab527 100644
--- a/zoom.cpp
+++ b/src/zoom.cpp