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diff --git a/src/Shader.cpp b/src/Shader.cpp
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+/*
+ * Shader.cpp
+ *
+ * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Shader.h"
+#include <iostream>
+#include <fstream>
+#include <vector>
+#include <boost/scoped_array.hpp>
+
+namespace Zoom {
+
+bool Shader::loadProgram(const std::string &vertexShader, const std::string &fragmentShader) {
+ GLhandleARB program, vs = 0, fs = 0;
+
+ if(!vertexShader.empty())
+ vs = loadShader(vertexShader, GL_VERTEX_SHADER_ARB);
+
+ if(!fragmentShader.empty())
+ fs = loadShader(fragmentShader, GL_FRAGMENT_SHADER_ARB);
+
+ program = glCreateProgramObjectARB();
+
+ if(vs)
+ glAttachObjectARB(program, vs);
+
+ if(fs)
+ glAttachObjectARB(program, fs);
+
+ glLinkProgramARB(program);
+ printInfoLog(program);
+
+ glUseProgramObjectARB(program);
+
+ return true;
+}
+
+GLhandleARB Shader::loadShader(const std::string &name, GLenum type) {
+ std::vector<std::string> lines;
+ std::ifstream file(("shader/" + name).c_str(), std::ios_base::in);
+ if(!file.good())
+ throw std::ios::failure("Can't read file '" + name + "'");
+
+ while(file.good() && !file.eof()) {
+ std::string line;
+ std::getline(file, line);
+
+ if(!line.empty())
+ lines.push_back(line);
+ }
+
+ boost::scoped_array<const char *> strings(new const char*[lines.size()]);
+ for(std::size_t i = 0; i < lines.size(); ++i) {
+ strings[i] = lines[i].c_str();
+ }
+
+ GLhandleARB shader = glCreateShaderObjectARB(type);
+ glShaderSourceARB(shader, lines.size(), strings.get(), 0);
+ glCompileShaderARB(shader);
+ printInfoLog(shader);
+
+ return shader;
+}
+
+void Shader::printInfoLog(GLhandleARB obj) {
+ int length = 0;
+
+ glGetObjectParameterivARB(obj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
+
+ if(length > 0) {
+ boost::scoped_array<char> log(new char[length]);
+
+ int foo;
+ glGetInfoLogARB(obj, length, &foo, log.get());
+ std::cerr << log.get() << std::endl;
+ }
+}
+
+
+}