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Diffstat (limited to 'src/Renderer.h')
-rw-r--r-- | src/Renderer.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/src/Renderer.h b/src/Renderer.h new file mode 100644 index 0000000..fb98e38 --- /dev/null +++ b/src/Renderer.h @@ -0,0 +1,78 @@ +/* + * Renderer.h + * + * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de> + * + * This program is free software: you can redistribute it and/or modify it + * under the terms of the GNU Lesser General Public License as published by the + * Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef ZOOM_RENDERER_H_ +#define ZOOM_RENDERER_H_ + +#include "BSPTree.h" +#include "gl.h" + +namespace Zoom { + +class Renderer { + public: + Renderer() : activeTexture(0), renderVisitor(this) {} + + void render(const BSPTree &tree); + + template <typename T> + void render(const T &triangles) { + typename T::const_iterator t = triangles.begin(); + if(t == triangles.end()) + return; + + useTexture(t->triangle.getTexture()); + + glBegin(GL_TRIANGLES); + for(; t != triangles.end(); ++t) { + renderTriangle(t->triangle); + } + glEnd(); + } + + struct TextureSorter { + bool operator() (const BSPTree::TriangleRecord &t1, const BSPTree::TriangleRecord &t2) { + return (t1.triangle.getTexture() < t2.triangle.getTexture()); + } + }; + + private: + void renderTriangle(const Triangle &t); + void useTexture(unsigned texture); + + class RenderVisitor { + public: + RenderVisitor(Renderer *renderer0) : renderer(renderer0) {} + + void operator() (const BSPTree::TriangleRecord &t) const { + renderer->renderTriangle(t.triangle); + } + + private: + Renderer *renderer; + }; + + unsigned activeTexture; + + const RenderVisitor renderVisitor; +}; + +} + +#endif /* ZOOM_RENDERER_H_ */ |