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+/*
+ * Renderer.h
+ *
+ * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ZOOM_RENDERER_H_
+#define ZOOM_RENDERER_H_
+
+#include "BSPTree.h"
+#include "gl.h"
+
+namespace Zoom {
+
+class Renderer {
+ public:
+ Renderer() : activeTexture(0), renderVisitor(this) {}
+
+ void render(const BSPTree &tree);
+
+ template <typename T>
+ void render(const T &triangles) {
+ typename T::const_iterator t = triangles.begin();
+ if(t == triangles.end())
+ return;
+
+ useTexture(t->triangle.getTexture());
+
+ glBegin(GL_TRIANGLES);
+ for(; t != triangles.end(); ++t) {
+ renderTriangle(t->triangle);
+ }
+ glEnd();
+ }
+
+ struct TextureSorter {
+ bool operator() (const BSPTree::TriangleRecord &t1, const BSPTree::TriangleRecord &t2) {
+ return (t1.triangle.getTexture() < t2.triangle.getTexture());
+ }
+ };
+
+ private:
+ void renderTriangle(const Triangle &t);
+ void useTexture(unsigned texture);
+
+ class RenderVisitor {
+ public:
+ RenderVisitor(Renderer *renderer0) : renderer(renderer0) {}
+
+ void operator() (const BSPTree::TriangleRecord &t) const {
+ renderer->renderTriangle(t.triangle);
+ }
+
+ private:
+ Renderer *renderer;
+ };
+
+ unsigned activeTexture;
+
+ const RenderVisitor renderVisitor;
+};
+
+}
+
+#endif /* ZOOM_RENDERER_H_ */