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neofx/zoom++
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Matthias Schiffer <mschiffer@universe-factory.net>
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2010-01-07
GLX: Wait for MapNotify
Matthias Schiffer
2010-01-06
Optimized triangle normal handling
Matthias Schiffer
2010-01-05
New and improved edge collision handling! Get it while it's hot!
Matthias Schiffer
2010-01-04
Optimized collision detection
Matthias Schiffer
2010-01-04
Corrected edge & vertex collision
Matthias Schiffer
2010-01-03
Removed unused methods
Matthias Schiffer
2010-01-03
Added corner collision
Matthias Schiffer
2010-01-03
Added correct edge collision
Matthias Schiffer
2009-12-26
Optimized finding nearest plane
Matthias Schiffer
2009-12-26
Added collision detection
Matthias Schiffer
2009-12-24
Refactored Ray
Matthias Schiffer
2009-12-24
Refactored TriangleRecord
Matthias Schiffer
2009-12-24
Minor fix
Matthias Schiffer
2009-12-24
Some optimizations
Matthias Schiffer
2009-12-24
Don't disable shaders when rendering shadow volumes
Matthias Schiffer
2009-12-24
Don't wrap stencil values
Matthias Schiffer
2009-12-24
Working shadow volumes! :-D
Matthias Schiffer
2009-12-24
Make shadow volumes visible
Matthias Schiffer
2009-12-18
ShadowVolume: Well, it's a beginning...
Matthias Schiffer
2009-12-18
Use multi-pass rendering with seperate ambient and light shaders
Matthias Schiffer
2009-12-17
Added mouse support to turn
Matthias Schiffer
2009-12-17
Moved Plane to MathUtil; some other tweaks
Matthias Schiffer
2009-12-16
Use perspective projection matrix without far clipping plane.
Matthias Schiffer
2009-12-15
Added movement controls
Matthias Schiffer
2009-12-15
Moved source files to src; sort triangles by texture.
Matthias Schiffer