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author | neoraider <devnull@localhost> | 2008-02-15 12:01:04 +0100 |
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committer | neoraider <devnull@localhost> | 2008-02-15 12:01:04 +0100 |
commit | 80b4f14530426d21c7ea26b7976a728f5b36c294 (patch) | |
tree | a3d54b26f072f1204c7a1146bd1dc96a8a3850d3 /Renderer.h | |
parent | c4aadd98230f3b9ab50398b715164ff874ea8a61 (diff) | |
download | zoomedit-80b4f14530426d21c7ea26b7976a728f5b36c294.tar zoomedit-80b4f14530426d21c7ea26b7976a728f5b36c294.zip |
Added edges to rooms.
Diffstat (limited to 'Renderer.h')
-rw-r--r-- | Renderer.h | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -8,6 +8,7 @@ #include "Room.h" #include "PlayerStart.h" #include "Portal.h" +#include "LevelEdge.h" class Renderer { @@ -26,6 +27,7 @@ class Renderer { void renderObject(const LevelObject &object, bool selected, bool highlighted, float scale); void renderLevelVertex(const LevelVertex &vertex, bool selected, bool highlighted, float scale); + void renderLevelEdge(const LevelEdge &edge, bool selected, bool highlighted, float scale); void renderRoom(const Room &room, bool selected, bool highlighted, float scale); void renderPlayerStart(const PlayerStart &start, bool selected, bool highlighted, float scale); |