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author | neoraider <devnull@localhost> | 2007-12-14 03:47:03 +0100 |
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committer | neoraider <devnull@localhost> | 2007-12-14 03:47:03 +0100 |
commit | a8c1d6168797526b9d24bc8c86f2578f3be59fa8 (patch) | |
tree | 8515976a634b788d99b2c894757a0b4ecbb6fa6a /Renderer.h | |
parent | d82c597917d8ef5866c7a83d0c101f423a2ac05d (diff) | |
download | zoomedit-a8c1d6168797526b9d24bc8c86f2578f3be59fa8.tar zoomedit-a8c1d6168797526b9d24bc8c86f2578f3be59fa8.zip |
zoomedit: Verallgemeinerte Level-Objekte implementiert.
Diffstat (limited to 'Renderer.h')
-rw-r--r-- | Renderer.h | 11 |
1 files changed, 10 insertions, 1 deletions
@@ -5,6 +5,8 @@ #include "Polygon.h" #include "EditManager.h" #include "Level.h" +#include "Room.h" +#include "PlayerStart.h" class Renderer { @@ -13,7 +15,14 @@ class Renderer { void drawGrid(const Rectangle &rect, float scale); void fillPolygon(const Polygon &polygon); - void drawPolygon(const Polygon &polygon, bool close); + void drawPolygon(const Polygon &polygon, bool close = true); + void drawCircle(const Vertex &m, float r, int n); + void drawCross(const Vertex &m, float r); + + void renderObject(const LevelObject &object, bool selected, bool hovered, float scale); + + void renderRoom(const Room &room, bool selected, bool hovered, float scale); + void renderPlayerStart(const PlayerStart &start, bool selected, bool hovered, float scale); public: Renderer(EditManager *editManager) { |