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authorneoraider <devnull@localhost>2008-05-20 11:55:04 +0200
committerneoraider <devnull@localhost>2008-05-20 11:55:04 +0200
commit5bb27d2b6d7915f03fd7e39444a2ff0fac537672 (patch)
tree16504dbcadf71afd3be79977d3eda2e0a562ed79 /src
parent094c72221ea15615b4bcdc31a4acbb4e5c67817a (diff)
downloadzoomedit-5bb27d2b6d7915f03fd7e39444a2ff0fac537672.tar
zoomedit-5bb27d2b6d7915f03fd7e39444a2ff0fac537672.zip
zoomedit:
* Added 2D vector maths * Made rooms selectable
Diffstat (limited to 'src')
-rw-r--r--src/Gui/RenderArea.cpp3
-rw-r--r--src/Instance.cpp4
-rw-r--r--src/Makefile.am4
-rw-r--r--src/Makefile.in6
-rw-r--r--src/Math/Makefile.am3
-rw-r--r--src/Math/Makefile.in442
-rw-r--r--src/Math/Triangle2D.cpp47
-rw-r--r--src/Math/Triangle2D.h61
-rw-r--r--src/Math/Vector2D.cpp83
-rw-r--r--src/Math/Vector2D.h66
-rw-r--r--src/Math/Vertex2D.cpp61
-rw-r--r--src/Math/Vertex2D.h57
-rw-r--r--src/View/MapView.cpp8
-rw-r--r--src/View/MapView.h2
-rw-r--r--src/View/TopView.cpp51
-rw-r--r--src/View/TopView.h10
-rw-r--r--src/View/View.h2
17 files changed, 889 insertions, 21 deletions
diff --git a/src/Gui/RenderArea.cpp b/src/Gui/RenderArea.cpp
index 41f76a6..0fcc9ce 100644
--- a/src/Gui/RenderArea.cpp
+++ b/src/Gui/RenderArea.cpp
@@ -130,8 +130,7 @@ bool RenderArea::onScrollEvent(GdkEventScroll *event) {
}
bool RenderArea::onButtonPressEvent(GdkEventButton *event) {
- if(view && event->button == 1)
- view->click(event->x, event->y);
+ view->click(event->x - get_width()/2, event->y - get_height()/2, event->button);
return true;
}
diff --git a/src/Instance.cpp b/src/Instance.cpp
index a6346ad..351a6d7 100644
--- a/src/Instance.cpp
+++ b/src/Instance.cpp
@@ -129,7 +129,9 @@ void Instance::createLevel() {
start->set_attribute("y", "0");
start->set_attribute("z", "0");
- root->add_child("rooms");
+ xmlpp::Element *rooms = root->add_child("rooms");
+ rooms->add_child("floor");
+
root->add_child("gates");
root->add_child("textures");
diff --git a/src/Makefile.am b/src/Makefile.am
index ea47eb9..b8ed7ab 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -1,5 +1,5 @@
-SUBDIRS = Data Gui Util View
+SUBDIRS = Data Gui Math Util View
bin_PROGRAMS = zoomedit
zoomedit_SOURCES = zoomedit.cpp Instance.cpp
-zoomedit_LDADD = Data/libdata.la Gui/libgui.la Util/libutil.la View/libview.la
+zoomedit_LDADD = Data/libdata.la Gui/libgui.la Util/libutil.la View/libview.la Math/libmath.la
diff --git a/src/Makefile.in b/src/Makefile.in
index 099911a..f1fb080 100644
--- a/src/Makefile.in
+++ b/src/Makefile.in
@@ -49,7 +49,7 @@ PROGRAMS = $(bin_PROGRAMS)
am_zoomedit_OBJECTS = zoomedit.$(OBJEXT) Instance.$(OBJEXT)
zoomedit_OBJECTS = $(am_zoomedit_OBJECTS)
zoomedit_DEPENDENCIES = Data/libdata.la Gui/libgui.la Util/libutil.la \
- View/libview.la
+ View/libview.la Math/libmath.la
DEFAULT_INCLUDES = -I.@am__isrc@
depcomp = $(SHELL) $(top_srcdir)/depcomp
am__depfiles_maybe = depfiles
@@ -193,9 +193,9 @@ sysconfdir = @sysconfdir@
target_alias = @target_alias@
top_builddir = @top_builddir@
top_srcdir = @top_srcdir@
-SUBDIRS = Data Gui Util View
+SUBDIRS = Data Gui Math Util View
zoomedit_SOURCES = zoomedit.cpp Instance.cpp
-zoomedit_LDADD = Data/libdata.la Gui/libgui.la Util/libutil.la View/libview.la
+zoomedit_LDADD = Data/libdata.la Gui/libgui.la Util/libutil.la View/libview.la Math/libmath.la
all: config.h
$(MAKE) $(AM_MAKEFLAGS) all-recursive
diff --git a/src/Math/Makefile.am b/src/Math/Makefile.am
new file mode 100644
index 0000000..dad7512
--- /dev/null
+++ b/src/Math/Makefile.am
@@ -0,0 +1,3 @@
+noinst_LTLIBRARIES = libmath.la
+
+libmath_la_SOURCES = Triangle2D.cpp Vector2D.cpp Vertex2D.cpp
diff --git a/src/Math/Makefile.in b/src/Math/Makefile.in
new file mode 100644
index 0000000..513334e
--- /dev/null
+++ b/src/Math/Makefile.in
@@ -0,0 +1,442 @@
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+# This Makefile.in is free software; the Free Software Foundation
+# gives unlimited permission to copy and/or distribute it,
+# with or without modifications, as long as this notice is preserved.
+
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diff --git a/src/Math/Triangle2D.cpp b/src/Math/Triangle2D.cpp
new file mode 100644
index 0000000..035ecb3
--- /dev/null
+++ b/src/Math/Triangle2D.cpp
@@ -0,0 +1,47 @@
+/*
+ * Triangle2D.cpp
+ *
+ * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Triangle2D.h"
+#include <cmath>
+
+namespace ZoomEdit {
+namespace Math {
+
+float Triangle2D::area() const {
+ return std::fabs((vertices[0].getY() + vertices[1].getY())*(vertices[0].getX()-vertices[1].getX())
+ + (vertices[1].getY() + vertices[2].getY())*(vertices[1].getX()-vertices[2].getX())
+ + (vertices[2].getY() + vertices[0].getY())*(vertices[2].getX()-vertices[0].getX()))/2;
+}
+
+bool Triangle2D::contains(const Vertex2D &v) const {
+ for(int i = 0; i < 3; ++i) {
+ Vector2D v1 = vertices[(i+2)%3] - vertices[(i+1)%3];
+ Vector2D v2 = vertices[i] - vertices[(i+1)%3];
+
+ Vector2D vp = v - vertices[(i+1)%3];
+
+ if((v1.getX()*vp.getY()-vp.getX()*v1.getY())*(v1.getX()*v2.getY()-v2.getX()*v1.getY()) < 0)
+ return false;
+ }
+
+ return true;
+}
+
+}
+}
diff --git a/src/Math/Triangle2D.h b/src/Math/Triangle2D.h
new file mode 100644
index 0000000..f8f02dd
--- /dev/null
+++ b/src/Math/Triangle2D.h
@@ -0,0 +1,61 @@
+/*
+ * Triangle2D.h
+ *
+ * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ZOOMEDIT_MATH_TRIANGLE2D_H_
+#define ZOOMEDIT_MATH_TRIANGLE2D_H_
+
+#include "Vertex2D.h"
+
+namespace ZoomEdit {
+namespace Math {
+
+class Triangle2D {
+ private:
+ Vertex2D vertices[3];
+
+ public:
+ Triangle2D() {}
+
+ Triangle2D(const Vertex2D &v1, const Vertex2D &v2, const Vertex2D &v3) {
+ vertices[0] = v1;
+ vertices[1] = v2;
+ vertices[2] = v3;
+ }
+
+ Triangle2D(const Vertex2D *v) {
+ setVertices(v);
+ }
+
+ const Vertex2D& getVertex(unsigned int i) const {return vertices[i];}
+ void setVertex(unsigned int i, const Vertex2D &v) {vertices[i] = v;}
+
+ void setVertices(const Vertex2D *v) {
+ for(int i = 0; i < 3; ++i)
+ setVertex(i, v[i]);
+ }
+
+ float area() const;
+
+ bool contains(const Vertex2D &v) const;
+};
+
+}
+}
+
+#endif /*ZOOMEDIT_MATH_TRIANGLE2D_H_*/
diff --git a/src/Math/Vector2D.cpp b/src/Math/Vector2D.cpp
new file mode 100644
index 0000000..78f536b
--- /dev/null
+++ b/src/Math/Vector2D.cpp
@@ -0,0 +1,83 @@
+/*
+ * Vector2D.cpp
+ *
+ * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Vector2D.h"
+#include <cmath>
+
+namespace ZoomEdit {
+namespace Math {
+
+float Vector2D::lengthSq() const {
+ return x*x + y*y;
+}
+
+float Vector2D::length() const {
+ return std::sqrt(lengthSq());
+}
+
+Vector2D Vector2D::operator+(const Vector2D &v) const {
+ return Vector2D(x + v.x, y + v.y);
+}
+
+Vector2D Vector2D::operator-(const Vector2D &v) const {
+ return Vector2D(x - v.x, y - v.y);
+}
+
+float Vector2D::operator*(const Vector2D &v) const {
+ return (x*v.x + y*v.y);
+}
+
+Vector2D Vector2D::operator*(float f) const {
+ return Vector2D(x*f, y*f);
+}
+
+Vector2D Vector2D::operator/(float f) const {
+ return Vector2D(x/f, y/f);
+}
+
+Vector2D& Vector2D::operator+=(const Vector2D &v) {
+ x += v.x;
+ y += v.y;
+
+ return *this;
+}
+
+Vector2D& Vector2D::operator-=(const Vector2D &v) {
+ x -= v.x;
+ y -= v.y;
+
+ return *this;
+}
+
+Vector2D& Vector2D::operator*=(float f) {
+ x *= f;
+ y *= f;
+
+ return *this;
+}
+
+Vector2D& Vector2D::operator/=(float f) {
+ x /= f;
+ y /= f;
+
+ return *this;
+}
+
+}
+}
diff --git a/src/Math/Vector2D.h b/src/Math/Vector2D.h
new file mode 100644
index 0000000..e95e502
--- /dev/null
+++ b/src/Math/Vector2D.h
@@ -0,0 +1,66 @@
+/*
+ * Vector2D.h
+ *
+ * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ZOOMEDIT_MATH_VECTOR2D_H_
+#define ZOOMEDIT_MATH_VECTOR2D_H_
+
+namespace ZoomEdit {
+namespace Math {
+
+class Vector2D {
+ private:
+ float x, y;
+
+ public:
+ Vector2D() : x(0), y(0) {}
+ Vector2D(float x0, float y0) : x(x0), y(y0) {}
+
+ float getX() const {return x;}
+ void setX(float x0) {x = x0;}
+
+ float getY() const {return y;}
+ void setY(float y0) {y = y0;}
+
+ float lengthSq() const;
+ float length() const;
+
+ void normalize() {
+ if(lengthSq())
+ *this /= length();
+ }
+
+ Vector2D operator+(const Vector2D &v) const;
+ Vector2D operator-(const Vector2D &v) const;
+ float operator*(const Vector2D &v) const;
+
+ Vector2D operator*(float f) const;
+ Vector2D operator/(float f) const;
+
+ Vector2D& operator+=(const Vector2D &v);
+ Vector2D& operator-=(const Vector2D &v);
+
+ Vector2D& operator*=(float f);
+ Vector2D& operator/=(float f);
+};
+
+}
+
+}
+
+#endif /*ZOOMEDIT_MATH_VECTOR2D_H_*/
diff --git a/src/Math/Vertex2D.cpp b/src/Math/Vertex2D.cpp
new file mode 100644
index 0000000..d64317a
--- /dev/null
+++ b/src/Math/Vertex2D.cpp
@@ -0,0 +1,61 @@
+/*
+ * Vertex2D.cpp
+ *
+ * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Vertex2D.h"
+#include <cmath>
+
+namespace ZoomEdit {
+namespace Math {
+
+float Vertex2D::distanceSq(const Vertex2D &v) const {
+ return (x - v.x)*(x - v.x) + (y - v.y)*(y - v.y);
+}
+
+float Vertex2D::distance(const Vertex2D &v) const {
+ return std::sqrt(distanceSq(v));
+}
+
+Vector2D Vertex2D::operator-(const Vertex2D &v) const {
+ return Vector2D(x - v.x, y - v.y);
+}
+
+Vertex2D Vertex2D::operator+(const Vector2D &v) const {
+ return Vertex2D(x + v.getX(), y + v.getY());
+}
+
+Vertex2D Vertex2D::operator-(const Vector2D &v) const {
+ return Vertex2D(x - v.getX(), y - v.getY());
+}
+
+Vertex2D& Vertex2D::operator+=(const Vector2D &v) {
+ x += v.getX();
+ y += v.getY();
+
+ return *this;
+}
+
+Vertex2D& Vertex2D::operator-=(const Vector2D &v) {
+ x -= v.getX();
+ y -= v.getY();
+
+ return *this;
+}
+
+}
+}
diff --git a/src/Math/Vertex2D.h b/src/Math/Vertex2D.h
new file mode 100644
index 0000000..db6daba
--- /dev/null
+++ b/src/Math/Vertex2D.h
@@ -0,0 +1,57 @@
+/*
+ * Vertex2D.h
+ *
+ * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ZOOMEDIT_MATH_VERTEX2D_H_
+#define ZOOMEDIT_MATH_VERTEX2D_H_
+
+#include "Vector2D.h"
+
+namespace ZoomEdit {
+namespace Math {
+
+class Vertex2D {
+ private:
+ float x, y;
+
+ public:
+ Vertex2D() : x(0), y(0) {}
+ Vertex2D(float x0, float y0) : x(x0), y(y0) {}
+
+ float getX() const {return x;}
+ void setX(float x0) {x = x0;}
+
+ float getY() const {return y;}
+ void setY(float y0) {y = y0;}
+
+ float distanceSq(const Vertex2D &v) const;
+ float distance(const Vertex2D &v) const;
+
+ Vector2D operator-(const Vertex2D &v) const;
+
+ Vertex2D operator+(const Vector2D &v) const;
+ Vertex2D operator-(const Vector2D &v) const;
+
+ Vertex2D& operator+=(const Vector2D &v);
+ Vertex2D& operator-=(const Vector2D &v);
+};
+
+}
+}
+
+#endif /*ZOOMEDIT_MATH_VERTEX2D_H_*/
diff --git a/src/View/MapView.cpp b/src/View/MapView.cpp
index 1d074bc..7aa5482 100644
--- a/src/View/MapView.cpp
+++ b/src/View/MapView.cpp
@@ -85,12 +85,12 @@ void MapView::move(float x, float y, unsigned int state) {
mainView->setYCenter(mainView->getYCenter() - y/scale);
}
-void MapView::click(float x, float y) {
- if(!mainView)
+void MapView::click(float x, float y, unsigned int button) {
+ if(!mainView || button != 1)
return;
- mainView->setXCenter(xCenter + (x - viewWidth/2)/scale);
- mainView->setYCenter(yCenter + (y - viewHeight/2)/scale);
+ mainView->setXCenter(xCenter + x/scale);
+ mainView->setYCenter(yCenter + y/scale);
}
void MapView::render() {
diff --git a/src/View/MapView.h b/src/View/MapView.h
index e34cae5..b5e9572 100644
--- a/src/View/MapView.h
+++ b/src/View/MapView.h
@@ -61,7 +61,7 @@ class MapView : public View {
virtual void zoom(int zoom, float, float);
virtual void move(float x, float y, unsigned int state);
- virtual void click(float x, float y);
+ virtual void click(float x, float y, unsigned int button);
};
}
diff --git a/src/View/TopView.cpp b/src/View/TopView.cpp
index 9ce6039..6ab00d9 100644
--- a/src/View/TopView.cpp
+++ b/src/View/TopView.cpp
@@ -22,6 +22,7 @@
#include <Data/Room.h>
#include <Data/Triangle.h>
#include <Gui/RenderArea.h>
+#include <Math/Triangle2D.h>
#include <GL/gl.h>
#include <cmath>
#include <set>
@@ -94,11 +95,14 @@ void TopView::drawGrid() {
glEnd();
}
-void TopView::renderRoom(Data::Room *room) {
+void TopView::renderRoom(Data::Room *room, bool selected) {
const std::list<Data::Triangle*> &floor = room->getFloorTriangles();
std::multiset<Edge> edges;
- glColor4f(0.0f, 0.7f, 1.0f, 0.3f);
+ if(selected)
+ glColor4f(0.0f, 0.7f, 1.0f, 0.2f);
+ else
+ glColor4f(0.0f, 0.7f, 1.0f, 0.3f);
glBegin(GL_TRIANGLES);
@@ -127,8 +131,14 @@ void TopView::renderRoom(Data::Room *room) {
}
}
- glColor4f(0.0f, 0.7f, 1.0f, 0.7f);
- glLineWidth(1.0f);
+ if(selected) {
+ glColor4f(1.0f, 1.0f, 1.0f, 0.9f);
+ glLineWidth(2.0f);
+ }
+ else {
+ glColor4f(0.0f, 0.7f, 1.0f, 0.7f);
+ glLineWidth(1.0f);
+ }
glBegin(GL_LINES);
@@ -206,8 +216,39 @@ void TopView::render() {
const std::list<Data::Room*> &rooms = level->getRooms();
for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room)
- renderRoom(*room);
+ renderRoom(*room, *room == selectedRoom);
}
+void TopView::click(float x, float y, unsigned int button) {
+ if(button != 1)
+ return;
+
+ Math::Vertex2D v(xCenter + x/scale, yCenter + y/scale);
+
+ selectedRoom = 0;
+
+ const std::list<Data::Room*>& rooms = level->getRooms();
+
+ for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room) {
+ const std::list<Data::Triangle*>& triangles = (*room)->getFloorTriangles();
+
+ for(std::list<Data::Triangle*>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
+ Math::Vertex2D v1((*t)->getVertex(0).getX(), (*t)->getVertex(0).getZ());
+ Math::Vertex2D v2((*t)->getVertex(1).getX(), (*t)->getVertex(1).getZ());
+ Math::Vertex2D v3((*t)->getVertex(2).getX(), (*t)->getVertex(2).getZ());
+
+ if(Math::Triangle2D(v1, v2, v3).contains(v)) {
+ selectedRoom = *room;
+ break;
+ }
+ }
+
+ if(selectedRoom)
+ break;
+ }
+
+ signalUpdate().emit();
+}
+
}
}
diff --git a/src/View/TopView.h b/src/View/TopView.h
index abbb77b..17a324d 100644
--- a/src/View/TopView.h
+++ b/src/View/TopView.h
@@ -52,10 +52,13 @@ class TopView : public View {
int zoomLevel;
float scale;
+ Data::Room *selectedRoom;
+
void drawGrid();
public:
- TopView(Data::Level *level0 = 0) : level(level0), viewWidth(0), viewHeight(0), xCenter(0), yCenter(0), zoomLevel(0), scale(100) {}
+ TopView(Data::Level *level0 = 0)
+ : level(level0), viewWidth(0), viewHeight(0), xCenter(0), yCenter(0), zoomLevel(0), scale(100), selectedRoom(0) {}
float getWidth() const {return viewWidth;}
float getHeight() const {return viewHeight;}
@@ -67,6 +70,8 @@ class TopView : public View {
float getScale() const {return scale;}
+ Data::Room* getSelectedRoom() {return selectedRoom;}
+
Data::Level* getLevel() {return level;}
void setLevel(Data::Level *level0) {level = level0; signalUpdate().emit();}
@@ -77,8 +82,9 @@ class TopView : public View {
virtual void zoom(int zoom, float x, float y);
virtual void move(float x, float y, unsigned int state);
+ virtual void click(float x, float y, unsigned int button);
- static void renderRoom(Data::Room *room);
+ static void renderRoom(Data::Room *room, bool selected = false);
};
}
diff --git a/src/View/View.h b/src/View/View.h
index 56e2542..9cfeee8 100644
--- a/src/View/View.h
+++ b/src/View/View.h
@@ -39,7 +39,7 @@ class View {
virtual void zoom(int, float, float) {}
virtual void move(float, float, unsigned int) {}
- virtual void click(float, float) {}
+ virtual void click(float, float, unsigned int) {}
sigc::signal<void> signalUpdate() const {return update;}
};