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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-11-11 00:56:22 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-11-11 01:46:08 +0100 |
commit | b83b596b0f79fa1d5b95c462d3fa7171ff221a19 (patch) | |
tree | 0601d178aff79a47cade680fc2a193cd67108aca /src/controller/gamecontext.ts | |
parent | 426b2c37ff72d8de40f716365c8301449acfdfcb (diff) | |
download | rpgedit-b83b596b0f79fa1d5b95c462d3fa7171ff221a19.tar rpgedit-b83b596b0f79fa1d5b95c462d3fa7171ff221a19.zip |
Add support for simple periodic sprite animations
Diffstat (limited to 'src/controller/gamecontext.ts')
-rw-r--r-- | src/controller/gamecontext.ts | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/controller/gamecontext.ts b/src/controller/gamecontext.ts index 9c25c6b..771affa 100644 --- a/src/controller/gamecontext.ts +++ b/src/controller/gamecontext.ts @@ -19,19 +19,22 @@ export class GameContext implements CollidableGroup { const map = this.loadMap(renderer, 'test'); const loadPlayer = EntityContext.load(renderer, 'green_circle'); const loadEntity = EntityContext.load(renderer, 'red_circle'); + const loadEntity2 = EntityContext.load(renderer, 'square'); const [mapView, mapCollision] = await map; const player = await loadPlayer; const entity = await loadEntity; + const entity2 = await loadEntity2; vec2.set(player.pos, 6, 6); vec2.set(entity.pos, 3, 3); + vec2.set(entity2.pos, 3, 8); return new GameContext( renderer, mapView, player, - [entity], + [entity, entity2], mapCollision, ); } @@ -168,7 +171,7 @@ export class GameContext implements CollidableGroup { this.mapView.render(); for (const r of [...this.entities, this.player]) - r.render(); + r.render(time); window.requestAnimationFrame(this.render); } |