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authorMatthias Schiffer <mschiffer@universe-factory.net>2018-11-11 00:56:22 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2018-11-11 01:46:08 +0100
commitb83b596b0f79fa1d5b95c462d3fa7171ff221a19 (patch)
tree0601d178aff79a47cade680fc2a193cd67108aca /src
parent426b2c37ff72d8de40f716365c8301449acfdfcb (diff)
downloadrpgedit-b83b596b0f79fa1d5b95c462d3fa7171ff221a19.tar
rpgedit-b83b596b0f79fa1d5b95c462d3fa7171ff221a19.zip
Add support for simple periodic sprite animations
Diffstat (limited to 'src')
-rw-r--r--src/controller/entitycontext.ts33
-rw-r--r--src/controller/gamecontext.ts7
-rw-r--r--src/model/data/entity.ts10
-rw-r--r--src/view/entity.ts33
-rw-r--r--src/view/util/image.ts6
5 files changed, 67 insertions, 22 deletions
diff --git a/src/controller/entitycontext.ts b/src/controller/entitycontext.ts
index c1eb1fc..6932227 100644
--- a/src/controller/entitycontext.ts
+++ b/src/controller/entitycontext.ts
@@ -1,4 +1,4 @@
-import { EntityData } from '../model/data/entity';
+import { EntityAnimation, EntityData } from '../model/data/entity';
import { loadEntity } from '../view/entity';
import { Renderer } from '../view/renderer/renderer';
@@ -20,21 +20,30 @@ export class EntityContext implements CollidableGroup {
name,
await loadEntity(renderer, entity),
mkCollision(entity.collision),
+ entity.animation,
);
}
public readonly pos: vec2 = vec2.create();
+ private readonly totalTime: number;
+
private constructor(
private readonly renderer: Renderer,
private readonly name: string,
- private readonly view: SpriteView,
+ private readonly sprites: SpriteView[],
private readonly collision: Collidable[],
- ) {}
+ private readonly animation?: EntityAnimation,
+ ) {
+ if (animation)
+ this.totalTime = animation.sequence.reduce((a, s) => a + s[0], 0);
+ else
+ this.totalTime = 0;
+ }
- public render() {
+ public render(time: number) {
this.renderer.setTranslation(this.pos);
- this.view.render();
+ this.getSprite(time).render();
}
public getTranslation(): vec2 {
@@ -48,4 +57,18 @@ export class EntityContext implements CollidableGroup {
public interact() {
alert(`You've interacted with ${this.name}!`);
}
+
+ private getSprite(time: number): SpriteView {
+ time %= this.totalTime;
+
+ if (this.animation) {
+ for (const [len, sprite] of this.animation.sequence) {
+ time -= len;
+ if (time < 0)
+ return this.sprites[sprite];
+ }
+ }
+
+ return this.sprites[0];
+ }
}
diff --git a/src/controller/gamecontext.ts b/src/controller/gamecontext.ts
index 9c25c6b..771affa 100644
--- a/src/controller/gamecontext.ts
+++ b/src/controller/gamecontext.ts
@@ -19,19 +19,22 @@ export class GameContext implements CollidableGroup {
const map = this.loadMap(renderer, 'test');
const loadPlayer = EntityContext.load(renderer, 'green_circle');
const loadEntity = EntityContext.load(renderer, 'red_circle');
+ const loadEntity2 = EntityContext.load(renderer, 'square');
const [mapView, mapCollision] = await map;
const player = await loadPlayer;
const entity = await loadEntity;
+ const entity2 = await loadEntity2;
vec2.set(player.pos, 6, 6);
vec2.set(entity.pos, 3, 3);
+ vec2.set(entity2.pos, 3, 8);
return new GameContext(
renderer,
mapView,
player,
- [entity],
+ [entity, entity2],
mapCollision,
);
}
@@ -168,7 +171,7 @@ export class GameContext implements CollidableGroup {
this.mapView.render();
for (const r of [...this.entities, this.player])
- r.render();
+ r.render(time);
window.requestAnimationFrame(this.render);
}
diff --git a/src/model/data/entity.ts b/src/model/data/entity.ts
index 3474a38..f52c130 100644
--- a/src/model/data/entity.ts
+++ b/src/model/data/entity.ts
@@ -1,19 +1,29 @@
import { Collision } from './collision';
+export interface EntityAnimation {
+ readonly sequence: ReadonlyArray<[number, number]>;
+}
+
export interface EntityDataInput {
readonly sprite: string;
readonly anchor?: [number, number];
readonly collision?: Collision[];
+ readonly frames?: number;
+ readonly animation?: EntityAnimation;
}
export class EntityData {
public readonly sprite: string;
public readonly anchor: [number, number];
public readonly collision: Collision[];
+ public readonly frames: number;
+ public readonly animation?: EntityAnimation;
constructor(input: EntityDataInput) {
this.sprite = input.sprite;
this.anchor = input.anchor || [0.5, 0.5];
this.collision = input.collision || [];
+ this.frames = input.frames || 1;
+ this.animation = input.animation;
}
}
diff --git a/src/view/entity.ts b/src/view/entity.ts
index b59bf92..7600826 100644
--- a/src/view/entity.ts
+++ b/src/view/entity.ts
@@ -8,21 +8,28 @@ import { vec2 } from 'gl-matrix';
export async function loadEntity(
r: Renderer,
data: EntityData,
-): Promise<SpriteView> {
+): Promise<SpriteView[]> {
const tile = await loadImage(`resources/sprite/entity/${data.sprite}.png`);
- const [texture, size, coords] = mkTexture(r, tile);
- const offset = vec2.mul(vec2.create(), data.anchor, size);
- r.snapToGrid(offset, offset);
+ const sprites: SpriteView[] = [];
- const anchorCoords: SpriteCoords = [
- coords[0] - offset[0],
- coords[1] - offset[1],
- coords[2] - offset[0],
- coords[3] - offset[1],
- ];
+ for (let frame = 0; frame < data.frames; frame++) {
+ const [texture, size, coords] = mkTexture(r, tile, frame, data.frames);
- const builder = new SpriteViewBuilder(r, texture);
- builder.addSprite(anchorCoords, [0, 0, 1, 1]);
- return builder.build();
+ const offset = vec2.mul(vec2.create(), data.anchor, size);
+ r.snapToGrid(offset, offset);
+
+ const anchorCoords: SpriteCoords = [
+ coords[0] - offset[0],
+ coords[1] - offset[1],
+ coords[2] - offset[0],
+ coords[3] - offset[1],
+ ];
+
+ const builder = new SpriteViewBuilder(r, texture);
+ builder.addSprite(anchorCoords, [0, 0, 1, 1]);
+ sprites.push(builder.build());
+ }
+
+ return sprites;
}
diff --git a/src/view/util/image.ts b/src/view/util/image.ts
index e01246c..7baeccc 100644
--- a/src/view/util/image.ts
+++ b/src/view/util/image.ts
@@ -14,13 +14,15 @@ export function loadImage(url: string): Promise<HTMLImageElement> {
export function mkTexture(
r: Renderer,
src: HTMLCanvasElement|HTMLImageElement,
+ frame: number = 0,
+ total: number = 1,
): [WebGLTexture, [number, number], SpriteCoords] {
const gl = r.getContext();
const texture = gl.createTexture();
if (!texture)
throw new Error('unable to create texture');
- const w = src.width, h = src.height;
+ const w = src.width, h = src.height / total;
const w2 = nextPowerOf2(w), h2 = nextPowerOf2(h);
const canvas = document.createElement('canvas');
@@ -28,7 +30,7 @@ export function mkTexture(
canvas.height = h2;
const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;
- ctx.drawImage(src, 0, 0);
+ ctx.drawImage(src, 0, frame * h, w, h, 0, 0, w, h);
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);