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authorMatthias Schiffer <mschiffer@universe-factory.net>2020-03-17 18:43:22 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2020-03-17 18:43:22 +0100
commit6c8f2d780acd6c41d42de6b5fc8d84e765334b64 (patch)
tree5f157118407a571d6a2bf6d2563d2317b44fb186 /src/renderer/index.ts
parent7dce448d9bd20fd72849dab94cef3bae253c7867 (diff)
downloadrpgedit-6c8f2d780acd6c41d42de6b5fc8d84e765334b64.tar
rpgedit-6c8f2d780acd6c41d42de6b5fc8d84e765334b64.zip
Prepare for editor implementation
- Add React and Material UI - Add React Developer Tools - Add ESlint plugin and config
Diffstat (limited to 'src/renderer/index.ts')
-rw-r--r--src/renderer/index.ts27
1 files changed, 0 insertions, 27 deletions
diff --git a/src/renderer/index.ts b/src/renderer/index.ts
deleted file mode 100644
index 490dbef..0000000
--- a/src/renderer/index.ts
+++ /dev/null
@@ -1,27 +0,0 @@
-import './runtime/index.css';
-
-import { GameContext } from './runtime/controller/gamecontext';
-
-import { Renderer } from './runtime/view/renderer/renderer';
-
-window.onload = async (): Promise<void> => {
- const app = document.getElementById('app');
- if (!app) return;
-
- const canvas = document.createElement('canvas');
- const renderer = new Renderer(canvas);
-
- const resize = (): void => {
- canvas.width = window.innerWidth;
- canvas.height = window.innerHeight;
- renderer.resize();
- };
- window.addEventListener('resize', resize);
- resize();
-
- app.append(canvas);
-
- GameContext.load(renderer);
-};
-
-module.hot?.accept();