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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2019-12-24 20:13:47 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2019-12-24 20:28:51 +0100 |
commit | 764cd8344df2dc9b2c271d868ae193b98b829af7 (patch) | |
tree | 026b23d62d5fc7df338f880e85c26459f8be1a6a /src/renderer/runtime/view/renderer/renderer.ts | |
parent | 2f77cf7b7484beb3b94900f95d61fd2685c42ac2 (diff) | |
download | rpgedit-764cd8344df2dc9b2c271d868ae193b98b829af7.tar rpgedit-764cd8344df2dc9b2c271d868ae193b98b829af7.zip |
Fix lint issues
Diffstat (limited to 'src/renderer/runtime/view/renderer/renderer.ts')
-rw-r--r-- | src/renderer/runtime/view/renderer/renderer.ts | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/renderer/runtime/view/renderer/renderer.ts b/src/renderer/runtime/view/renderer/renderer.ts index 90583a6..1e5b699 100644 --- a/src/renderer/runtime/view/renderer/renderer.ts +++ b/src/renderer/runtime/view/renderer/renderer.ts @@ -28,8 +28,7 @@ export class Renderer { public createBuffer(): WebGLBuffer { const ret = this.gl.createBuffer(); - if (!ret) - throw new Error('unable to create buffer'); + if (!ret) throw new Error('unable to create buffer'); return ret; } @@ -50,11 +49,11 @@ export class Renderer { return this.shaders.samplerLoc; } - public setCenter(v: vec2|number[]) { + public setCenter(v: vec2 | number[]): void { this.snapToGrid(this.center, v); } - public setTranslation(v: vec2|number[]) { + public setTranslation(v: vec2 | number[]): void { vec2.sub(this.translation, v, this.center); this.snapToGrid(this.translation, this.translation); this.gl.uniform2fv(this.shaders.translateLoc, this.translation); @@ -66,7 +65,7 @@ export class Renderer { this.setTranslation([0, 0]); } - public snapToGrid(out: vec2, a: vec2|number[]): void { + public snapToGrid(out: vec2, a: vec2 | number[]): void { vec2.scale(out, a, this.coordScale); vec2.round(out, out); vec2.scale(out, out, 1 / this.coordScale); @@ -84,14 +83,13 @@ export class Renderer { const scale = this.viewScale * this.coordScale; mat4.identity(this.viewport); - mat4.scale(this.viewport, this.viewport, [2 * scale / ws, -2 * scale / hs, 1.0]); + mat4.scale(this.viewport, this.viewport, [(2 * scale) / ws, (-2 * scale) / hs, 1.0]); this.gl.uniformMatrix4fv(this.shaders.viewportLoc, false, this.viewport); } private mkContext(): WebGLRenderingContext { const gl = this.canvas.getContext('webgl'); - if (!gl) - throw new Error('unable to initialize WebGL context'); + if (!gl) throw new Error('unable to initialize WebGL context'); return gl; } |