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authorMatthias Schiffer <mschiffer@universe-factory.net>2019-12-24 20:13:47 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2019-12-24 20:28:51 +0100
commit764cd8344df2dc9b2c271d868ae193b98b829af7 (patch)
tree026b23d62d5fc7df338f880e85c26459f8be1a6a /src/renderer
parent2f77cf7b7484beb3b94900f95d61fd2685c42ac2 (diff)
downloadrpgedit-764cd8344df2dc9b2c271d868ae193b98b829af7.tar
rpgedit-764cd8344df2dc9b2c271d868ae193b98b829af7.zip
Fix lint issues
Diffstat (limited to 'src/renderer')
-rw-r--r--src/renderer/custom.d.ts4
-rw-r--r--src/renderer/index.ts7
-rw-r--r--src/renderer/runtime/controller/collision.ts53
-rw-r--r--src/renderer/runtime/controller/entitycontext.ts10
-rw-r--r--src/renderer/runtime/controller/gamecontext.ts53
-rw-r--r--src/renderer/runtime/math/line.ts39
-rw-r--r--src/renderer/runtime/math/point.ts9
-rw-r--r--src/renderer/runtime/util.ts18
-rw-r--r--src/renderer/runtime/view/entity.ts26
-rw-r--r--src/renderer/runtime/view/input/gameinput.ts26
-rw-r--r--src/renderer/runtime/view/input/inputhandler.ts12
-rw-r--r--src/renderer/runtime/view/map.ts111
-rw-r--r--src/renderer/runtime/view/renderer/renderer.ts14
-rw-r--r--src/renderer/runtime/view/renderer/shaders.ts12
-rw-r--r--src/renderer/runtime/view/sprite.ts62
-rw-r--r--src/renderer/runtime/view/util/image.ts20
16 files changed, 202 insertions, 274 deletions
diff --git a/src/renderer/custom.d.ts b/src/renderer/custom.d.ts
index b54bb07..898bbc3 100644
--- a/src/renderer/custom.d.ts
+++ b/src/renderer/custom.d.ts
@@ -1,9 +1,9 @@
-declare module "*.vs" {
+declare module '*.vs' {
const content: string;
export default content;
}
-declare module "*.fs" {
+declare module '*.fs' {
const content: string;
export default content;
}
diff --git a/src/renderer/index.ts b/src/renderer/index.ts
index 233d750..16f18d1 100644
--- a/src/renderer/index.ts
+++ b/src/renderer/index.ts
@@ -4,15 +4,14 @@ import { GameContext } from './runtime/controller/gamecontext';
import { Renderer } from './runtime/view/renderer/renderer';
-window.onload = async () => {
+window.onload = async (): Promise<void> => {
const app = document.getElementById('app');
- if (!app)
- return;
+ if (!app) return;
const canvas = document.createElement('canvas');
const renderer = new Renderer(canvas);
- const resize = () => {
+ const resize = (): void => {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
renderer.resize();
diff --git a/src/renderer/runtime/controller/collision.ts b/src/renderer/runtime/controller/collision.ts
index a44ffa4..3c12945 100644
--- a/src/renderer/runtime/controller/collision.ts
+++ b/src/renderer/runtime/controller/collision.ts
@@ -12,26 +12,25 @@ export function mkCollision(collision: Collision[]): Collidable[] {
for (const c of collision) {
switch (c.type) {
- case 'polygon':
- if (!c.vertices.length)
- continue;
-
- let prev = c.vertices[c.vertices.length - 1];
-
- for (const v of c.vertices) {
- ret.push(LineSegment.fromPoints(vec2.clone(prev), vec2.clone(v)));
- prev = v;
- }
-
- for (const v of c.vertices) {
- ret.push(new Point(vec2.clone(v)));
- prev = v;
- }
- break;
-
- case 'circle':
- ret.push(new Circle(vec2.clone(c.center), c.radius));
- break;
+ case 'polygon':
+ if (!c.vertices.length) continue;
+
+ let prev = c.vertices[c.vertices.length - 1];
+
+ for (const v of c.vertices) {
+ ret.push(LineSegment.fromPoints(vec2.clone(prev), vec2.clone(v)));
+ prev = v;
+ }
+
+ for (const v of c.vertices) {
+ ret.push(new Point(vec2.clone(v)));
+ prev = v;
+ }
+ break;
+
+ case 'circle':
+ ret.push(new Circle(vec2.clone(c.center), c.radius));
+ break;
}
}
@@ -39,24 +38,20 @@ export function mkCollision(collision: Collision[]): Collidable[] {
}
export interface CollidableGroup {
- getTranslation(): vec2|null;
+ getTranslation(): vec2 | null;
getCollidables(): Collidable[];
}
export function collide(collision: CollidableGroup, out: vec2, move: Movement, radius: number): boolean {
const t = collision.getTranslation();
- if (t)
- move = move.translate(vec2.negate(vec2.create(), t));
+ if (t) move = move.translate(vec2.negate(vec2.create(), t));
for (const c of collision.getCollidables()) {
- if (!c.collide(out, move, radius))
- continue;
+ if (!c.collide(out, move, radius)) continue;
- if (vec2.squaredDistance(move.src, out) >= vec2.squaredDistance(move.src, move.dest))
- continue;
+ if (vec2.squaredDistance(move.src, out) >= vec2.squaredDistance(move.src, move.dest)) continue;
- if (t)
- vec2.add(out, out, t);
+ if (t) vec2.add(out, out, t);
return true;
}
diff --git a/src/renderer/runtime/controller/entitycontext.ts b/src/renderer/runtime/controller/entitycontext.ts
index 434bf9b..33d7b04 100644
--- a/src/renderer/runtime/controller/entitycontext.ts
+++ b/src/renderer/runtime/controller/entitycontext.ts
@@ -9,11 +9,7 @@ import { vec2 } from 'gl-matrix';
export class EntityContext implements CollidableGroup {
public static async load(renderer: Renderer, name: string): Promise<EntityContext> {
- return new EntityContext(
- renderer,
- name,
- await EntityView.load(renderer, name),
- );
+ return new EntityContext(renderer, name, await EntityView.load(renderer, name));
}
public readonly pos: vec2 = vec2.create();
@@ -28,7 +24,7 @@ export class EntityContext implements CollidableGroup {
this.collision = mkCollision(view.data.collision);
}
- public render(time: number) {
+ public render(time: number): void {
this.renderer.setTranslation(this.pos);
this.view.renderByTime(time);
}
@@ -41,7 +37,7 @@ export class EntityContext implements CollidableGroup {
return this.collision;
}
- public interact() {
+ public interact(): void {
alert(`You've interacted with ${this.name}!`);
}
}
diff --git a/src/renderer/runtime/controller/gamecontext.ts b/src/renderer/runtime/controller/gamecontext.ts
index 9a68e25..1b17314 100644
--- a/src/renderer/runtime/controller/gamecontext.ts
+++ b/src/renderer/runtime/controller/gamecontext.ts
@@ -1,7 +1,7 @@
import { CollidableGroup, collide, mkCollision } from './collision';
import { EntityContext } from './entitycontext';
-import { MapData } from '../model/data/map';
+import { MapData, MapDataInput } from '../model/data/map';
import { ButtonCode, GameInputHandler } from '../view/input/gameinput';
import { MapView } from '../view/map';
@@ -26,17 +26,11 @@ export class GameContext implements CollidableGroup {
vec2.set(player.pos, 7, 6);
vec2.set(entity.pos, 4, 3);
- return new GameContext(
- renderer,
- mapView,
- player,
- [entity],
- mapCollision,
- );
+ return new GameContext(renderer, mapView, player, [entity], mapCollision);
}
private static async loadMap(renderer: Renderer, name: string): Promise<[MapView, Collidable[]]> {
- const map = new MapData(await getJSON(`resources/map/${name}.json`));
+ const map = new MapData((await getJSON(`resources/map/${name}.json`)) as MapDataInput);
return [await MapView.load(renderer, map), mkCollision(map.collision)];
}
@@ -50,7 +44,7 @@ export class GameContext implements CollidableGroup {
private readonly input: GameInputHandler;
private readonly playerDir: vec2 = vec2.fromValues(0, 1);
- private speed: number = 0;
+ private speed = 0;
private readonly collisionRadius = 15 / 32;
private readonly interactLength = 1 / 32;
@@ -65,19 +59,18 @@ export class GameContext implements CollidableGroup {
this.input = new GameInputHandler();
this.input.addListener((input) => {
switch (input.type) {
- case 'button':
- if (input.button === ButtonCode.Action)
- this.interact();
- break;
-
- case 'direction':
- if (vec2.sqrLen(input.direction) > 0) {
- vec2.copy(this.playerDir, input.direction);
- this.speed = this.maxSpeed;
- } else {
- this.speed = 0;
- }
- break;
+ case 'button':
+ if (input.button === ButtonCode.Action) this.interact();
+ break;
+
+ case 'direction':
+ if (vec2.sqrLen(input.direction) > 0) {
+ vec2.copy(this.playerDir, input.direction);
+ this.speed = this.maxSpeed;
+ } else {
+ this.speed = 0;
+ }
+ break;
}
});
@@ -108,8 +101,7 @@ export class GameContext implements CollidableGroup {
private interact(): void {
for (const e of this.entities) {
- if (!this.canInteract(e))
- continue;
+ if (!this.canInteract(e)) continue;
e.interact();
break;
@@ -136,8 +128,7 @@ export class GameContext implements CollidableGroup {
const newDest = vec2.create();
while (this.updateStepCollide(newDest, dest)) {
- if (vec2.equals(newDest, this.player.pos))
- return;
+ if (vec2.equals(newDest, this.player.pos)) return;
vec2.copy(dest, newDest);
}
@@ -153,21 +144,19 @@ export class GameContext implements CollidableGroup {
return;
}
- for (let i = 0; i < diff; i++)
- this.updateStep();
+ for (let i = 0; i < diff; i++) this.updateStep();
}
private render(): void {
this.renderer.setCenter(this.player.pos);
this.renderer.clear();
- for (const r of [this.mapView, ...this.entities, this.player])
- r.render(this.time);
+ for (const r of [this.mapView, ...this.entities, this.player]) r.render(this.time);
}
private async renderLoop(): Promise<void> {
while (true) {
- this.update(await nextAnimationFrame() - this.initTime);
+ this.update((await nextAnimationFrame()) - this.initTime);
this.render();
}
}
diff --git a/src/renderer/runtime/math/line.ts b/src/renderer/runtime/math/line.ts
index db99035..43bb6eb 100644
--- a/src/renderer/runtime/math/line.ts
+++ b/src/renderer/runtime/math/line.ts
@@ -1,10 +1,7 @@
import { mat2, vec2 } from 'gl-matrix';
import { Collidable } from './collision';
-const rot90 = mat2.fromValues(
- 0, 1,
- -1, 0,
-);
+const rot90 = mat2.fromValues(0, 1, -1, 0);
export function normal(out: vec2, a: vec2): vec2 {
return vec2.transformMat2(out, a, rot90);
@@ -15,10 +12,7 @@ export function crossz(a: vec2, b: vec2): number {
}
export class Line {
- constructor(
- public readonly p: vec2,
- public readonly v: vec2,
- ) {}
+ constructor(public readonly p: vec2, public readonly v: vec2) {}
public getNormal(out: vec2): vec2 {
return normal(out, this.v);
@@ -50,10 +44,7 @@ export class Line {
export class Movement {
public readonly v: vec2;
- constructor(
- public readonly src: vec2,
- public readonly dest: vec2,
- ) {
+ constructor(public readonly src: vec2, public readonly dest: vec2) {
this.v = vec2.sub(vec2.create(), dest, src);
}
@@ -71,6 +62,7 @@ export class Movement {
}
public toLineSegment(): LineSegment {
+ // eslint-disable-next-line @typescript-eslint/no-use-before-define
return LineSegment.fromPoints(this.src, this.dest);
}
@@ -90,11 +82,7 @@ export class LineSegment extends Line implements Collidable {
return new LineSegment(p1, v, d);
}
- constructor(
- p: vec2,
- v: vec2,
- public readonly l: number,
- ) {
+ constructor(p: vec2, v: vec2, public readonly l: number) {
super(p, v);
}
@@ -104,35 +92,30 @@ export class LineSegment extends Line implements Collidable {
public containsPoint(p2: vec2): boolean {
const d = this.projectPointDistance(p2);
- return (d >= 0 && d <= this.l);
+ return d >= 0 && d <= this.l;
}
public collide(out: vec2, move: Movement, r: number): boolean {
- if (this.distancePoint(move.src) < 0)
- return false;
+ if (this.distancePoint(move.src) < 0) return false;
- if (crossz(move.v, this.v) < 0)
- return false;
+ if (crossz(move.v, this.v) < 0) return false;
const t = this.getNormal(vec2.create());
vec2.scale(t, t, -r);
const refMove = move.translate(t);
- if (!this.collideRef(out, refMove))
- return false;
+ if (!this.collideRef(out, refMove)) return false;
vec2.sub(out, out, t);
return true;
}
private collideRef(out: vec2, move: Movement): boolean {
- if (this.distancePoint(move.dest) >= 0)
- return false;
+ if (this.distancePoint(move.dest) >= 0) return false;
const x = move.intersectLine(vec2.create(), this);
- if (!this.containsPoint(x))
- return false;
+ if (!this.containsPoint(x)) return false;
this.projectPoint(out, move.dest);
diff --git a/src/renderer/runtime/math/point.ts b/src/renderer/runtime/math/point.ts
index 0865b8f..a00cb0c 100644
--- a/src/renderer/runtime/math/point.ts
+++ b/src/renderer/runtime/math/point.ts
@@ -9,12 +9,10 @@ export class Point implements Collidable {
public collide(out: vec2, move: Movement, r: number): boolean {
const moveLine = move.toLineSegment();
- if (moveLine.projectPointDistance(this.p) < 0)
- return false;
+ if (moveLine.projectPointDistance(this.p) < 0) return false;
const d = moveLine.distancePoint(this.p) / r;
- if (Math.abs(d) >= 1)
- return false;
+ if (Math.abs(d) >= 1) return false;
const e = Math.sqrt(1 - d * d);
@@ -26,8 +24,7 @@ export class Point implements Collidable {
const refMove = move.translate(tr);
- if (vec2.sqrDist(this.p, move.src) > r * r && !refMove.passes(this.p))
- return false;
+ if (vec2.sqrDist(this.p, move.src) > r * r && !refMove.passes(this.p)) return false;
normal(t, t);
diff --git a/src/renderer/runtime/util.ts b/src/renderer/runtime/util.ts
index 5ea0c88..b4cd219 100644
--- a/src/renderer/runtime/util.ts
+++ b/src/renderer/runtime/util.ts
@@ -1,8 +1,7 @@
export function recordToMap<T>(r: Record<string, T>): Map<string, T> {
const ret = new Map();
- for (const k of Object.keys(r))
- ret.set(k, r[k]);
+ for (const k of Object.keys(r)) ret.set(k, r[k]);
return ret;
}
@@ -10,8 +9,7 @@ export function recordToMap<T>(r: Record<string, T>): Map<string, T> {
export function mapValues<K, V1, V2>(f: (v: V1) => V2, map: Map<K, V1>): Map<K, V2> {
const ret: Map<K, V2> = new Map();
- for (const [k, v] of map)
- ret.set(k, f(v));
+ for (const [k, v] of map) ret.set(k, f(v));
return ret;
}
@@ -19,8 +17,7 @@ export function mapValues<K, V1, V2>(f: (v: V1) => V2, map: Map<K, V1>): Map<K,
export async function mapValuesAsync<K, V1, V2>(f: (v: V1) => Promise<V2>, map: Map<K, V1>): Promise<Map<K, V2>> {
const ret: Map<K, V2> = new Map();
- for (const [k, v] of mapValues(f, map))
- ret.set(k, await v);
+ for (const [k, v] of mapValues(f, map)) ret.set(k, await v);
return ret;
}
@@ -28,12 +25,12 @@ export async function mapValuesAsync<K, V1, V2>(f: (v: V1) => Promise<V2>, map:
export function nextPowerOf2(n: number): number {
let i = 1;
- while (i < n)
- i *= 2;
+ while (i < n) i *= 2;
return i;
}
+// eslint-disable-next-line @typescript-eslint/no-explicit-any
export class Listenable<T extends any[]> {
private readonly listeners: Array<(...args: T) => void> = [];
@@ -46,10 +43,9 @@ export class Listenable<T extends any[]> {
}
}
-export async function getJSON(url: string): Promise<any> {
+export async function getJSON(url: string): Promise<unknown> {
const res = await window.fetch(url);
- if (res.status < 200 || res.status >= 300)
- throw new Error(res.statusText);
+ if (res.status < 200 || res.status >= 300) throw new Error(res.statusText);
return await res.json();
}
diff --git a/src/renderer/runtime/view/entity.ts b/src/renderer/runtime/view/entity.ts
index ec91503..4fc0937 100644
--- a/src/renderer/runtime/view/entity.ts
+++ b/src/renderer/runtime/view/entity.ts
@@ -1,4 +1,4 @@
-import { EntityData } from '../model/data/entity';
+import { EntityData, EntityDataInput } from '../model/data/entity';
import { Renderer } from './renderer/renderer';
import { SpriteCoords, SpriteView, SpriteViewBuilder } from './sprite';
import { loadImage, mkTexture } from './util/image';
@@ -9,7 +9,7 @@ import { vec2 } from 'gl-matrix';
export class EntityView {
public static async load(r: Renderer, name: string): Promise<EntityView> {
- const data = new EntityData(await getJSON(`resources/entity/${name}.json`));
+ const data = new EntityData((await getJSON(`resources/entity/${name}.json`)) as EntityDataInput);
const tile = await loadImage(`resources/sprite/entity/${data.sprite}.png`);
const [texture, size] = mkTexture(r, tile);
@@ -33,22 +33,14 @@ export class EntityView {
sprites.push(builder.build());
}
- return new EntityView(
- data,
- sprites,
- );
+ return new EntityView(data, sprites);
}
private readonly totalTime: number;
- private constructor(
- public readonly data: EntityData,
- public readonly sprites: SpriteView[],
- ) {
- if (data.animation)
- this.totalTime = data.animation.sequence.reduce((a, s) => a + s[0], 0);
- else
- this.totalTime = 0;
+ private constructor(public readonly data: EntityData, public readonly sprites: SpriteView[]) {
+ if (data.animation) this.totalTime = data.animation.sequence.reduce((a, s) => a + s[0], 0);
+ else this.totalTime = 0;
}
public getSpriteByTime(time: number): SpriteView {
@@ -57,16 +49,14 @@ export class EntityView {
if (this.data.animation) {
for (const [len, sprite] of this.data.animation.sequence) {
time -= len;
- if (time < 0)
- return this.sprites[sprite];
+ if (time < 0) return this.sprites[sprite];
}
}
return this.sprites[0];
}
- public renderByTime(time: number) {
+ public renderByTime(time: number): void {
this.getSpriteByTime(time).render();
}
-
}
diff --git a/src/renderer/runtime/view/input/gameinput.ts b/src/renderer/runtime/view/input/gameinput.ts
index 67fbe0c..b116839 100644
--- a/src/renderer/runtime/view/input/gameinput.ts
+++ b/src/renderer/runtime/view/input/gameinput.ts
@@ -35,13 +35,8 @@ export class GameInputHandler extends Listenable<[GameInput]> {
super();
this.input = new InputHandler(
- new Set([
- 'ArrowLeft',
- 'ArrowUp',
- 'ArrowRight',
- 'ArrowDown',
- ...Object.keys(buttonMapping),
- ]));
+ new Set(['ArrowLeft', 'ArrowUp', 'ArrowRight', 'ArrowDown', ...Object.keys(buttonMapping)]),
+ );
this.input.addListener((key: string, pressed: boolean) => {
const button = buttonMapping[key];
@@ -57,17 +52,12 @@ export class GameInputHandler extends Listenable<[GameInput]> {
const dir = vec2.create();
- if (this.input.has('ArrowLeft'))
- vec2.add(dir, dir, [-1, 0]);
- if (this.input.has('ArrowUp'))
- vec2.add(dir, dir, [0, -1]);
- if (this.input.has('ArrowRight'))
- vec2.add(dir, dir, [1, 0]);
- if (this.input.has('ArrowDown'))
- vec2.add(dir, dir, [0, 1]);
-
- if (vec2.sqrLen(dir) > 0)
- vec2.normalize(dir, dir);
+ if (this.input.has('ArrowLeft')) vec2.add(dir, dir, [-1, 0]);
+ if (this.input.has('ArrowUp')) vec2.add(dir, dir, [0, -1]);
+ if (this.input.has('ArrowRight')) vec2.add(dir, dir, [1, 0]);
+ if (this.input.has('ArrowDown')) vec2.add(dir, dir, [0, 1]);
+
+ if (vec2.sqrLen(dir) > 0) vec2.normalize(dir, dir);
this.runListeners({
type: 'direction',
diff --git a/src/renderer/runtime/view/input/inputhandler.ts b/src/renderer/runtime/view/input/inputhandler.ts
index 17abfe6..4f5f150 100644
--- a/src/renderer/runtime/view/input/inputhandler.ts
+++ b/src/renderer/runtime/view/input/inputhandler.ts
@@ -7,26 +7,22 @@ export class InputHandler extends Listenable<[string, boolean]> {
super();
window.addEventListener('keydown', (ev) => {
- if (!relevantKeys.has(ev.code))
- return;
+ if (!relevantKeys.has(ev.code)) return;
ev.preventDefault();
- if (ev.repeat)
- return;
+ if (ev.repeat) return;
this.keys.add(ev.code);
this.runListeners(ev.code, true);
});
window.addEventListener('keyup', (ev) => {
- if (!relevantKeys.has(ev.code))
- return;
+ if (!relevantKeys.has(ev.code)) return;
ev.preventDefault();
- if (!this.keys.has(ev.code))
- return;
+ if (!this.keys.has(ev.code)) return;
this.keys.delete(ev.code);
this.runListeners(ev.code, false);
diff --git a/src/renderer/runtime/view/map.ts b/src/renderer/runtime/view/map.ts
index 18def05..90d0c52 100644
--- a/src/renderer/runtime/view/map.ts
+++ b/src/renderer/runtime/view/map.ts
@@ -34,20 +34,20 @@ interface Tileset {
async function loadTile(r: Renderer, tile: string): Promise<MapTile> {
const name = tile.substr(1);
switch (tile[0]) {
- case '-':
- return {
- type: 'static',
- image: await loadImage(`resources/sprite/tile/${name}.png`),
- };
-
- case '@':
- return {
- type: 'entity',
- entity: await EntityView.load(r, name),
- };
-
- default:
- throw new Error('invalid tile specifier');
+ case '-':
+ return {
+ type: 'static',
+ image: await loadImage(`resources/sprite/tile/${name}.png`),
+ };
+
+ case '@':
+ return {
+ type: 'entity',
+ entity: await EntityView.load(r, name),
+ };
+
+ default:
+ throw new Error('invalid tile specifier');
}
}
@@ -55,10 +55,7 @@ function loadTiles(r: Renderer, tiles: string[]): Promise<MapTile[]> {
return Promise.all(tiles.map((tile) => loadTile(r, tile)));
}
-function mkTileset(
- r: Renderer,
- mapTiles: MapTile[],
-): Tileset {
+function mkTileset(r: Renderer, mapTiles: MapTile[]): Tileset {
const tileSize = 32;
const canvasDim = nextPowerOf2(Math.sqrt(mapTiles.length));
@@ -67,29 +64,35 @@ function mkTileset(
const canvas = document.createElement('canvas');
canvas.width = canvas.height = canvasSize;
- let x = 0, y = 0;
+ let x = 0;
+ let y = 0;
const tiles: TilesetTile[] = [];
const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;
for (const tile of mapTiles) {
switch (tile.type) {
- case 'static':
- ctx.drawImage(tile.image, x * tileSize, y * tileSize);
- tiles.push({
- type: 'static',
- coords: [x / canvasDim, y / canvasDim, (x + 1) / canvasDim, (y + 1) / canvasDim],
- });
-
- x++;
- if (x === canvasDim) {
- x = 0;
- y++;
- }
- break;
-
- case 'entity':
- tiles.push(tile);
- break;
+ case 'static':
+ ctx.drawImage(tile.image, x * tileSize, y * tileSize);
+ tiles.push({
+ type: 'static',
+ coords: [
+ x / canvasDim,
+ y / canvasDim,
+ (x + 1) / canvasDim,
+ (y + 1) / canvasDim,
+ ],
+ });
+
+ x++;
+ if (x === canvasDim) {
+ x = 0;
+ y++;
+ }
+ break;
+
+ case 'entity':
+ tiles.push(tile);
+ break;
}
}
@@ -107,9 +110,9 @@ function addSprite(
tileset: Tileset,
x: number,
y: number,
- tile: number) {
- if (!tile)
- return;
+ tile: number,
+): void {
+ if (!tile) return;
const tilesetTile = tileset.tiles[tile - 1];
@@ -124,24 +127,12 @@ function addSprite(
}
}
-function buildMapLayer(r: Renderer, tileset: Tileset, layer: number[][]): MapLayerView {
- const builder = new SpriteViewBuilder(r, tileset.texture);
- const entityTiles: Array<[[number, number], EntityView]> = [];
-
- for (let x = 0; x < layer[0].length; x++)
- for (let y = 0; y < layer.length; y++)
- addSprite(builder, entityTiles, tileset, x, y, layer[y][x]);
-
- return new MapLayerView(r, builder.build(), entityTiles);
-}
-
class MapLayerView {
public constructor(
private r: Renderer,
private staticTiles: SpriteView,
private entityTiles: Array<[[number, number], EntityView]>,
- ) {
- }
+ ) {}
public render(time: number): void {
this.r.setTranslation([0, 0]);
@@ -154,6 +145,16 @@ class MapLayerView {
}
}
+function buildMapLayer(r: Renderer, tileset: Tileset, layer: number[][]): MapLayerView {
+ const builder = new SpriteViewBuilder(r, tileset.texture);
+ const entityTiles: Array<[[number, number], EntityView]> = [];
+
+ for (let x = 0; x < layer[0].length; x++)
+ for (let y = 0; y < layer.length; y++) addSprite(builder, entityTiles, tileset, x, y, layer[y][x]);
+
+ return new MapLayerView(r, builder.build(), entityTiles);
+}
+
export class MapView {
public static async load(r: Renderer, map: MapData): Promise<MapView> {
const tiles = await loadTiles(r, map.tiles);
@@ -163,11 +164,9 @@ export class MapView {
return new MapView(layers);
}
- private constructor(private layers: MapLayerView[]) {
- }
+ private constructor(private layers: MapLayerView[]) {}
public render(time: number): void {
- for (const layer of this.layers)
- layer.render(time);
+ for (const layer of this.layers) layer.render(time);
}
}
diff --git a/src/renderer/runtime/view/renderer/renderer.ts b/src/renderer/runtime/view/renderer/renderer.ts
index 90583a6..1e5b699 100644
--- a/src/renderer/runtime/view/renderer/renderer.ts
+++ b/src/renderer/runtime/view/renderer/renderer.ts
@@ -28,8 +28,7 @@ export class Renderer {
public createBuffer(): WebGLBuffer {
const ret = this.gl.createBuffer();
- if (!ret)
- throw new Error('unable to create buffer');
+ if (!ret) throw new Error('unable to create buffer');
return ret;
}
@@ -50,11 +49,11 @@ export class Renderer {
return this.shaders.samplerLoc;
}
- public setCenter(v: vec2|number[]) {
+ public setCenter(v: vec2 | number[]): void {
this.snapToGrid(this.center, v);
}
- public setTranslation(v: vec2|number[]) {
+ public setTranslation(v: vec2 | number[]): void {
vec2.sub(this.translation, v, this.center);
this.snapToGrid(this.translation, this.translation);
this.gl.uniform2fv(this.shaders.translateLoc, this.translation);
@@ -66,7 +65,7 @@ export class Renderer {
this.setTranslation([0, 0]);
}
- public snapToGrid(out: vec2, a: vec2|number[]): void {
+ public snapToGrid(out: vec2, a: vec2 | number[]): void {
vec2.scale(out, a, this.coordScale);
vec2.round(out, out);
vec2.scale(out, out, 1 / this.coordScale);
@@ -84,14 +83,13 @@ export class Renderer {
const scale = this.viewScale * this.coordScale;
mat4.identity(this.viewport);
- mat4.scale(this.viewport, this.viewport, [2 * scale / ws, -2 * scale / hs, 1.0]);
+ mat4.scale(this.viewport, this.viewport, [(2 * scale) / ws, (-2 * scale) / hs, 1.0]);
this.gl.uniformMatrix4fv(this.shaders.viewportLoc, false, this.viewport);
}
private mkContext(): WebGLRenderingContext {
const gl = this.canvas.getContext('webgl');
- if (!gl)
- throw new Error('unable to initialize WebGL context');
+ if (!gl) throw new Error('unable to initialize WebGL context');
return gl;
}
diff --git a/src/renderer/runtime/view/renderer/shaders.ts b/src/renderer/runtime/view/renderer/shaders.ts
index 8fd1fda..c00568e 100644
--- a/src/renderer/runtime/view/renderer/shaders.ts
+++ b/src/renderer/runtime/view/renderer/shaders.ts
@@ -11,8 +11,7 @@ export class Shaders {
constructor(private readonly gl: WebGLRenderingContext) {
const shaderProgram = this.gl.createProgram();
- if (!shaderProgram)
- throw new Error('Unable to create shader program');
+ if (!shaderProgram) throw new Error('Unable to create shader program');
const vertexShader = this.compileShader(this.gl.VERTEX_SHADER, vertexShaderSrc);
const fragmentShader = this.compileShader(this.gl.FRAGMENT_SHADER, fragmentShaderSrc);
@@ -46,8 +45,7 @@ export class Shaders {
private compileShader(type: number, src: string): WebGLShader {
const shader = this.gl.createShader(type);
- if (!shader)
- throw new Error('Unable to create shader');
+ if (!shader) throw new Error('Unable to create shader');
this.gl.shaderSource(shader, src);
this.gl.compileShader(shader);
@@ -63,16 +61,14 @@ export class Shaders {
private getAttribLocation(program: WebGLProgram, name: string): number {
const ret = this.gl.getAttribLocation(program, name);
- if (ret < 0)
- throw new Error("unable to get location of attribute '" + name + "'");
+ if (ret < 0) throw new Error("unable to get location of attribute '" + name + "'");
return ret;
}
private getUniformLocation(program: WebGLProgram, name: string): WebGLUniformLocation {
const ret = this.gl.getUniformLocation(program, name);
- if (!ret)
- throw new Error("unable to get location of uniform '" + name + "'");
+ if (!ret) throw new Error("unable to get location of uniform '" + name + "'");
return ret;
}
diff --git a/src/renderer/runtime/view/sprite.ts b/src/renderer/runtime/view/sprite.ts
index 3a5ebcb..877b40e 100644
--- a/src/renderer/runtime/view/sprite.ts
+++ b/src/renderer/runtime/view/sprite.ts
@@ -2,34 +2,6 @@ import { Renderer } from './renderer/renderer';
export type SpriteCoords = [number, number, number, number];
-export class SpriteViewBuilder {
- private static pushSprite(buf: number[], coords: SpriteCoords): void {
- const [x1, y1, x2, y2] = coords;
-
- buf.push(x1); buf.push(y1);
- buf.push(x2); buf.push(y1);
- buf.push(x1); buf.push(y2);
-
- buf.push(x1); buf.push(y2);
- buf.push(x2); buf.push(y1);
- buf.push(x2); buf.push(y2);
- }
-
- private readonly vertexData: number[] = [];
- private readonly textureData: number[] = [];
-
- constructor(private readonly r: Renderer, private readonly texture: WebGLTexture) {}
-
- public addSprite(vertexCoords: SpriteCoords, texCoords: SpriteCoords): void {
- SpriteViewBuilder.pushSprite(this.vertexData, vertexCoords);
- SpriteViewBuilder.pushSprite(this.textureData, texCoords);
- }
-
- public build(): SpriteView {
- return new SpriteView(this.r, this.texture, this.vertexData, this.textureData);
- }
-}
-
export class SpriteView {
private readonly vertexCount: number;
private readonly vertexBuffer: WebGLBuffer;
@@ -70,3 +42,37 @@ export class SpriteView {
gl.drawArrays(gl.TRIANGLES, 0, this.vertexCount);
}
}
+
+export class SpriteViewBuilder {
+ private static pushSprite(buf: number[], coords: SpriteCoords): void {
+ const [x1, y1, x2, y2] = coords;
+
+ buf.push(x1);
+ buf.push(y1);
+ buf.push(x2);
+ buf.push(y1);
+ buf.push(x1);
+ buf.push(y2);
+
+ buf.push(x1);
+ buf.push(y2);
+ buf.push(x2);
+ buf.push(y1);
+ buf.push(x2);
+ buf.push(y2);
+ }
+
+ private readonly vertexData: number[] = [];
+ private readonly textureData: number[] = [];
+
+ constructor(private readonly r: Renderer, private readonly texture: WebGLTexture) {}
+
+ public addSprite(vertexCoords: SpriteCoords, texCoords: SpriteCoords): void {
+ SpriteViewBuilder.pushSprite(this.vertexData, vertexCoords);
+ SpriteViewBuilder.pushSprite(this.textureData, texCoords);
+ }
+
+ public build(): SpriteView {
+ return new SpriteView(this.r, this.texture, this.vertexData, this.textureData);
+ }
+}
diff --git a/src/renderer/runtime/view/util/image.ts b/src/renderer/runtime/view/util/image.ts
index 37c5e7f..42e7eb7 100644
--- a/src/renderer/runtime/view/util/image.ts
+++ b/src/renderer/runtime/view/util/image.ts
@@ -3,20 +3,20 @@ import { Renderer } from '../renderer/renderer';
export function loadImage(url: string): Promise<HTMLImageElement> {
return new Promise((resolve, reject) => {
const img = new Image();
- img.addEventListener('load', () => { resolve(img); });
- img.addEventListener('error', () => { reject(new Error('failed to load ' + url)); });
+ img.addEventListener('load', () => {
+ resolve(img);
+ });
+ img.addEventListener('error', () => {
+ reject(new Error('failed to load ' + url));
+ });
img.src = url;
});
}
-export function mkTexture(
- r: Renderer,
- src: HTMLCanvasElement|HTMLImageElement,
-): [WebGLTexture, [number, number]] {
+export function mkTexture(r: Renderer, src: HTMLCanvasElement | HTMLImageElement): [WebGLTexture, [number, number]] {
const gl = r.getContext();
const texture = gl.createTexture();
- if (!texture)
- throw new Error('unable to create texture');
+ if (!texture) throw new Error('unable to create texture');
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, src);
@@ -25,9 +25,7 @@ export function mkTexture(
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
- const size: [number, number] = [
- src.width / r.coordScale, src.height / r.coordScale,
- ];
+ const size: [number, number] = [src.width / r.coordScale, src.height / r.coordScale];
return [texture, size];
}