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-rw-r--r--src/renderer/runtime/view/renderer/shaders.ts12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/renderer/runtime/view/renderer/shaders.ts b/src/renderer/runtime/view/renderer/shaders.ts
index 8fd1fda..c00568e 100644
--- a/src/renderer/runtime/view/renderer/shaders.ts
+++ b/src/renderer/runtime/view/renderer/shaders.ts
@@ -11,8 +11,7 @@ export class Shaders {
constructor(private readonly gl: WebGLRenderingContext) {
const shaderProgram = this.gl.createProgram();
- if (!shaderProgram)
- throw new Error('Unable to create shader program');
+ if (!shaderProgram) throw new Error('Unable to create shader program');
const vertexShader = this.compileShader(this.gl.VERTEX_SHADER, vertexShaderSrc);
const fragmentShader = this.compileShader(this.gl.FRAGMENT_SHADER, fragmentShaderSrc);
@@ -46,8 +45,7 @@ export class Shaders {
private compileShader(type: number, src: string): WebGLShader {
const shader = this.gl.createShader(type);
- if (!shader)
- throw new Error('Unable to create shader');
+ if (!shader) throw new Error('Unable to create shader');
this.gl.shaderSource(shader, src);
this.gl.compileShader(shader);
@@ -63,16 +61,14 @@ export class Shaders {
private getAttribLocation(program: WebGLProgram, name: string): number {
const ret = this.gl.getAttribLocation(program, name);
- if (ret < 0)
- throw new Error("unable to get location of attribute '" + name + "'");
+ if (ret < 0) throw new Error("unable to get location of attribute '" + name + "'");
return ret;
}
private getUniformLocation(program: WebGLProgram, name: string): WebGLUniformLocation {
const ret = this.gl.getUniformLocation(program, name);
- if (!ret)
- throw new Error("unable to get location of uniform '" + name + "'");
+ if (!ret) throw new Error("unable to get location of uniform '" + name + "'");
return ret;
}