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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2019-12-24 20:13:47 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2019-12-24 20:28:51 +0100 |
commit | 764cd8344df2dc9b2c271d868ae193b98b829af7 (patch) | |
tree | 026b23d62d5fc7df338f880e85c26459f8be1a6a /src/renderer/runtime/view/renderer/shaders.ts | |
parent | 2f77cf7b7484beb3b94900f95d61fd2685c42ac2 (diff) | |
download | rpgedit-764cd8344df2dc9b2c271d868ae193b98b829af7.tar rpgedit-764cd8344df2dc9b2c271d868ae193b98b829af7.zip |
Fix lint issues
Diffstat (limited to 'src/renderer/runtime/view/renderer/shaders.ts')
-rw-r--r-- | src/renderer/runtime/view/renderer/shaders.ts | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/src/renderer/runtime/view/renderer/shaders.ts b/src/renderer/runtime/view/renderer/shaders.ts index 8fd1fda..c00568e 100644 --- a/src/renderer/runtime/view/renderer/shaders.ts +++ b/src/renderer/runtime/view/renderer/shaders.ts @@ -11,8 +11,7 @@ export class Shaders { constructor(private readonly gl: WebGLRenderingContext) { const shaderProgram = this.gl.createProgram(); - if (!shaderProgram) - throw new Error('Unable to create shader program'); + if (!shaderProgram) throw new Error('Unable to create shader program'); const vertexShader = this.compileShader(this.gl.VERTEX_SHADER, vertexShaderSrc); const fragmentShader = this.compileShader(this.gl.FRAGMENT_SHADER, fragmentShaderSrc); @@ -46,8 +45,7 @@ export class Shaders { private compileShader(type: number, src: string): WebGLShader { const shader = this.gl.createShader(type); - if (!shader) - throw new Error('Unable to create shader'); + if (!shader) throw new Error('Unable to create shader'); this.gl.shaderSource(shader, src); this.gl.compileShader(shader); @@ -63,16 +61,14 @@ export class Shaders { private getAttribLocation(program: WebGLProgram, name: string): number { const ret = this.gl.getAttribLocation(program, name); - if (ret < 0) - throw new Error("unable to get location of attribute '" + name + "'"); + if (ret < 0) throw new Error("unable to get location of attribute '" + name + "'"); return ret; } private getUniformLocation(program: WebGLProgram, name: string): WebGLUniformLocation { const ret = this.gl.getUniformLocation(program, name); - if (!ret) - throw new Error("unable to get location of uniform '" + name + "'"); + if (!ret) throw new Error("unable to get location of uniform '" + name + "'"); return ret; } |