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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2020-02-22 15:33:02 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2020-02-22 17:49:38 +0100 |
commit | d35a68caf3987f24d85cb31cf3b327112459c7ac (patch) | |
tree | 1c7bb64d0794eb1a504d412ee985ecdecb2bbdc5 /src/renderer | |
parent | 764cd8344df2dc9b2c271d868ae193b98b829af7 (diff) | |
download | rpgedit-d35a68caf3987f24d85cb31cf3b327112459c7ac.tar rpgedit-d35a68caf3987f24d85cb31cf3b327112459c7ac.zip |
Update deps
Diffstat (limited to 'src/renderer')
-rw-r--r-- | src/renderer/runtime/view/entity.ts | 2 | ||||
-rw-r--r-- | src/renderer/runtime/view/renderer/renderer.ts | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/renderer/runtime/view/entity.ts b/src/renderer/runtime/view/entity.ts index 4fc0937..12dd38f 100644 --- a/src/renderer/runtime/view/entity.ts +++ b/src/renderer/runtime/view/entity.ts @@ -13,7 +13,7 @@ export class EntityView { const tile = await loadImage(`resources/sprite/entity/${data.sprite}.png`); const [texture, size] = mkTexture(r, tile); - const frameSize = [size[0], size[1] / data.frames]; + const frameSize: [number, number] = [size[0], size[1] / data.frames]; const offset = vec2.mul(vec2.create(), frameSize, data.anchor); r.snapToGrid(offset, offset); diff --git a/src/renderer/runtime/view/renderer/renderer.ts b/src/renderer/runtime/view/renderer/renderer.ts index 1e5b699..3c99c35 100644 --- a/src/renderer/runtime/view/renderer/renderer.ts +++ b/src/renderer/runtime/view/renderer/renderer.ts @@ -49,11 +49,11 @@ export class Renderer { return this.shaders.samplerLoc; } - public setCenter(v: vec2 | number[]): void { + public setCenter(v: vec2): void { this.snapToGrid(this.center, v); } - public setTranslation(v: vec2 | number[]): void { + public setTranslation(v: vec2): void { vec2.sub(this.translation, v, this.center); this.snapToGrid(this.translation, this.translation); this.gl.uniform2fv(this.shaders.translateLoc, this.translation); @@ -65,7 +65,7 @@ export class Renderer { this.setTranslation([0, 0]); } - public snapToGrid(out: vec2, a: vec2 | number[]): void { + public snapToGrid(out: vec2, a: vec2): void { vec2.scale(out, a, this.coordScale); vec2.round(out, out); vec2.scale(out, out, 1 / this.coordScale); |