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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2017-09-12 09:20:19 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2017-09-12 09:20:19 +0200 |
commit | 02758a69ac49cc437ed27628b64e08fd443758b8 (patch) | |
tree | 470d9980b9c2ec710f85a7c5b872d4b529e36a9e /src/view/default.vs | |
parent | a5e69edc5a6f1a95618c04e214d39b397577d796 (diff) | |
download | rpgedit-02758a69ac49cc437ed27628b64e08fd443758b8.tar rpgedit-02758a69ac49cc437ed27628b64e08fd443758b8.zip |
Implement simple map renderer
Diffstat (limited to 'src/view/default.vs')
-rw-r--r-- | src/view/default.vs | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/view/default.vs b/src/view/default.vs index 7c4eaeb..4715a17 100644 --- a/src/view/default.vs +++ b/src/view/default.vs @@ -1,8 +1,13 @@ -attribute vec2 vertexPos; +attribute vec2 aVertexPos; +attribute vec2 aTextureCoord; + +uniform mat4 uViewport; +uniform vec2 uTranslate; + +varying highp vec2 vTextureCoord; -uniform mat4 viewport; -uniform mat4 translate; void main(void) { - gl_Position = viewport * translate * vec4(vertexPos, 0.0, 1.0); + gl_Position = uViewport * vec4(aVertexPos + uTranslate, 0.0, 1.0); + vTextureCoord = aTextureCoord; } |