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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-11-01 00:59:13 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-11-01 00:59:13 +0100 |
commit | 9f2e4e6996fb96d23e1ca29667130a2111a59de5 (patch) | |
tree | fa7c3c22d469f062252735269dbc09031fc47dd8 /src/view/renderer/shaders/default.fs | |
parent | 22b06efe2c2646a01535b5bbf5f3cc57de81ad0d (diff) | |
download | rpgedit-9f2e4e6996fb96d23e1ca29667130a2111a59de5.tar rpgedit-9f2e4e6996fb96d23e1ca29667130a2111a59de5.zip |
Do not use default exports
Diffstat (limited to 'src/view/renderer/shaders/default.fs')
-rw-r--r-- | src/view/renderer/shaders/default.fs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/view/renderer/shaders/default.fs b/src/view/renderer/shaders/default.fs new file mode 100644 index 0000000..2c8ad15 --- /dev/null +++ b/src/view/renderer/shaders/default.fs @@ -0,0 +1,10 @@ +precision highp float; + +varying vec2 vTextureCoord; + +uniform sampler2D uSampler; + + +void main(void) { + gl_FragColor = texture2D(uSampler, vTextureCoord); +} |