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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-11-01 00:59:13 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-11-01 00:59:13 +0100 |
commit | 9f2e4e6996fb96d23e1ca29667130a2111a59de5 (patch) | |
tree | fa7c3c22d469f062252735269dbc09031fc47dd8 /src/view/renderer/shaders | |
parent | 22b06efe2c2646a01535b5bbf5f3cc57de81ad0d (diff) | |
download | rpgedit-9f2e4e6996fb96d23e1ca29667130a2111a59de5.tar rpgedit-9f2e4e6996fb96d23e1ca29667130a2111a59de5.zip |
Do not use default exports
Diffstat (limited to 'src/view/renderer/shaders')
-rw-r--r-- | src/view/renderer/shaders/default.fs | 10 | ||||
-rw-r--r-- | src/view/renderer/shaders/default.vs | 13 |
2 files changed, 23 insertions, 0 deletions
diff --git a/src/view/renderer/shaders/default.fs b/src/view/renderer/shaders/default.fs new file mode 100644 index 0000000..2c8ad15 --- /dev/null +++ b/src/view/renderer/shaders/default.fs @@ -0,0 +1,10 @@ +precision highp float; + +varying vec2 vTextureCoord; + +uniform sampler2D uSampler; + + +void main(void) { + gl_FragColor = texture2D(uSampler, vTextureCoord); +} diff --git a/src/view/renderer/shaders/default.vs b/src/view/renderer/shaders/default.vs new file mode 100644 index 0000000..4715a17 --- /dev/null +++ b/src/view/renderer/shaders/default.vs @@ -0,0 +1,13 @@ +attribute vec2 aVertexPos; +attribute vec2 aTextureCoord; + +uniform mat4 uViewport; +uniform vec2 uTranslate; + +varying highp vec2 vTextureCoord; + + +void main(void) { + gl_Position = uViewport * vec4(aVertexPos + uTranslate, 0.0, 1.0); + vTextureCoord = aTextureCoord; +} |