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rpgedit
master
old/canvas2d
old/sdl
[no description]
Matthias Schiffer <mschiffer@universe-factory.net>
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2018-10-31
controller: clean up GameContext a bit
Matthias Schiffer
2018-10-31
Move game logic to a new module
Matthias Schiffer
2018-10-31
view: make entity anchor point configurable, default to center
Matthias Schiffer
2018-10-31
Switch from characters to numerical tile IDs
Matthias Schiffer
2018-10-31
Add loader for simple (single-sprint) entities, use direction input
Matthias Schiffer
2018-10-31
view: rename tile module to sprite
Matthias Schiffer
2018-10-31
Promisify XMLHttpRequest
Matthias Schiffer
2018-10-31
Get rid of MapView and MapState
Matthias Schiffer
2018-10-31
view/tile: fix vertex count
Matthias Schiffer
2018-10-31
view: more refactoring
Matthias Schiffer
2018-10-31
view: refactor generic parts of MapView into a TileView
Matthias Schiffer
2018-10-31
view: move tile size definition to MapLoader
Matthias Schiffer
2018-10-31
view/renderer/Renderer: we don't need a depth buffer
Matthias Schiffer
2018-10-31
view: add simple input handlers
Matthias Schiffer
2018-10-31
view/renderer: simplify fragment shader
Matthias Schiffer
2018-10-31
view: enable alpha blending
Matthias Schiffer
2018-10-31
view/MapView: add support for multiple layers and holes
Matthias Schiffer
2018-10-30
view/renderer/Renderer: remove dead code
Matthias Schiffer
2018-10-26
MapLoader: use square tile texture rather than long Nx1 rectangle
Matthias Schiffer
2018-10-26
model: add mutable MapState (empty for now)
Matthias Schiffer
2018-10-24
Move shader initialization out of renderer
Matthias Schiffer
2018-10-24
Throw in tslint and fix style
Matthias Schiffer
2018-10-24
view/Renderer: code style
Matthias Schiffer
2018-10-24
view/MapLoader: refactor texture creation into a method
Matthias Schiffer
2018-10-23
Get rid of lodash
Matthias Schiffer
2018-10-23
Update everything
Matthias Schiffer
2017-09-12
Implement simple map renderer
Matthias Schiffer
2017-09-11
Code structuring
Matthias Schiffer
2017-09-09
Initial setup (Webpack, TypeScript, WebGL)
Matthias Schiffer