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authorBennet Gerlach <bennet_gerlach@web.de>2011-05-31 03:45:32 +0200
committerBennet Gerlach <bennet_gerlach@web.de>2011-05-31 03:45:32 +0200
commitd276b03c395e7c0e44740174168c0d98a8eaa06c (patch)
tree95642c255b484354769b7cb2ed4f9a65beb5a14e /src/jrummikub/control/RoundControl.java
parent278edc37a9861078d5ea1527695ef12766c0fb87 (diff)
downloadJRummikub-d276b03c395e7c0e44740174168c0d98a8eaa06c.tar
JRummikub-d276b03c395e7c0e44740174168c0d98a8eaa06c.zip
AIUtil now needs game settings, both hand and player do not anymore
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@342 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub/control/RoundControl.java')
-rw-r--r--src/jrummikub/control/RoundControl.java48
1 files changed, 20 insertions, 28 deletions
diff --git a/src/jrummikub/control/RoundControl.java b/src/jrummikub/control/RoundControl.java
index 124b196..6a1befa 100644
--- a/src/jrummikub/control/RoundControl.java
+++ b/src/jrummikub/control/RoundControl.java
@@ -43,9 +43,9 @@ public class RoundControl {
* Create a new RoundControl using the given gameState and view
*
* @param roundState
- * initial round state
+ * initial round state
* @param view
- * view used for user interaction
+ * view used for user interaction
*/
public RoundControl(IRoundState roundState, IView view) {
this.roundState = roundState;
@@ -89,10 +89,10 @@ public class RoundControl {
}
view.getTablePanel().setStoneSets(clonedTable);
- view.setCurrentPlayerName(roundState.getActivePlayer()
- .getPlayerSettings().getName());
- view.setCurrentPlayerColor(roundState.getActivePlayer()
- .getPlayerSettings().getColor());
+ view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
+ .getName());
+ view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
+ .getColor());
view.setHasLaidOut(roundState.getActivePlayer().getLaidOut());
if (!isHuman)
@@ -106,15 +106,14 @@ public class RoundControl {
.getTurnControlType() == HUMAN;
boolean inspectOnly = roundState.getTurnNumber() < 1;
boolean mayRedeal = inspectOnly
- && roundState.getActivePlayer().getHand()
- .getIdenticalStoneCount() >= 3;
+ && roundState.getActivePlayer().getHand().getIdenticalStoneCount() >= 3;
if (isHuman) {
view.getPlayerPanel().setEndTurnMode(inspectOnly, mayRedeal);
}
turnControl = TurnControlFactory.getFactory(
- roundState.getActivePlayer().getPlayerSettings()
- .getTurnControlType()).create();
+ roundState.getActivePlayer().getPlayerSettings().getTurnControlType())
+ .create();
turnControl.setup(roundState.getActivePlayer(), clonedTable, view,
inspectOnly, mayRedeal);
turnControl.getEndOfTurnEvent().add(new IListener() {
@@ -136,10 +135,8 @@ public class RoundControl {
void deal() {
for (int i = 0; i < roundState.getPlayerCount(); i++) {
IHand hand = roundState.getNthNextPlayer(i).getHand();
- for (int j = 0; j < roundState.getGameSettings()
- .getNumberOfStonesDealt(); j++) {
- hand.drop(roundState.getGameHeap().drawStone(), new Position(0,
- 0));
+ for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) {
+ hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0));
}
}
}
@@ -150,13 +147,11 @@ public class RoundControl {
int totalValue = 0;
for (StoneSet set : newSets) {
- totalValue += set.classify(roundState.getGameSettings())
- .getSecond();
+ totalValue += set.classify(roundState.getGameSettings()).getSecond();
}
return totalValue == 0
- || totalValue >= roundState.getGameSettings()
- .getInitialMeldThreshold();
+ || totalValue >= roundState.getGameSettings().getInitialMeldThreshold();
}
private void endOfTurn() {
@@ -195,8 +190,7 @@ public class RoundControl {
}
if (!roundState.getActivePlayer().getLaidOut()) {
// Player touched forbidden stones
- if (!tableSetDifference(clonedTable, roundState.getTable())
- .isEmpty()) {
+ if (!tableSetDifference(clonedTable, roundState.getTable()).isEmpty()) {
rejectMove();
return;
}
@@ -205,8 +199,7 @@ public class RoundControl {
return;
}
}
- Set<Stone> tableDiff = tableDifference(roundState.getTable(),
- clonedTable);
+ Set<Stone> tableDiff = tableDifference(roundState.getTable(), clonedTable);
roundState.setTable(clonedTable);
@@ -222,8 +215,7 @@ public class RoundControl {
}
private void rejectMove() {
- Set<Stone> tableDiff = tableDifference(roundState.getTable(),
- clonedTable);
+ Set<Stone> tableDiff = tableDifference(roundState.getTable(), clonedTable);
// deal penalty, reset
roundState.getGameHeap().putBack(tableDiff);
dealPenalty(tableDiff.size());
@@ -310,13 +302,13 @@ public class RoundControl {
int stonePoints = 0;
if (!player.getLaidOut()) {
- stonePoints = playerHand.isInitialMeldPossible() ? 200 : 100;
+ stonePoints = playerHand.isInitialMeldPossible(roundState
+ .getGameSettings()) ? 200 : 100;
} else {
- stonePoints = playerHand.getStonePoints();
+ stonePoints = playerHand.getStonePoints(roundState.getGameSettings());
}
- bestScore = updateBestScore(bestScore, -stonePoints,
- playerHand.getSize());
+ bestScore = updateBestScore(bestScore, -stonePoints, playerHand.getSize());
points.add(-stonePoints);
pointSum += stonePoints;