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authorMatthias Schiffer <mschiffer@universe-factory.net>2011-06-21 19:16:16 +0200
committerMatthias Schiffer <mschiffer@universe-factory.net>2011-06-21 19:16:16 +0200
commit5d0d5932971c456b85b142f9e483f0226dfefc2b (patch)
tree809b9b02de61fc92f8abd54b1651765f4d6b2547 /src/jrummikub/control
parentd09041304bee53b86c3ddd098a6ff39db85889f3 (diff)
downloadJRummikub-5d0d5932971c456b85b142f9e483f0226dfefc2b.tar
JRummikub-5d0d5932971c456b85b142f9e483f0226dfefc2b.zip
Make starting new rounds on network mode work
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@553 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub/control')
-rw-r--r--src/jrummikub/control/GameControl.java53
-rw-r--r--src/jrummikub/control/network/NetworkGameControl.java11
2 files changed, 37 insertions, 27 deletions
diff --git a/src/jrummikub/control/GameControl.java b/src/jrummikub/control/GameControl.java
index 736e440..a738223 100644
--- a/src/jrummikub/control/GameControl.java
+++ b/src/jrummikub/control/GameControl.java
@@ -1,10 +1,12 @@
package jrummikub.control;
import java.util.ArrayList;
+import java.util.Collections;
import java.util.List;
import jrummikub.model.GameSettings;
import jrummikub.model.GameState;
+import jrummikub.model.IPlayer;
import jrummikub.model.IRoundState;
import jrummikub.model.RoundState;
import jrummikub.model.Score;
@@ -33,11 +35,11 @@ public class GameControl {
* Constructor
*
* @param gameSettings
- * the game settings
+ * the game settings
* @param saveControl
- * the save control
+ * the save control
* @param view
- * the view
+ * the view
*/
public GameControl(GameSettings gameSettings, SaveControl saveControl,
IView view) {
@@ -49,9 +51,8 @@ public class GameControl {
gameState = new GameState();
saveControl.setGameState(gameState);
- gameState
- .setFirstRoundFirstPlayer((int) (Math.random() * gameSettings
- .getPlayerList().size()));
+ gameState.setFirstRoundFirstPlayer((int) (Math.random() * gameSettings
+ .getPlayerList().size()));
}
connections.add(view.getNewRoundEvent().add(new IListener() {
@@ -113,9 +114,9 @@ public class GameControl {
* Continues game after loading
*
* @param gameState
- * the saved GameState (Players, startplayer, points)
+ * the saved GameState (Players, startplayer, points)
* @param roundState
- * the saved RoundState (activePlayer, Table, heap etc)
+ * the saved RoundState (activePlayer, Table, heap etc)
*/
public void continueGame(GameState gameState, IRoundState roundState) {
this.gameState = gameState;
@@ -161,25 +162,24 @@ public class GameControl {
* Prepare a new round by setting start player, adding listeners
*
* @param roundState
- * of current round
+ * of current round
*/
private void prepareRound(IRoundState roundState) {
saveControl.setRoundState(roundState);
if (roundState != null) {
- roundState.setActivePlayerNumber(gameState
- .getFirstRoundFirstPlayer() + gameState.getScores().size());
+ roundState.setActivePlayerNumber(gameState.getFirstRoundFirstPlayer()
+ + gameState.getScores().size());
}
roundControl = createRoundControl(roundState);
- roundControl.getRoundStateUpdateEvent().add(
- new IListener1<IRoundState>() {
- @Override
- public void handle(IRoundState newState) {
- gameState = newState.getGameState();
- gameSettings = newState.getGameSettings();
- }
- });
+ roundControl.getRoundStateUpdateEvent().add(new IListener1<IRoundState>() {
+ @Override
+ public void handle(IRoundState newState) {
+ gameState = newState.getGameState();
+ gameSettings = newState.getGameSettings();
+ }
+ });
roundControl.getEndOfRoundEvent().add(new IListener1<Score>() {
@Override
public void handle(Score roundScore) {
@@ -209,7 +209,7 @@ public class GameControl {
* Creates a new round control with the specified round state
*
* @param roundState
- * for new round control
+ * for new round control
* @return the round control
*/
protected RoundControl createRoundControl(IRoundState roundState) {
@@ -228,7 +228,7 @@ public class GameControl {
* Sets the score and default values for saving when round ends
*
* @param roundScore
- * score for ended round
+ * score for ended round
*/
private void endOfRound(Score roundScore) {
gameState.getScores().add(roundScore);
@@ -242,17 +242,20 @@ public class GameControl {
* Sets score panel visible
*/
private void showScorePanel() {
- view.showSidePanel(false);
- view.setBottomPanel(BottomPanelType.WIN_PANEL);
+ view.getSidePanel().setPlayers(Collections.<IPlayer> emptyList());
+ showWinPanel();
view.getScorePanel().setPlayers(gameSettings.getPlayerList());
view.getScorePanel().setScores(gameState.getScores());
- view.getScorePanel().setAccumulatedScore(
- gameState.getAccumulatedScore());
+ view.getScorePanel().setAccumulatedScore(gameState.getAccumulatedScore());
view.getScorePanel().update();
view.showScorePanel(true);
}
+ protected void showWinPanel() {
+ view.setBottomPanel(BottomPanelType.WIN_PANEL);
+ }
+
/**
* Exits System without warnings if no game control is active
*/
diff --git a/src/jrummikub/control/network/NetworkGameControl.java b/src/jrummikub/control/network/NetworkGameControl.java
index 1040909..9451876 100644
--- a/src/jrummikub/control/network/NetworkGameControl.java
+++ b/src/jrummikub/control/network/NetworkGameControl.java
@@ -7,6 +7,7 @@ import jrummikub.model.GameSettings;
import jrummikub.model.IRoundState;
import jrummikub.util.IListener;
import jrummikub.view.IView;
+import jrummikub.view.IView.BottomPanelType;
public class NetworkGameControl extends GameControl {
private IConnectionControl connectionControl;
@@ -21,11 +22,11 @@ public class NetworkGameControl extends GameControl {
}
@Override
- public void startGame() {
+ protected void startRound() {
connections.add(connectionControl.getRoundStartEvent().add(new IListener() {
@Override
public void handle() {
- startRound();
+ NetworkGameControl.super.startRound();
}
}));
@@ -43,4 +44,10 @@ public class NetworkGameControl extends GameControl {
protected RoundControl createRoundControl(IRoundState roundState) {
return new NetworkRoundControl(roundState, view, connectionControl, host);
}
+
+ @Override
+ protected void showWinPanel() {
+ view.setBottomPanel(host ? BottomPanelType.WIN_PANEL
+ : BottomPanelType.NETWORK_WIN_PANEL);
+ }
}