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JRummikub/mock/jrummikub/view/MockSettingsPanel.java

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package jrummikub.view;
import java.awt.Color;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import jrummikub.model.GameSettings;
import jrummikub.model.PlayerSettings.Type;
import jrummikub.model.StoneColor;
import jrummikub.util.IEvent;
import jrummikub.util.IEvent1;
import jrummikub.util.IEvent2;
import jrummikub.util.MockEvent;
import jrummikub.util.MockEvent1;
import jrummikub.util.MockEvent2;
/** */
public class MockSettingsPanel implements ISettingsPanel {
/** */
public MockEvent addPlayerEvent = new MockEvent();
/** */
public MockEvent1<Integer> removePlayerEvent = new MockEvent1<Integer>();
/** */
public MockEvent2<Integer, Color> changePlayerColorEvent = new MockEvent2<Integer, Color>();
/** */
public MockEvent2<Integer, String> changePlayerNameEvent = new MockEvent2<Integer, String>();
/** */
public MockEvent2<Integer, Type> changePlayerTypeEvent = new MockEvent2<Integer, Type>();
/** */
public MockEvent startGameEvent = new MockEvent();
/** */
public MockEvent offerGameEvent = new MockEvent();
/** */
public MockEvent networkGameEvent = new MockEvent();
/** */
public SettingsError error = SettingsError.NO_ERROR;
/** */
public boolean startButtonEnabled = true;
/** */
public boolean addPlayerButtonEnabled = true;
/** */
public List<Boolean> removePlayerButtonsEnabled = Collections.emptyList();
/** */
public MockEvent setVariantDefaultEvent = new MockEvent();
/** */
public MockEvent setVariantChildrenEvent = new MockEvent();
/** */
public MockEvent1<Integer> changeInitialMeldThresholdEvent = new MockEvent1<Integer>();
/** */
public MockEvent1<Integer> changeJokerNumberEvent = new MockEvent1<Integer>();
/** */
public MockEvent1<Integer> changeStoneSetNumberEvent = new MockEvent1<Integer>();
/** */
public MockEvent1<Integer> changeNumberOfStonesDealtEvent = new MockEvent1<Integer>();
/** */
public MockEvent1<Integer> changeHighestValueEvent = new MockEvent1<Integer>();
/** */
public MockEvent1<Integer> changeTimeEvent = new MockEvent1<Integer>();
/** */
public MockEvent1<Boolean> changeNoLimitsEvent = new MockEvent1<Boolean>();
/** */
public MockEvent1<Set<StoneColor>> changeStoneColorsEvent = new MockEvent1<Set<StoneColor>>();
/** */
public MockEvent1<Boolean> changeSeeHandSizeEvent = new MockEvent1<Boolean>();
/** */
public int initialMeldThreshold;
/** */
public int jokerNumber;
/** */
public int stoneSetNumber;
/** */
public int numberOfStonesDealt;
/** */
public int highestValue;
/** */
public int totalTime;
/** */
public boolean noLimits;
/** */
public boolean seeHandSize;
/** */
public Set<StoneColor> stoneColors;
/** */
public MockEvent backEvent = new MockEvent();
/** */
public SettingsMode settingsMode;
@Override
public IEvent getAddPlayerEvent() {
return addPlayerEvent;
}
@Override
public IEvent1<Integer> getRemovePlayerEvent() {
return removePlayerEvent;
}
@Override
public IEvent2<Integer, Color> getChangePlayerColorEvent() {
return changePlayerColorEvent;
}
@Override
public IEvent2<Integer, String> getChangePlayerNameEvent() {
return changePlayerNameEvent;
}
@Override
public IEvent1<Integer> getChangeInitialMeldThresholdEvent() {
return changeInitialMeldThresholdEvent;
}
@Override
public IEvent1<Integer> getChangeNumberOfStonesDealtEvent() {
return changeNumberOfStonesDealtEvent;
}
@Override
public IEvent1<Integer> getChangeHighestValueEvent() {
return changeHighestValueEvent;
}
@Override
public IEvent1<Set<StoneColor>> getChangeStoneColorsEvent() {
return changeStoneColorsEvent;
}
@Override
public IEvent getStartGameEvent() {
return startGameEvent;
}
@Override
public void setError(SettingsError error) {
this.error = error;
}
@Override
public void enableStartGameButton(boolean enable) {
startButtonEnabled = enable;
}
@Override
public void enableAddPlayerButton(boolean enable) {
addPlayerButtonEnabled = enable;
}
@Override
public void enableRemovePlayerButtons(List<Boolean> enable) {
removePlayerButtonsEnabled = enable;
}
@Override
public void setGameSettings(GameSettings gameSettings) {
initialMeldThreshold = gameSettings.getInitialMeldThreshold();
jokerNumber = gameSettings.getJokerNumber();
stoneSetNumber = gameSettings.getStoneSetNumber();
numberOfStonesDealt = gameSettings.getNumberOfStonesDealt();
highestValue = gameSettings.getHighestValue();
totalTime = gameSettings.getTotalTime();
noLimits = gameSettings.isNoLimits();
seeHandSize = gameSettings.getSeeHandSize();
stoneColors = new HashSet<StoneColor>(gameSettings.getStoneColors());
}
@Override
public IEvent1<Integer> getChangeJokerNumberEvent() {
return changeJokerNumberEvent;
}
@Override
public IEvent2<Integer, Type> getChangePlayerTypeEvent() {
return changePlayerTypeEvent;
}
@Override
public IEvent1<Integer> getChangeStoneSetNumberEvent() {
return changeStoneSetNumberEvent;
}
@Override
public IEvent1<Integer> getChangeTimeEvent() {
return changeTimeEvent;
}
@Override
public IEvent1<Boolean> getChangeNoLimitsEvent() {
return changeNoLimitsEvent;
}
@Override
public IEvent getSetVariantDefaultEvent() {
return setVariantDefaultEvent;
}
@Override
public IEvent getSetVariantChildrenEvent() {
return setVariantChildrenEvent;
}
@Override
public IEvent getBackEvent() {
return backEvent;
}
@Override
public void setPlayerTypeChoices(List<List<Type>> choices) {
// TODO Auto-generated method stub
}
@Override
public void setPlayerNamesEditable(List<Boolean> editable) {
// TODO Auto-generated method stub
}
@Override
public IEvent getOfferGameEvent() {
return offerGameEvent;
}
@Override
public void setSettingsMode(SettingsMode mode) {
settingsMode = mode;
}
@Override
public void setPlayerColors(Set<Color> colors) {
// TODO Auto-generated method stub
}
@Override
public IEvent1<Boolean> getChangeSeeHandSizeEvent() {
return changeSeeHandSizeEvent;
}
}