Fix redealing in network mode

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@554 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-06-21 20:44:28 +02:00
parent 5d0d593297
commit 6acf9d6078
6 changed files with 101 additions and 54 deletions

View file

@ -217,7 +217,7 @@ public class GameControl {
}
/**
* Restarts round after loading
* Restarts round after redealing
*/
private void restartRound() {
roundControl = null;

View file

@ -44,20 +44,19 @@ public class RoundControl {
/** There are invalid set(s) on the table */
INVALID_SETS,
/**
* The player tried to modify the table without providing the initial
* meld threshold first
* The player tried to modify the table without providing the initial meld
* threshold first
*/
INITIAL_MELD_ERROR,
/**
* The player didn't provide enough points for the initial meld
* threshold
* The player didn't provide enough points for the initial meld threshold
*/
NOT_ENOUGH_POINTS
}
/**
* Table, stone sets and type of an invalid turn to allow a user to track
* his own errors
* Table, stone sets and type of an invalid turn to allow a user to track his
* own errors
*/
public static class InvalidTurnInfo implements Serializable {
private static final long serialVersionUID = -3591000741414366776L;
@ -70,11 +69,11 @@ public class RoundControl {
* Creates new InvalidTurnInfo
*
* @param table
* the table after the turn
* the table after the turn
* @param type
* the type of the invalid turn
* the type of the invalid turn
* @param invalidSets
* the sets causing the turn to be invalid
* the sets causing the turn to be invalid
*/
public InvalidTurnInfo(ITable table, InvalidTurnType type,
Collection<StoneSet> invalidSets) {
@ -124,9 +123,9 @@ public class RoundControl {
* Create a new RoundControl using the given roundState and view
*
* @param roundState
* initial round state
* initial round state
* @param view
* view used for user interaction
* view used for user interaction
*/
public RoundControl(IRoundState roundState, IView view) {
this(roundState, view, true);
@ -136,11 +135,11 @@ public class RoundControl {
* Create a new RoundControl using the given roundState and view
*
* @param roundState
* initial round state
* initial round state
* @param view
* view used for user interaction
* view used for user interaction
* @param mayPause
* true when players are allowed to pause
* true when players are allowed to pause
*/
protected RoundControl(IRoundState roundState, IView view, boolean mayPause) {
this.roundState = roundState;
@ -216,7 +215,7 @@ public class RoundControl {
* Sets the current round state
*
* @param state
* to be set
* to be set
*/
protected void setRoundState(IRoundState state) {
roundState = state;
@ -255,12 +254,11 @@ public class RoundControl {
}
view.getTablePanel().setStoneSets(roundState.getTable().clone());
view.setCurrentPlayerName(roundState.getActivePlayer()
.getPlayerSettings().getName());
view.setCurrentPlayerColor(roundState.getActivePlayer()
.getPlayerSettings().getColor());
view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer()
.getLaidOut());
view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
.getName());
view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
.getColor());
view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer().getLaidOut());
turnControl = createTurnControl(roundState.getActivePlayer()
.getPlayerSettings().getType());
@ -296,8 +294,9 @@ public class RoundControl {
view.getPlayerPanel().setEndTurnMode(turnMode);
}
turnControl.setup(new ITurnControl.TurnInfo(roundState, turnMode,
mayPause), roundState.getGameSettings(), view);
turnControl.setup(
new ITurnControl.TurnInfo(roundState, turnMode, mayPause),
roundState.getGameSettings(), view);
turnControl.getEndOfTurnEvent().add(
new IListener2<IRoundState, InvalidTurnInfo>() {
@Override
@ -338,7 +337,7 @@ public class RoundControl {
* Override this
*
* @param turnControl
* current turn control
* current turn control
*/
protected void addTurnControlListeners(ITurnControl turnControl) {
}
@ -347,7 +346,7 @@ public class RoundControl {
* Creates new turn control of the specified type
*
* @param type
* of the new turn control
* of the new turn control
* @return the new turn control
*/
protected ITurnControl createTurnControl(Type type) {
@ -361,10 +360,8 @@ public class RoundControl {
protected void deal() {
for (int i = 0; i < roundState.getPlayerCount(); i++) {
IHand hand = roundState.getNthNextPlayer(i).getHand();
for (int j = 0; j < roundState.getGameSettings()
.getNumberOfStonesDealt(); j++) {
hand.drop(roundState.getGameHeap().drawStone(), new Position(0,
0));
for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) {
hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0));
}
}
@ -375,7 +372,7 @@ public class RoundControl {
* End the players turn
*
* @param invalidTurnInfo
* info about the player's last turn
* info about the player's last turn
*/
protected void endOfTurn(InvalidTurnInfo invalidTurnInfo) {
boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
@ -393,16 +390,16 @@ public class RoundControl {
view.setInvalidStoneSets(invalidTurnInfo.getInvalidSets());
switch (invalidTurnInfo.getType()) {
case INITIAL_MELD_ERROR:
view.setInitialMeldFirstError();
break;
case INVALID_SETS:
view.setStoneCollectionHidden(true);
break;
case NOT_ENOUGH_POINTS:
view.setInitialMeldError(roundState.getGameSettings()
.getInitialMeldThreshold());
break;
case INITIAL_MELD_ERROR:
view.setInitialMeldFirstError();
break;
case INVALID_SETS:
view.setStoneCollectionHidden(true);
break;
case NOT_ENOUGH_POINTS:
view.setInitialMeldError(roundState.getGameSettings()
.getInitialMeldThreshold());
break;
}
if (!isHuman) {
@ -412,8 +409,7 @@ public class RoundControl {
}
view.setBottomPanel(BottomPanelType.NONHUMAN_HAND_PANEL);
view.getPlayerPanel().setTime(
roundState.getGameSettings().getTotalTime(),
view.getPlayerPanel().setTime(roundState.getGameSettings().getTotalTime(),
roundState.getGameSettings().getTotalTime());
nextPlayer();
@ -501,12 +497,10 @@ public class RoundControl {
stonePoints = playerHand.isInitialMeldPossible(roundState
.getGameSettings()) ? 200 : 100;
} else {
stonePoints = playerHand.getStonePoints(roundState
.getGameSettings());
stonePoints = playerHand.getStonePoints(roundState.getGameSettings());
}
bestScore = updateBestScore(bestScore, -stonePoints,
playerHand.getSize());
bestScore = updateBestScore(bestScore, -stonePoints, playerHand.getSize());
points.add(-stonePoints);
pointSum += stonePoints;
@ -530,11 +524,11 @@ public class RoundControl {
* (everybody still has stones on hand)
*
* @param bestScore
* of previous rounds
* of previous rounds
* @param stonePoints
* sum of points still left on hands
* sum of points still left on hands
* @param size
* number of players in game (= size of score list in columns)
* number of players in game (= size of score list in columns)
* @return Pair of maximum points and hand size
*/
private static Pair<Integer, Integer> updateBestScore(
@ -558,10 +552,10 @@ public class RoundControl {
}
/**
* Redeal stones and restart round if a player was allowed to redeal and
* chose to do so
* Redeal stones and restart round if a player was allowed to redeal and chose
* to do so
*/
private void redeal() {
protected void redeal() {
turnControl = null;
for (Connection c : new ArrayList<Connection>(connections)) {
c.remove();

View file

@ -107,6 +107,7 @@ public class ConnectionControl implements IConnectionControl {
private Event gameStartEvent = new Event();
private Event roundStartEvent = new Event();
private Event redealEvent = new Event();
private Event1<IRoundState> roundStateUpdateEvent = new Event1<IRoundState>();
private Event1<ITable> tableUpdateEvent = new Event1<ITable>();
@ -220,6 +221,11 @@ public class ConnectionControl implements IConnectionControl {
return roundStartEvent;
}
@Override
public IEvent getRedealEvent() {
return redealEvent;
}
@Override
public IEvent1<IRoundState> getRoundStateUpdateEvent() {
return roundStateUpdateEvent;
@ -367,6 +373,18 @@ public class ConnectionControl implements IConnectionControl {
});
}
@Override
public void redeal() {
final UUID uuid = currentGame.getGameID();
run(new SendRunner() {
@Override
protected void addData(DefaultPacketExtension extension) {
extension.setValue("messageType", "redeal");
extension.setValue("uuid", uuid.toString());
}
});
}
@Override
public void updateRoundState(final IRoundState roundState) {
final UUID uuid = currentGame.getGameID();
@ -541,7 +559,16 @@ public class ConnectionControl implements IConnectionControl {
gameStartEvent.emit();
} else if (messageType.equals("round_start")) {
roundStartEvent.emit();
} else if (messageType.equals("round_state_update")) {
} else if (messageType.equals("redeal")) {
redealEvent.emit();
} else {
messagesDuringRound(extension, messageType);
}
}
private void messagesDuringRound(DefaultPacketExtension extension,
String messageType) {
if (messageType.equals("round_state_update")) {
IRoundState state = (IRoundState) Base64.decodeToObject(extension
.getValue("state"));
fixGameSettings(state.getGameSettings());

View file

@ -40,6 +40,8 @@ interface IConnectionControl {
public IEvent getRoundStartEvent();
public IEvent getRedealEvent();
public IEvent1<IRoundState> getRoundStateUpdateEvent();
public IEvent1<ITable> getTableUpdateEvent();
@ -70,6 +72,8 @@ interface IConnectionControl {
public void startRound();
public void redeal();
public void updateRoundState(IRoundState roundState);
public void updateTable(ITable table);

View file

@ -102,4 +102,13 @@ public class NetworkRoundControl extends RoundControl {
super.endOfTurn(invalidTurnInfo);
}
@Override
protected void redeal() {
if (currentlyActive) {
connectionControl.redeal();
}
super.redeal();
}
}

View file

@ -6,6 +6,7 @@ import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.util.Event1;
import jrummikub.util.IEvent1;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.util.IListener2;
@ -37,6 +38,12 @@ public class NetworkTurnControl extends AbstractTurnControl {
endOfTurn(state, invalidTurnInfo);
}
}));
connections.add(connectionControl.getRedealEvent().add(new IListener() {
@Override
public void handle() {
redeal();
}
}));
timer.startTimer();
}
@ -47,6 +54,12 @@ public class NetworkTurnControl extends AbstractTurnControl {
endOfTurnEvent.emit(roundState, invalidTurnInfo);
}
private void redeal() {
cleanUp();
redealEvent.emit();
}
@Override
protected void timeOut() {
}