Fix redealing in network mode
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@554 72836036-5685-4462-b002-a69064685172
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5d0d593297
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6acf9d6078
6 changed files with 101 additions and 54 deletions
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@ -217,7 +217,7 @@ public class GameControl {
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}
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/**
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* Restarts round after loading
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* Restarts round after redealing
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*/
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private void restartRound() {
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roundControl = null;
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@ -44,20 +44,19 @@ public class RoundControl {
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/** There are invalid set(s) on the table */
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INVALID_SETS,
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/**
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* The player tried to modify the table without providing the initial
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* meld threshold first
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* The player tried to modify the table without providing the initial meld
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* threshold first
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*/
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INITIAL_MELD_ERROR,
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/**
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* The player didn't provide enough points for the initial meld
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* threshold
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* The player didn't provide enough points for the initial meld threshold
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*/
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NOT_ENOUGH_POINTS
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}
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/**
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* Table, stone sets and type of an invalid turn to allow a user to track
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* his own errors
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* Table, stone sets and type of an invalid turn to allow a user to track his
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* own errors
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*/
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public static class InvalidTurnInfo implements Serializable {
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private static final long serialVersionUID = -3591000741414366776L;
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@ -70,11 +69,11 @@ public class RoundControl {
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* Creates new InvalidTurnInfo
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*
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* @param table
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* the table after the turn
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* the table after the turn
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* @param type
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* the type of the invalid turn
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* the type of the invalid turn
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* @param invalidSets
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* the sets causing the turn to be invalid
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* the sets causing the turn to be invalid
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*/
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public InvalidTurnInfo(ITable table, InvalidTurnType type,
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Collection<StoneSet> invalidSets) {
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@ -124,9 +123,9 @@ public class RoundControl {
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* Create a new RoundControl using the given roundState and view
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*
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* @param roundState
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* initial round state
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* initial round state
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* @param view
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* view used for user interaction
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* view used for user interaction
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*/
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public RoundControl(IRoundState roundState, IView view) {
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this(roundState, view, true);
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@ -136,11 +135,11 @@ public class RoundControl {
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* Create a new RoundControl using the given roundState and view
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*
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* @param roundState
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* initial round state
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* initial round state
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* @param view
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* view used for user interaction
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* view used for user interaction
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* @param mayPause
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* true when players are allowed to pause
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* true when players are allowed to pause
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*/
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protected RoundControl(IRoundState roundState, IView view, boolean mayPause) {
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this.roundState = roundState;
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@ -216,7 +215,7 @@ public class RoundControl {
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* Sets the current round state
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*
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* @param state
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* to be set
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* to be set
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*/
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protected void setRoundState(IRoundState state) {
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roundState = state;
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@ -255,12 +254,11 @@ public class RoundControl {
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}
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view.getTablePanel().setStoneSets(roundState.getTable().clone());
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view.setCurrentPlayerName(roundState.getActivePlayer()
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.getPlayerSettings().getName());
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view.setCurrentPlayerColor(roundState.getActivePlayer()
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.getPlayerSettings().getColor());
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view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer()
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.getLaidOut());
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view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
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.getName());
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view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
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.getColor());
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view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer().getLaidOut());
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turnControl = createTurnControl(roundState.getActivePlayer()
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.getPlayerSettings().getType());
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@ -296,8 +294,9 @@ public class RoundControl {
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view.getPlayerPanel().setEndTurnMode(turnMode);
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}
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turnControl.setup(new ITurnControl.TurnInfo(roundState, turnMode,
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mayPause), roundState.getGameSettings(), view);
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turnControl.setup(
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new ITurnControl.TurnInfo(roundState, turnMode, mayPause),
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roundState.getGameSettings(), view);
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turnControl.getEndOfTurnEvent().add(
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new IListener2<IRoundState, InvalidTurnInfo>() {
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@Override
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@ -338,7 +337,7 @@ public class RoundControl {
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* Override this
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*
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* @param turnControl
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* current turn control
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* current turn control
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*/
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protected void addTurnControlListeners(ITurnControl turnControl) {
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}
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@ -347,7 +346,7 @@ public class RoundControl {
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* Creates new turn control of the specified type
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*
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* @param type
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* of the new turn control
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* of the new turn control
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* @return the new turn control
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*/
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protected ITurnControl createTurnControl(Type type) {
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@ -361,10 +360,8 @@ public class RoundControl {
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protected void deal() {
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for (int i = 0; i < roundState.getPlayerCount(); i++) {
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IHand hand = roundState.getNthNextPlayer(i).getHand();
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for (int j = 0; j < roundState.getGameSettings()
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.getNumberOfStonesDealt(); j++) {
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hand.drop(roundState.getGameHeap().drawStone(), new Position(0,
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0));
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for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) {
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hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0));
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}
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}
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@ -375,7 +372,7 @@ public class RoundControl {
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* End the players turn
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*
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* @param invalidTurnInfo
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* info about the player's last turn
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* info about the player's last turn
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*/
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protected void endOfTurn(InvalidTurnInfo invalidTurnInfo) {
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boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
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@ -393,16 +390,16 @@ public class RoundControl {
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view.setInvalidStoneSets(invalidTurnInfo.getInvalidSets());
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switch (invalidTurnInfo.getType()) {
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case INITIAL_MELD_ERROR:
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view.setInitialMeldFirstError();
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break;
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case INVALID_SETS:
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view.setStoneCollectionHidden(true);
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break;
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case NOT_ENOUGH_POINTS:
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view.setInitialMeldError(roundState.getGameSettings()
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.getInitialMeldThreshold());
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break;
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case INITIAL_MELD_ERROR:
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view.setInitialMeldFirstError();
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break;
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case INVALID_SETS:
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view.setStoneCollectionHidden(true);
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break;
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case NOT_ENOUGH_POINTS:
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view.setInitialMeldError(roundState.getGameSettings()
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.getInitialMeldThreshold());
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break;
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}
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if (!isHuman) {
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@ -412,8 +409,7 @@ public class RoundControl {
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}
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view.setBottomPanel(BottomPanelType.NONHUMAN_HAND_PANEL);
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view.getPlayerPanel().setTime(
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roundState.getGameSettings().getTotalTime(),
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view.getPlayerPanel().setTime(roundState.getGameSettings().getTotalTime(),
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roundState.getGameSettings().getTotalTime());
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nextPlayer();
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@ -501,12 +497,10 @@ public class RoundControl {
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stonePoints = playerHand.isInitialMeldPossible(roundState
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.getGameSettings()) ? 200 : 100;
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} else {
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stonePoints = playerHand.getStonePoints(roundState
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.getGameSettings());
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stonePoints = playerHand.getStonePoints(roundState.getGameSettings());
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}
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bestScore = updateBestScore(bestScore, -stonePoints,
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playerHand.getSize());
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bestScore = updateBestScore(bestScore, -stonePoints, playerHand.getSize());
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points.add(-stonePoints);
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pointSum += stonePoints;
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@ -530,11 +524,11 @@ public class RoundControl {
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* (everybody still has stones on hand)
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*
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* @param bestScore
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* of previous rounds
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* of previous rounds
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* @param stonePoints
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* sum of points still left on hands
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* sum of points still left on hands
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* @param size
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* number of players in game (= size of score list in columns)
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* number of players in game (= size of score list in columns)
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* @return Pair of maximum points and hand size
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*/
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private static Pair<Integer, Integer> updateBestScore(
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@ -558,10 +552,10 @@ public class RoundControl {
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}
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/**
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* Redeal stones and restart round if a player was allowed to redeal and
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* chose to do so
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* Redeal stones and restart round if a player was allowed to redeal and chose
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* to do so
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*/
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private void redeal() {
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protected void redeal() {
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turnControl = null;
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for (Connection c : new ArrayList<Connection>(connections)) {
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c.remove();
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@ -107,6 +107,7 @@ public class ConnectionControl implements IConnectionControl {
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private Event gameStartEvent = new Event();
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private Event roundStartEvent = new Event();
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private Event redealEvent = new Event();
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private Event1<IRoundState> roundStateUpdateEvent = new Event1<IRoundState>();
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private Event1<ITable> tableUpdateEvent = new Event1<ITable>();
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@ -220,6 +221,11 @@ public class ConnectionControl implements IConnectionControl {
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return roundStartEvent;
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}
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@Override
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public IEvent getRedealEvent() {
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return redealEvent;
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}
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@Override
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public IEvent1<IRoundState> getRoundStateUpdateEvent() {
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return roundStateUpdateEvent;
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@ -367,6 +373,18 @@ public class ConnectionControl implements IConnectionControl {
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});
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}
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@Override
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public void redeal() {
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final UUID uuid = currentGame.getGameID();
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run(new SendRunner() {
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@Override
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protected void addData(DefaultPacketExtension extension) {
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extension.setValue("messageType", "redeal");
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extension.setValue("uuid", uuid.toString());
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}
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});
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}
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@Override
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public void updateRoundState(final IRoundState roundState) {
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final UUID uuid = currentGame.getGameID();
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@ -541,7 +559,16 @@ public class ConnectionControl implements IConnectionControl {
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gameStartEvent.emit();
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} else if (messageType.equals("round_start")) {
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roundStartEvent.emit();
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} else if (messageType.equals("round_state_update")) {
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} else if (messageType.equals("redeal")) {
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redealEvent.emit();
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} else {
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messagesDuringRound(extension, messageType);
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}
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}
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private void messagesDuringRound(DefaultPacketExtension extension,
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String messageType) {
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if (messageType.equals("round_state_update")) {
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IRoundState state = (IRoundState) Base64.decodeToObject(extension
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.getValue("state"));
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fixGameSettings(state.getGameSettings());
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@ -40,6 +40,8 @@ interface IConnectionControl {
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public IEvent getRoundStartEvent();
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public IEvent getRedealEvent();
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public IEvent1<IRoundState> getRoundStateUpdateEvent();
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public IEvent1<ITable> getTableUpdateEvent();
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@ -70,6 +72,8 @@ interface IConnectionControl {
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public void startRound();
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public void redeal();
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public void updateRoundState(IRoundState roundState);
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public void updateTable(ITable table);
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@ -102,4 +102,13 @@ public class NetworkRoundControl extends RoundControl {
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super.endOfTurn(invalidTurnInfo);
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}
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@Override
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protected void redeal() {
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if (currentlyActive) {
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connectionControl.redeal();
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}
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super.redeal();
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}
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}
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@ -6,6 +6,7 @@ import jrummikub.model.IRoundState;
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import jrummikub.model.ITable;
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import jrummikub.util.Event1;
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import jrummikub.util.IEvent1;
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import jrummikub.util.IListener;
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import jrummikub.util.IListener1;
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import jrummikub.util.IListener2;
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@ -37,6 +38,12 @@ public class NetworkTurnControl extends AbstractTurnControl {
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endOfTurn(state, invalidTurnInfo);
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}
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}));
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connections.add(connectionControl.getRedealEvent().add(new IListener() {
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@Override
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public void handle() {
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redeal();
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}
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}));
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timer.startTimer();
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}
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@ -47,6 +54,12 @@ public class NetworkTurnControl extends AbstractTurnControl {
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endOfTurnEvent.emit(roundState, invalidTurnInfo);
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}
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private void redeal() {
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cleanUp();
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redealEvent.emit();
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}
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@Override
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protected void timeOut() {
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}
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