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author | neoraider <devnull@localhost> | 2005-04-22 21:51:02 +0200 |
---|---|---|
committer | neoraider <devnull@localhost> | 2005-04-22 21:51:02 +0200 |
commit | 16dca7381bb37a7304fa29d553a73a068e2fe431 (patch) | |
tree | b055db6b6444f2cfc7f882e5c93dc1df02d35b44 /zoom | |
parent | f3df7ef89aa15aed2e4d68e2b414d31aef57f976 (diff) | |
download | libzoom-16dca7381bb37a7304fa29d553a73a068e2fe431.tar libzoom-16dca7381bb37a7304fa29d553a73a068e2fe431.zip |
Libneofx von Libzoom abgespalten
Diffstat (limited to 'zoom')
-rw-r--r-- | zoom/collision.h | 11 | ||||
-rw-r--r-- | zoom/init.h | 4 | ||||
-rw-r--r-- | zoom/level.h | 4 | ||||
-rw-r--r-- | zoom/math.h | 21 | ||||
-rw-r--r-- | zoom/player.h | 4 | ||||
-rw-r--r-- | zoom/render.h | 4 | ||||
-rw-r--r-- | zoom/texture.h | 4 | ||||
-rw-r--r-- | zoom/types.h | 28 |
8 files changed, 13 insertions, 67 deletions
diff --git a/zoom/collision.h b/zoom/collision.h deleted file mode 100644 index 6d35079..0000000 --- a/zoom/collision.h +++ /dev/null @@ -1,11 +0,0 @@ -#ifndef GAME_COLLISION_H
-#define GAME_COLLISION_H
-
-#include "types.h"
-
-int CollisionPointTriangle(VERTEX, TRIANGLE);
-int CollisionRayTriangle(VERTEX, VECTOR, TRIANGLE, float*);
-int CollisionSphereTriangle(VERTEX, float,TRIANGLE);
-int CollisionMovingSphereTriangle(VERTEX, float, VECTOR, float, TRIANGLE);
-
-#endif
diff --git a/zoom/init.h b/zoom/init.h index 482102d..ceeffbe 100644 --- a/zoom/init.h +++ b/zoom/init.h @@ -1,5 +1,5 @@ -#ifndef GAME_INIT_H
-#define GAME_INIT_H
+#ifndef ZOOM_INIT_H
+#define ZOOM_INIT_H
int InitGame();
void UninitGame();
diff --git a/zoom/level.h b/zoom/level.h index 50911b0..223afe1 100644 --- a/zoom/level.h +++ b/zoom/level.h @@ -1,5 +1,5 @@ -#ifndef GAME_LEVEL_H
-#define GAME_LEVEL_H
+#ifndef ZOOM_LEVEL_H
+#define ZOOM_LEVEL_H
#include <GL/gl.h>
#include "types.h"
diff --git a/zoom/math.h b/zoom/math.h deleted file mode 100644 index 5644e60..0000000 --- a/zoom/math.h +++ /dev/null @@ -1,21 +0,0 @@ -#ifndef GAME_MATH_H -#define GAME_MATH_H - -#include "types.h" - -float VectorDot(VECTOR, VECTOR); -VECTOR VectorCross(VECTOR, VECTOR); -VECTOR VectorSub(VECTOR, VECTOR); -VECTOR VectorAdd(VECTOR, VECTOR); -VECTOR VectorMul(VECTOR, float); -VECTOR VectorNormalize(VECTOR);
-VECTOR VectorNeg(VECTOR);
-float VectorLength(VECTOR);
-float VectorLengthSq(VECTOR); -int VectorEqual(VECTOR, VECTOR);
-MATRIX MatrixMul(MATRIX, MATRIX);
-MATRIX MatrixIdentity();
-MATRIX VectorMatrix(VERTEX, VECTOR, VERTEX, VECTOR);
-VECTOR VectorMatrixMul(VECTOR, MATRIX); - -#endif diff --git a/zoom/player.h b/zoom/player.h index 200edcc..06c0e28 100644 --- a/zoom/player.h +++ b/zoom/player.h @@ -1,5 +1,5 @@ -#ifndef GAME_PLAYER_H
-#define GAME_PLAYER_H
+#ifndef ZOOM_PLAYER_H
+#define ZOOM_PLAYER_H
#include "types.h"
diff --git a/zoom/render.h b/zoom/render.h index d114ddd..606d6eb 100644 --- a/zoom/render.h +++ b/zoom/render.h @@ -1,5 +1,5 @@ -#ifndef GAME_RENDER_H -#define GAME_RENDER_H +#ifndef ZOOM_RENDER_H +#define ZOOM_RENDER_H void Render(); diff --git a/zoom/texture.h b/zoom/texture.h index c40f2f6..23540d7 100644 --- a/zoom/texture.h +++ b/zoom/texture.h @@ -1,5 +1,5 @@ -#ifndef GAME_TEXTURE_H
-#define GAME_TEXTURE_H
+#ifndef ZOOM_TEXTURE_H
+#define ZOOM_TEXTURE_H
typedef struct _TEXLIST {
char name[30];
diff --git a/zoom/types.h b/zoom/types.h index 1fce68b..51dc259 100644 --- a/zoom/types.h +++ b/zoom/types.h @@ -1,7 +1,7 @@ -#ifndef GAME_TYPES_H
-#define GAME_TYPES_H
+#ifndef ZOOM_TYPES_H
+#define ZOOM_TYPES_H
-#include <GL/gl.h>
+#include <neofx/types.h>
#define TRIANGLE_UNKNOWN 0
#define TRIANGLE_WALL 1
@@ -22,28 +22,6 @@ #define STATE_CLOSING 4
#pragma pack(push, 2)
-typedef union _MATRIX {
- float m[4][4];
- float f[16];
-} MATRIX;
-
-typedef struct _VECTOR_VERTEX {
- float x, y, z;
-} VECTOR, VERTEX;
-
-typedef struct _TEXCOORDS {
- float s, t;
-} TEXCOORDS;
-
-typedef struct _TRIANGLE {
- unsigned char type;
- unsigned char visible;
- VERTEX vertices[3];
- VECTOR normal;
- int texture;
- TEXCOORDS texcoords[3];
-} TRIANGLE;
-
typedef struct _OBJECT {
unsigned char type;
unsigned char visible;
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