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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2019-12-24 20:13:47 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2019-12-24 20:28:51 +0100 |
commit | 764cd8344df2dc9b2c271d868ae193b98b829af7 (patch) | |
tree | 026b23d62d5fc7df338f880e85c26459f8be1a6a /src/renderer/runtime/math/point.ts | |
parent | 2f77cf7b7484beb3b94900f95d61fd2685c42ac2 (diff) | |
download | rpgedit-764cd8344df2dc9b2c271d868ae193b98b829af7.tar rpgedit-764cd8344df2dc9b2c271d868ae193b98b829af7.zip |
Fix lint issues
Diffstat (limited to 'src/renderer/runtime/math/point.ts')
-rw-r--r-- | src/renderer/runtime/math/point.ts | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/renderer/runtime/math/point.ts b/src/renderer/runtime/math/point.ts index 0865b8f..a00cb0c 100644 --- a/src/renderer/runtime/math/point.ts +++ b/src/renderer/runtime/math/point.ts @@ -9,12 +9,10 @@ export class Point implements Collidable { public collide(out: vec2, move: Movement, r: number): boolean { const moveLine = move.toLineSegment(); - if (moveLine.projectPointDistance(this.p) < 0) - return false; + if (moveLine.projectPointDistance(this.p) < 0) return false; const d = moveLine.distancePoint(this.p) / r; - if (Math.abs(d) >= 1) - return false; + if (Math.abs(d) >= 1) return false; const e = Math.sqrt(1 - d * d); @@ -26,8 +24,7 @@ export class Point implements Collidable { const refMove = move.translate(tr); - if (vec2.sqrDist(this.p, move.src) > r * r && !refMove.passes(this.p)) - return false; + if (vec2.sqrDist(this.p, move.src) > r * r && !refMove.passes(this.p)) return false; normal(t, t); |