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JRummikub/src/jrummikub/control/GameControl.java

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package jrummikub.control;
import java.util.ArrayList;
import java.util.List;
import jrummikub.model.GameSettings;
import jrummikub.model.GameState;
import jrummikub.model.IRoundState;
import jrummikub.model.RoundState;
import jrummikub.model.Score;
import jrummikub.util.Connection;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.view.IView;
/**
* Controls a Game, at some point including all Rounds, starts new Rounds
*/
public class GameControl {
private GameSettings gameSettings;
private IView view;
private RoundControl roundControl;
private GameState gameState;
private List<Connection> connections = new ArrayList<Connection>();
/**
* Constructor
*
* @param gameSettings
* the game settings
* @param view
* the view
*/
public GameControl(GameSettings gameSettings, IView view) {
this.gameSettings = gameSettings;
this.view = view;
gameState = new GameState();
gameState.setFirstRoundFirstPlayer((int)(Math.random() * gameSettings.getPlayerList().size()));
connections.add(view.getNewRoundEvent().add(new IListener() {
@Override
public void handle() {
startRound();
}
}));
connections.add(view.getFinalScoreEvent().add(new IListener() {
@Override
public void handle() {
finalScore();
}
}));
}
/**
* Game gets started by initializing the first Round
*/
public void startGame() {
startRound();
}
private void startRound() {
if (roundControl != null) {
return;
}
IRoundState roundState = new RoundState(gameSettings);
// TODO: add number of already played rounds
roundState.setActivePlayerNumber(gameState.getFirstRoundFirstPlayer());
roundControl = new RoundControl(roundState, view);
roundControl.getEndOfRoundEvent().add(new IListener1<Score>() {
@Override
public void handle(Score roundScore) {
endOfRound();
}
});
roundControl.startRound();
}
private void endOfRound() {
roundControl = null;
view.enableWinPanel(true);
}
private void finalScore() {
System.exit(0);
}
}