package jrummikub.control;
import jrummikub.model.GameSettings;
import jrummikub.model.GameState;
import jrummikub.model.IRoundState;
import jrummikub.model.RoundState;
import jrummikub.util.IListener;
import jrummikub.view.IView;
/**
* Controls a Game, at some point including all Rounds, starts new Rounds
*/
public class GameControl {
private GameSettings gameSettings;
private IView view;
private RoundControl roundControl;
private GameState gameState;
* Constructor
*
* @param gameSettings
* the game settings
* @param view
* the view
public GameControl(GameSettings gameSettings, IView view) {
this.gameSettings = gameSettings;
this.view = view;
gameState = new GameState();
gameState.setFirstRoundFirstPlayer((int)(Math.random() * gameSettings.getPlayerList().size()));
view.getNewGameEvent().add(new IListener() {
@Override
public void handle() {
startRound();
}
});
view.getQuitEvent().add(new IListener() {
quitProgram();
* Game gets started by initializing the first Round
public void startGame() {
private void startRound() {
if (roundControl != null) {
return;
IRoundState roundState = new RoundState(gameSettings);
// TODO: add number of already played rounds
roundState.setActivePlayerNumber(gameState.getFirstRoundFirstPlayer());
roundControl = new RoundControl(roundState, view);
roundControl.getEndRoundEvent().add(new IListener() {
roundControl = null;
roundControl.startRound();
private void quitProgram() {
System.exit(0);