248a641035
Restructure crates
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Get rid of the arbitrary bin/lib split and instead move as much as
possible into the bin crate, which becomes the main crate again.
The types and NBT handling are moved into separate crates, so they can
be reused by nbtdump and regiondump.
2023-08-20 17:00:10 +02:00
05a8056cbf
Add documentation comments for all items
2023-08-20 11:21:29 +02:00
0842cb4ec2
Rename library crate to minedmap-core
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Rustdoc can't deal with a bin and lib crate with the same name.
2023-08-18 19:20:21 +02:00
427a992897
minedmap/tile_renderer: keep HashSet of populated regions
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Rather than attemping to read the file metadata, it's more elegant to
check whether a tile is supposed to be available first.
2023-08-15 20:48:41 +02:00
722fe00d77
minedmap: move inputs to processing steps from run() to new()
2023-08-15 18:45:38 +02:00
6a82fcc9b4
minedmap/tile_renderer: terminate on errors
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Only the processing step may fail for individual tiles (when a region is
currently being saved when attempting to process it), the other steps
should never fail.
2023-08-15 18:31:53 +02:00
155171803d
minedmap/tile_renderer: parallel processing
2023-08-15 17:43:58 +02:00
b5980b82af
minedmap/tile_renderer: async region cache
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Prepare for sharing the region cache between multiple threads by making
lookup/load async.
2023-08-15 17:42:27 +02:00
21035a1f7f
Move coord offset to new util module, make more efficient
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div_floor_mod() generates inefficient code. For power-of-2 divisors,
shift and mask can be used instead.
2023-08-06 11:26:08 +02:00
b80d9ee420
minedmap/tile_renderer: make biome HashMap more efficient
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Using a u32 instead of a tuple makes the hash calculation faster,
because the fields don't have to be hashed separately.
2023-08-06 00:07:46 +02:00
84bee6d6d9
minedmap: add region cache
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Cache the last loaded processed regions.
2023-08-05 20:26:59 +02:00
7b46adf6e7
minedmap: split up big types by adding Boxes
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Make these values faster to move around, and optimize their size when
used in Options.
2023-08-05 18:11:39 +02:00
7d231b92ea
Format let-else blocks
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Use nightly rustfmt to format let-else.
2023-08-05 10:46:47 +02:00
deb33814ee
minedmap/tile_renderer: avoid calling block_color() more often than necessary
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Collect all biome indices/weights for a chunk and deduplicate using a
hash map.
2023-08-03 23:07:16 +02:00
fb712cd2f5
Store per-region biome list in IndexSet
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Index into the biome list instead of duplicating the biome data for each
coordinate. This reduces the size of the processed data and speeds up
encoding/decoding.
2023-08-03 23:07:16 +02:00
c38f00e411
minedmap/tile_renderer: implement biome smoothing
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Rather than the diamond-shaped kernel used by the old implemenation, we
now use the approximation of a Gauss filter. In addition, the kernel
size is decreased, reducing the strength of the blur effect.
2023-08-03 19:06:20 +02:00
b650b096ef
resource: return block color as float vector
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Deferring conversion to integers is convenient for biome smoothing.
2023-08-03 18:31:45 +02:00
0a485343a0
resource: do not require Biome to get color for all block types
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Only grass, foliage and water have biome-dependent colors.
2023-08-03 18:28:57 +02:00
45171aa26a
minedmap/tile_renderer: factor out block_color_at() from render_chunk()
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Also pass in a few more values to prepare for biome smoothing.
2023-08-03 18:12:56 +02:00
8e848394cd
minedmap/tile_renderer: add biome_at() helper
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Retrieve the biome at a given coordinate, possibly offset by a number of
blocks.
2023-08-03 18:02:26 +02:00
dee00e7a02
minedmap/tile_renderer: add coord_offset() helper
2023-08-03 18:02:26 +02:00
35bbd167ba
minedmap/tile_renderer: load 3x3 neighbourhoods of regions
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Prepare for biome smoothing by always loading neighbouring regions.
2023-08-03 18:02:26 +02:00
a30266f67f
minedmap/tile_renderer: take into account neighboring regions
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Biome smoothing uses biome data from neighboring regions. Collect paths
and timestamps from 3x3 region groups.
2023-08-03 17:55:39 +02:00
e39f48d8fe
types: use const generics for more generic coordinate types
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Enum support in const generics would be even nicer, but for now the
integer generic is the best Rust can do.
2023-08-02 02:55:13 +02:00
80781c9c20
minedmap: skip generation steps when the inputs are unchanged
2023-07-31 00:23:06 +02:00
6077138292
Add version field to file metadata
2023-07-30 21:48:58 +02:00
628a702fd7
Store source modified timestamp with processed, lightmap and map tiles
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Allows to check whether the source is newer than the last update of the
output files.
2023-07-30 21:19:24 +02:00
f9fc9efe8d
Revert "minedmap: store region list in BTreeSet"
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This reverts commit b53d34da3d
.
With the change of the mipmapper data structure, we need a conversion
step anyways, so we can keep using the Vec before mipmapping.
2023-07-02 22:19:35 +02:00
86382772c3
minedmap/tile_renderer: print tile path relative to output directory
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We will use strings of the same format for mipmap tile paths.
2023-07-02 20:05:57 +02:00
b1f7f759f1
minedmap: introduce generic tile path function, pass mipmap level
2023-07-02 18:58:08 +02:00
b53d34da3d
minedmap: store region list in BTreeSet
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We want to have a sorted list in the end anyways to make metadata
generation deterministic, and we don't have to worry about deduplication
of coordinates when generating mipmap tile lists.
2023-07-02 18:16:35 +02:00
007ce010d4
minedmap: rename RegionCoords to TileCoords
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With mipmapping, coords will not always correspond to regions anymore.
2023-07-02 15:11:16 +02:00
17a02dc74c
minedmap: use fs helpers
2023-06-01 23:14:35 +02:00
31eb92864c
Split up BlockInfo type
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By storing block types and depth values separately, the processed world
data can be compressed better, decreasing data size by ~10%.
2023-05-06 00:52:40 +02:00
2d5eec13c2
world/layer: move Option into BlockInfo struct
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Preparation for top_layer() cleanup.
2023-05-05 23:29:57 +02:00
25710bb1ed
Move block_color() to new module
2023-05-04 22:18:15 +02:00
2dd9283d95
minedmap: move some internal functions out of impl blocks
2023-05-01 17:51:38 +02:00
1a5e8894fe
minedmap: split up main module
2023-04-30 11:07:47 +02:00