Commit graph

38 commits

Author SHA1 Message Date
c38f00e411
minedmap/tile_renderer: implement biome smoothing
Rather than the diamond-shaped kernel used by the old implemenation, we
now use the approximation of a Gauss filter. In addition, the kernel
size is decreased, reducing the strength of the blur effect.
2023-08-03 19:06:20 +02:00
b650b096ef
resource: return block color as float vector
Deferring conversion to integers is convenient for biome smoothing.
2023-08-03 18:31:45 +02:00
0a485343a0
resource: do not require Biome to get color for all block types
Only grass, foliage and water have biome-dependent colors.
2023-08-03 18:28:57 +02:00
45171aa26a
minedmap/tile_renderer: factor out block_color_at() from render_chunk()
Also pass in a few more values to prepare for biome smoothing.
2023-08-03 18:12:56 +02:00
8e848394cd
minedmap/tile_renderer: add biome_at() helper
Retrieve the biome at a given coordinate, possibly offset by a number of
blocks.
2023-08-03 18:02:26 +02:00
dee00e7a02
minedmap/tile_renderer: add coord_offset() helper 2023-08-03 18:02:26 +02:00
35bbd167ba
minedmap/tile_renderer: load 3x3 neighbourhoods of regions
Prepare for biome smoothing by always loading neighbouring regions.
2023-08-03 18:02:26 +02:00
a30266f67f
minedmap/tile_renderer: take into account neighboring regions
Biome smoothing uses biome data from neighboring regions. Collect paths
and timestamps from 3x3 region groups.
2023-08-03 17:55:39 +02:00
5a765c3862
minedmap/region_group: add RegionGroup type
A generic array of 3x3 elements.
2023-08-03 17:55:39 +02:00
e39f48d8fe
types: use const generics for more generic coordinate types
Enum support in const generics would be even nicer, but for now the
integer generic is the best Rust can do.
2023-08-02 02:55:13 +02:00
80781c9c20
minedmap: skip generation steps when the inputs are unchanged 2023-07-31 00:23:06 +02:00
6077138292
Add version field to file metadata 2023-07-30 21:48:58 +02:00
4d6644f427
minedmap/tile_mipmapper: store source modified timestamp with mipmapped tiles 2023-07-30 21:38:42 +02:00
628a702fd7
Store source modified timestamp with processed, lightmap and map tiles
Allows to check whether the source is newer than the last update of the
output files.
2023-07-30 21:19:24 +02:00
757f6ff166
minedmap: write info.json file with tilemap metadata
With this change, the new minedmap implementation can generate all
necessary data for the frontend to work.
2023-07-02 23:09:14 +02:00
f9fc9efe8d
Revert "minedmap: store region list in BTreeSet"
This reverts commit b53d34da3d.

With the change of the mipmapper data structure, we need a conversion
step anyways, so we can keep using the Vec before mipmapping.
2023-07-02 22:19:35 +02:00
b63a18ad6f
tile_mipmapper: store tile coordinates in nested map/set
Use the same data structure as the frontend.
2023-07-02 22:15:25 +02:00
216aa6ceec
minedmap: add mipmapping 2023-07-02 21:32:40 +02:00
86382772c3
minedmap/tile_renderer: print tile path relative to output directory
We will use strings of the same format for mipmap tile paths.
2023-07-02 20:05:57 +02:00
b1f7f759f1
minedmap: introduce generic tile path function, pass mipmap level 2023-07-02 18:58:08 +02:00
b53d34da3d
minedmap: store region list in BTreeSet
We want to have a sorted list in the end anyways to make metadata
generation deterministic, and we don't have to worry about deduplication
of coordinates when generating mipmap tile lists.
2023-07-02 18:16:35 +02:00
e5c96ecb99
minedmap: replace TileCoords type alias with a struct 2023-07-02 18:08:54 +02:00
007ce010d4
minedmap: rename RegionCoords to TileCoords
With mipmapping, coords will not always correspond to regions anymore.
2023-07-02 15:11:16 +02:00
17a02dc74c
minedmap: use fs helpers 2023-06-01 23:14:35 +02:00
587db0464c
io/storage: use fs::create_with_tmpfile() helper 2023-06-01 23:10:47 +02:00
31eb92864c
Split up BlockInfo type
By storing block types and depth values separately, the processed world
data can be compressed better, decreasing data size by ~10%.
2023-05-06 00:52:40 +02:00
2d5eec13c2
world/layer: move Option into BlockInfo struct
Preparation for top_layer() cleanup.
2023-05-05 23:29:57 +02:00
924ee01f91
world/layer: introduce LayerData struct to fix clippy type complexity warning 2023-05-05 23:08:39 +02:00
25710bb1ed
Move block_color() to new module 2023-05-04 22:18:15 +02:00
2dd9283d95
minedmap: move some internal functions out of impl blocks 2023-05-01 17:51:38 +02:00
1a5e8894fe
minedmap: split up main module 2023-04-30 11:07:47 +02:00
61fb23b94b
Move main source file to bin subdirectory 2023-04-30 10:46:56 +02:00
b2d849081d
io/region: allow stopping foreach_chunk early
Errors returned from the callback stop the loop early.
2023-02-26 01:01:37 +01:00
3cdafa7be9
Fix clippy warnings 2023-01-27 23:01:01 +01:00
48e03aa266
Introduce ChunkCoords type 2023-01-27 22:01:41 +01:00
5e96be3fda
Refactor logic from new dump tools into library crate 2023-01-25 21:42:16 +01:00
5a364e2434 Add new regiondump implemention 2023-01-25 21:41:34 +01:00
ddd78079dc Add new nbtdump util 2023-01-25 03:00:07 +01:00