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authorMatthias Schiffer <matthias@gamezock.de>2009-12-18 15:06:04 +0100
committerMatthias Schiffer <matthias@gamezock.de>2009-12-18 15:06:04 +0100
commita540d6b16743dad657fd2d6220efea51b56e1f1d (patch)
tree6e646fbd4f349a04608a7535dbc627836342c671
parent4e3efa239c9bcb5dd26b4ad9a4d43d4d6a266e6f (diff)
downloadzoom++-a540d6b16743dad657fd2d6220efea51b56e1f1d.tar
zoom++-a540d6b16743dad657fd2d6220efea51b56e1f1d.zip
ShadowVolume: Well, it's a beginning...
-rw-r--r--levels/level.xml16
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/Game.cpp31
-rw-r--r--src/ShadowVolume.cpp45
-rw-r--r--src/ShadowVolume.h51
5 files changed, 132 insertions, 12 deletions
diff --git a/levels/level.xml b/levels/level.xml
index 0cbc92f..e01914e 100644
--- a/levels/level.xml
+++ b/levels/level.xml
@@ -40,6 +40,22 @@
<vertex x="2.0" y="-2.0" z="2.0"/>
<texcoords s="0.0" t="1.0"/>
</triangle>
+ <triangle texture="t0">
+ <vertex x="2.0" y="-2.0" z="-2.0"/>
+ <texcoords s="1.0" t="1.0"/>
+ <vertex x="2.0" y="2.0" z="-2.0"/>
+ <texcoords s="1.0" t="0.0"/>
+ <vertex x="6.0" y="2.0" z="-2.0"/>
+ <texcoords s="0.0" t="0.0"/>
+ </triangle>
+ <triangle texture="t0">
+ <vertex x="2.0" y="-2.0" z="-2.0"/>
+ <texcoords s="1.0" t="1.0"/>
+ <vertex x="6.0" y="2.0" z="-2.0"/>
+ <texcoords s="0.0" t="0.0"/>
+ <vertex x="6.0" y="-2.0" z="-2.0"/>
+ <texcoords s="0.0" t="1.0"/>
+ </triangle>
<triangle texture="t1">
<vertex x="-2.0" y="2.0" z="-6.0"/>
<texcoords s="0.0" t="1.0"/>
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 6b56713..6ec57fc 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -7,6 +7,7 @@ add_executable(zoom
MathUtil.cpp MathUtil.h
Renderer.cpp Renderer.h
Shader.cpp Shader.h
+ ShadowVolume.cpp ShadowVolume.h
Texture.cpp Texture.h
Triangle.h
zoom.cpp
diff --git a/src/Game.cpp b/src/Game.cpp
index 625d4d4..205125a 100644
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -19,12 +19,13 @@
#include "Game.h"
+#include "gl.h"
#include "BSPTree.h"
#include "Level.h"
#include "Shader.h"
+#include "ShadowVolume.h"
#include "Triangle.h"
-#include "gl.h"
#include <algorithm>
namespace Zoom {
@@ -34,17 +35,16 @@ Game::Game(bool multisample) : playerPos(vmml::vec3f::ZERO), playerRotY(vmml::ma
glClearColor(0.0, 0.0, 0.0, 1.0);
glClearDepth(1.0);
glEnable(GL_DEPTH_TEST);
- //glDepthFunc(GL_LEQUAL);
glEnable(GL_BLEND);
- //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
#ifndef _WIN32
if(multisample)
glEnable(GL_MULTISAMPLE_ARB);
#endif
- glEnable(GL_LIGHTING);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, vmml::vec4f(0.1, 0.1, 0.1, 1).array);
+
glLightfv(GL_LIGHT0, GL_AMBIENT, vmml::vec4f::ZERO.array);
glLightfv(GL_LIGHT0, GL_DIFFUSE, vmml::vec4f::ONE.array);
glLightfv(GL_LIGHT0, GL_SPECULAR, vmml::vec4f::ONE.array);
@@ -142,17 +142,24 @@ void Game::render() {
renderer.render(triangles);
- /*glBegin(GL_LINES);
+ Shader::disable();
+ glDepthFunc(GL_LEQUAL);
+ glBlendFunc(GL_ONE, GL_ZERO);
- glColor3f(0, 0, 1);
- glVertex4f(-1, -0.5, -2, 1);
- glVertex4f(1, -0.5, -2, 1);
+ glBegin(GL_LINES);
- glColor3f(1, 0, 0);
- glVertex4f(0, -0.5, -2, 1);
- glVertex4f(1, 0, 0, 0);
+ glColor3f(1, 1, 0);
+
+ for(std::vector<BSPTree::TriangleRecord>::iterator t = triangles.begin(); t != triangles.end(); ++t) {
+ ShadowVolume v(t->triangle, light);
+
+ for(int i = 0; i < 3; ++i) {
+ glVertex3fv(v.getVertex(i).array);
+ glVertex3fv((v.getVertex(i)+v.getDirection(i)).array);
+ }
+ }
- glEnd();*/
+ glEnd();
}
}
diff --git a/src/ShadowVolume.cpp b/src/ShadowVolume.cpp
new file mode 100644
index 0000000..b0c25ca
--- /dev/null
+++ b/src/ShadowVolume.cpp
@@ -0,0 +1,45 @@
+/*
+ * ShadowVolume.cpp
+ *
+ * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ShadowVolume.h"
+#include "MathUtil.h"
+
+namespace Zoom {
+
+ShadowVolume::ShadowVolume(const Triangle &t, const vmml::vec3f &lightPos) {
+ MathUtil::Plane trianglePlane(t);
+
+ for(int i = 0; i < 3; ++i) {
+ rays[i].p = t.getVertex(i);
+ }
+
+ if(trianglePlane.isBehind(lightPos)) {
+ for(int i = 0; i < 3; ++i) {
+ rays[i].dir = vmml::vec3f::ZERO;
+ }
+
+ return;
+ }
+
+ for(int i = 0; i < 3; ++i) {
+ rays[i].dir = rays[i].p - lightPos;
+ }
+}
+
+}
diff --git a/src/ShadowVolume.h b/src/ShadowVolume.h
new file mode 100644
index 0000000..e33e19c
--- /dev/null
+++ b/src/ShadowVolume.h
@@ -0,0 +1,51 @@
+/*
+ * ShadowVolume.h
+ *
+ * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ZOOM_SHADOWVOLUME_H_
+#define ZOOM_SHADOWVOLUME_H_
+
+#include <vmmlib/vector.hpp>
+
+namespace Zoom {
+
+class Triangle;
+
+class ShadowVolume {
+ public:
+ ShadowVolume(const Triangle &t, const vmml::vec3f &lightPos);
+ virtual ~ShadowVolume() {}
+
+ const vmml::vec3f& getVertex(int i) {
+ return rays[i].p;
+ }
+
+ const vmml::vec3f& getDirection(int i) {
+ return rays[i].dir;
+ }
+
+ private:
+ struct Ray {
+ vmml::vec3f p;
+ vmml::vec3f dir;
+ } rays[3];
+};
+
+}
+
+#endif /* ZOOM_SHADOWVOLUME_H_ */