diff options
-rw-r--r-- | levels/level.xml | 16 | ||||
-rw-r--r-- | src/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/Game.cpp | 31 | ||||
-rw-r--r-- | src/ShadowVolume.cpp | 45 | ||||
-rw-r--r-- | src/ShadowVolume.h | 51 |
5 files changed, 132 insertions, 12 deletions
diff --git a/levels/level.xml b/levels/level.xml index 0cbc92f..e01914e 100644 --- a/levels/level.xml +++ b/levels/level.xml @@ -40,6 +40,22 @@ <vertex x="2.0" y="-2.0" z="2.0"/> <texcoords s="0.0" t="1.0"/> </triangle> + <triangle texture="t0"> + <vertex x="2.0" y="-2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="-2.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="6.0" y="2.0" z="-2.0"/> + <texcoords s="0.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="2.0" y="-2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="6.0" y="2.0" z="-2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="6.0" y="-2.0" z="-2.0"/> + <texcoords s="0.0" t="1.0"/> + </triangle> <triangle texture="t1"> <vertex x="-2.0" y="2.0" z="-6.0"/> <texcoords s="0.0" t="1.0"/> diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 6b56713..6ec57fc 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -7,6 +7,7 @@ add_executable(zoom MathUtil.cpp MathUtil.h Renderer.cpp Renderer.h Shader.cpp Shader.h + ShadowVolume.cpp ShadowVolume.h Texture.cpp Texture.h Triangle.h zoom.cpp diff --git a/src/Game.cpp b/src/Game.cpp index 625d4d4..205125a 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -19,12 +19,13 @@ #include "Game.h" +#include "gl.h" #include "BSPTree.h" #include "Level.h" #include "Shader.h" +#include "ShadowVolume.h" #include "Triangle.h" -#include "gl.h" #include <algorithm> namespace Zoom { @@ -34,17 +35,16 @@ Game::Game(bool multisample) : playerPos(vmml::vec3f::ZERO), playerRotY(vmml::ma glClearColor(0.0, 0.0, 0.0, 1.0); glClearDepth(1.0); glEnable(GL_DEPTH_TEST); - //glDepthFunc(GL_LEQUAL); glEnable(GL_BLEND); - //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); #ifndef _WIN32 if(multisample) glEnable(GL_MULTISAMPLE_ARB); #endif - glEnable(GL_LIGHTING); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, vmml::vec4f(0.1, 0.1, 0.1, 1).array); + glLightfv(GL_LIGHT0, GL_AMBIENT, vmml::vec4f::ZERO.array); glLightfv(GL_LIGHT0, GL_DIFFUSE, vmml::vec4f::ONE.array); glLightfv(GL_LIGHT0, GL_SPECULAR, vmml::vec4f::ONE.array); @@ -142,17 +142,24 @@ void Game::render() { renderer.render(triangles); - /*glBegin(GL_LINES); + Shader::disable(); + glDepthFunc(GL_LEQUAL); + glBlendFunc(GL_ONE, GL_ZERO); - glColor3f(0, 0, 1); - glVertex4f(-1, -0.5, -2, 1); - glVertex4f(1, -0.5, -2, 1); + glBegin(GL_LINES); - glColor3f(1, 0, 0); - glVertex4f(0, -0.5, -2, 1); - glVertex4f(1, 0, 0, 0); + glColor3f(1, 1, 0); + + for(std::vector<BSPTree::TriangleRecord>::iterator t = triangles.begin(); t != triangles.end(); ++t) { + ShadowVolume v(t->triangle, light); + + for(int i = 0; i < 3; ++i) { + glVertex3fv(v.getVertex(i).array); + glVertex3fv((v.getVertex(i)+v.getDirection(i)).array); + } + } - glEnd();*/ + glEnd(); } } diff --git a/src/ShadowVolume.cpp b/src/ShadowVolume.cpp new file mode 100644 index 0000000..b0c25ca --- /dev/null +++ b/src/ShadowVolume.cpp @@ -0,0 +1,45 @@ +/* + * ShadowVolume.cpp + * + * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de> + * + * This program is free software: you can redistribute it and/or modify it + * under the terms of the GNU Lesser General Public License as published by the + * Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ShadowVolume.h" +#include "MathUtil.h" + +namespace Zoom { + +ShadowVolume::ShadowVolume(const Triangle &t, const vmml::vec3f &lightPos) { + MathUtil::Plane trianglePlane(t); + + for(int i = 0; i < 3; ++i) { + rays[i].p = t.getVertex(i); + } + + if(trianglePlane.isBehind(lightPos)) { + for(int i = 0; i < 3; ++i) { + rays[i].dir = vmml::vec3f::ZERO; + } + + return; + } + + for(int i = 0; i < 3; ++i) { + rays[i].dir = rays[i].p - lightPos; + } +} + +} diff --git a/src/ShadowVolume.h b/src/ShadowVolume.h new file mode 100644 index 0000000..e33e19c --- /dev/null +++ b/src/ShadowVolume.h @@ -0,0 +1,51 @@ +/* + * ShadowVolume.h + * + * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de> + * + * This program is free software: you can redistribute it and/or modify it + * under the terms of the GNU Lesser General Public License as published by the + * Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef ZOOM_SHADOWVOLUME_H_ +#define ZOOM_SHADOWVOLUME_H_ + +#include <vmmlib/vector.hpp> + +namespace Zoom { + +class Triangle; + +class ShadowVolume { + public: + ShadowVolume(const Triangle &t, const vmml::vec3f &lightPos); + virtual ~ShadowVolume() {} + + const vmml::vec3f& getVertex(int i) { + return rays[i].p; + } + + const vmml::vec3f& getDirection(int i) { + return rays[i].dir; + } + + private: + struct Ray { + vmml::vec3f p; + vmml::vec3f dir; + } rays[3]; +}; + +} + +#endif /* ZOOM_SHADOWVOLUME_H_ */ |