Commit graph

577 commits

Author SHA1 Message Date
7b46adf6e7
minedmap: split up big types by adding Boxes
Make these values faster to move around, and optimize their size when
used in Options.
2023-08-05 18:11:39 +02:00
cd1a5e869d
minedmap/region_group: optimize get() implementation 2023-08-05 14:07:55 +02:00
7d231b92ea
Format let-else blocks
Use nightly rustfmt to format let-else.
2023-08-05 10:46:47 +02:00
ab3b273992
Update dependencies 2023-08-04 16:13:08 +02:00
dc68e67a23
minedmap/region_group: clippy fixes 2023-08-04 00:46:58 +02:00
deb33814ee
minedmap/tile_renderer: avoid calling block_color() more often than necessary
Collect all biome indices/weights for a chunk and deduplicate using a
hash map.
2023-08-03 23:07:16 +02:00
fb712cd2f5
Store per-region biome list in IndexSet
Index into the biome list instead of duplicating the biome data for each
coordinate. This reduces the size of the processed data and speeds up
encoding/decoding.
2023-08-03 23:07:16 +02:00
c38f00e411
minedmap/tile_renderer: implement biome smoothing
Rather than the diamond-shaped kernel used by the old implemenation, we
now use the approximation of a Gauss filter. In addition, the kernel
size is decreased, reducing the strength of the blur effect.
2023-08-03 19:06:20 +02:00
b650b096ef
resource: return block color as float vector
Deferring conversion to integers is convenient for biome smoothing.
2023-08-03 18:31:45 +02:00
0a485343a0
resource: do not require Biome to get color for all block types
Only grass, foliage and water have biome-dependent colors.
2023-08-03 18:28:57 +02:00
45171aa26a
minedmap/tile_renderer: factor out block_color_at() from render_chunk()
Also pass in a few more values to prepare for biome smoothing.
2023-08-03 18:12:56 +02:00
8e848394cd
minedmap/tile_renderer: add biome_at() helper
Retrieve the biome at a given coordinate, possibly offset by a number of
blocks.
2023-08-03 18:02:26 +02:00
dee00e7a02
minedmap/tile_renderer: add coord_offset() helper 2023-08-03 18:02:26 +02:00
35bbd167ba
minedmap/tile_renderer: load 3x3 neighbourhoods of regions
Prepare for biome smoothing by always loading neighbouring regions.
2023-08-03 18:02:26 +02:00
a30266f67f
minedmap/tile_renderer: take into account neighboring regions
Biome smoothing uses biome data from neighboring regions. Collect paths
and timestamps from 3x3 region groups.
2023-08-03 17:55:39 +02:00
5a765c3862
minedmap/region_group: add RegionGroup type
A generic array of 3x3 elements.
2023-08-03 17:55:39 +02:00
e39f48d8fe
types: use const generics for more generic coordinate types
Enum support in const generics would be even nicer, but for now the
integer generic is the best Rust can do.
2023-08-02 02:55:13 +02:00
80781c9c20
minedmap: skip generation steps when the inputs are unchanged 2023-07-31 00:23:06 +02:00
6077138292
Add version field to file metadata 2023-07-30 21:48:58 +02:00
4d6644f427
minedmap/tile_mipmapper: store source modified timestamp with mipmapped tiles 2023-07-30 21:38:42 +02:00
628a702fd7
Store source modified timestamp with processed, lightmap and map tiles
Allows to check whether the source is newer than the last update of the
output files.
2023-07-30 21:19:24 +02:00
e18d4cea82
io/fs: do not replace files with unchanged contents
Do not update file timestamps when contents have not actually changed.
2023-07-30 20:31:40 +02:00
cb791f48e9
Update dependencies 2023-07-30 20:03:23 +02:00
c472b61ef7
resource/block_color: actually apply grass color modifiers to grass
Apply the modifiers to grass, not to foliage.
2023-07-04 00:21:27 +02:00
d84e2ca49d
resource/block_color: fix default foliage colors
The code accidentally used the grass colors.
2023-07-03 23:49:36 +02:00
c471f84573
resource/block_color: fix scaling of biome-specific colors
All biome-specific colors (water/foliage/grass) were too bright by a
factor of 255 (i.e., white).
2023-07-03 23:45:00 +02:00
99c4de0b07
Update dependencies 2023-07-03 23:27:59 +02:00
757f6ff166
minedmap: write info.json file with tilemap metadata
With this change, the new minedmap implementation can generate all
necessary data for the frontend to work.
2023-07-02 23:09:14 +02:00
429b7888f6
world/de: add level.dat data structures
We only need the spawn point from level.dat.
2023-07-02 23:08:43 +02:00
f9fc9efe8d
Revert "minedmap: store region list in BTreeSet"
This reverts commit b53d34da3d.

With the change of the mipmapper data structure, we need a conversion
step anyways, so we can keep using the Vec before mipmapping.
2023-07-02 22:19:35 +02:00
b63a18ad6f
tile_mipmapper: store tile coordinates in nested map/set
Use the same data structure as the frontend.
2023-07-02 22:15:25 +02:00
216aa6ceec
minedmap: add mipmapping 2023-07-02 21:32:40 +02:00
86382772c3
minedmap/tile_renderer: print tile path relative to output directory
We will use strings of the same format for mipmap tile paths.
2023-07-02 20:05:57 +02:00
b1f7f759f1
minedmap: introduce generic tile path function, pass mipmap level 2023-07-02 18:58:08 +02:00
b53d34da3d
minedmap: store region list in BTreeSet
We want to have a sorted list in the end anyways to make metadata
generation deterministic, and we don't have to worry about deduplication
of coordinates when generating mipmap tile lists.
2023-07-02 18:16:35 +02:00
e5c96ecb99
minedmap: replace TileCoords type alias with a struct 2023-07-02 18:08:54 +02:00
007ce010d4
minedmap: rename RegionCoords to TileCoords
With mipmapping, coords will not always correspond to regions anymore.
2023-07-02 15:11:16 +02:00
dede21806c
Update dependencies 2023-07-01 23:05:39 +02:00
17a02dc74c
minedmap: use fs helpers 2023-06-01 23:14:35 +02:00
587db0464c
io/storage: use fs::create_with_tmpfile() helper 2023-06-01 23:10:47 +02:00
1abb260997
io/fs: add new module with filesystem access helpers
Wrappers around std::fs with error messages, as well as a
create_with_tmpfile() helper.
2023-06-01 22:59:19 +02:00
59e919e9ea
Update dependencies 2023-06-01 22:53:39 +02:00
42cb342749
world/layer: avoid iproduct-based iterator in inner loop
iproduct iterators are fairly slow. As the iterator implementation is
now unused, it is removed as well.
2023-05-10 00:48:53 +02:00
31eb92864c
Split up BlockInfo type
By storing block types and depth values separately, the processed world
data can be compressed better, decreasing data size by ~10%.
2023-05-06 00:52:40 +02:00
0b392d7a3a
world/layer: move more top_layer() logic into LayerEntry::fill() 2023-05-06 00:33:34 +02:00
0437ec70b6
world/layer: introduce LayerEntry struct 2023-05-06 00:33:13 +02:00
2d5eec13c2
world/layer: move Option into BlockInfo struct
Preparation for top_layer() cleanup.
2023-05-05 23:29:57 +02:00
263fc6d6ce
world/layer: remove unused y coordinate from BlockInfo 2023-05-05 23:15:34 +02:00
924ee01f91
world/layer: introduce LayerData struct to fix clippy type complexity warning 2023-05-05 23:08:39 +02:00
b66bdf5ce1
resource: implement water/foliage/grass color computation 2023-05-04 23:18:04 +02:00