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rpgedit
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[no description]
Matthias Schiffer <mschiffer@universe-factory.net>
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2018-11-11
view: remove support for non-power-of-2 sprites again
Matthias Schiffer
2018-11-11
Add support for simple periodic sprite animations
Matthias Schiffer
2018-11-11
controller: gamecontext: count actual game time
Matthias Schiffer
2018-11-11
controller: gamecontext: increase collistion radius to outer line
Matthias Schiffer
2018-11-10
view: add support for non-square, non-power-of-2 sprites
Matthias Schiffer
2018-11-09
Use Record type where applicable
Matthias Schiffer
2018-11-09
view: inputhandler: release all keys when focus is lost
Matthias Schiffer
2018-11-09
Allow interacting with entities
Matthias Schiffer
2018-11-08
Implement circle collidables
Matthias Schiffer
2018-11-08
Implement more flexible handling of entities and collidables
Matthias Schiffer
2018-11-08
math: rename Movement.{p1,p2} to {src,dest}
Matthias Schiffer
2018-11-06
controller/gamecontext: even nicer updateStep()
Matthias Schiffer
2018-11-05
controller/gamecontext: refactor collision code
Matthias Schiffer
2018-11-05
controller/gamecontext: ignore weird projection points rather than stopping m...
Matthias Schiffer
2018-11-05
math/line: explicitly allow movement away from line segments
Matthias Schiffer
2018-11-05
math/line: use center point for behind-wall check
Matthias Schiffer
2018-11-05
More generic collision handling
Matthias Schiffer
2018-11-05
Read collision barriers from map file
Matthias Schiffer
2018-11-05
data: remove obsolete collision matrix
Matthias Schiffer
2018-11-05
Add collision radius
Matthias Schiffer
2018-11-04
Fix rounding issues in collision handling
Matthias Schiffer
2018-11-04
Replace player sprite with circle
Matthias Schiffer
2018-11-04
controller: gamecontext: implement simple collision handling
Matthias Schiffer
2018-11-04
Add simple math library for line segments
Matthias Schiffer
2018-11-04
Minor code improvements
Matthias Schiffer
2018-11-01
Do not use default exports
Matthias Schiffer
2018-11-01
controller: more GameContext cleanup, introduce ticks
Matthias Schiffer
2018-10-31
controller: clean up GameContext a bit
Matthias Schiffer
2018-10-31
Move game logic to a new module
Matthias Schiffer
2018-10-31
view: make entity anchor point configurable, default to center
Matthias Schiffer
2018-10-31
Switch from characters to numerical tile IDs
Matthias Schiffer
2018-10-31
Add loader for simple (single-sprint) entities, use direction input
Matthias Schiffer
2018-10-31
view: rename tile module to sprite
Matthias Schiffer
2018-10-31
Promisify XMLHttpRequest
Matthias Schiffer
2018-10-31
Get rid of MapView and MapState
Matthias Schiffer
2018-10-31
view/tile: fix vertex count
Matthias Schiffer
2018-10-31
view: more refactoring
Matthias Schiffer
2018-10-31
view: refactor generic parts of MapView into a TileView
Matthias Schiffer
2018-10-31
view: move tile size definition to MapLoader
Matthias Schiffer
2018-10-31
view/renderer/Renderer: we don't need a depth buffer
Matthias Schiffer
2018-10-31
view: add simple input handlers
Matthias Schiffer
2018-10-31
view/renderer: simplify fragment shader
Matthias Schiffer
2018-10-31
view: enable alpha blending
Matthias Schiffer
2018-10-31
view/MapView: add support for multiple layers and holes
Matthias Schiffer
2018-10-30
view/renderer/Renderer: remove dead code
Matthias Schiffer
2018-10-26
MapLoader: use square tile texture rather than long Nx1 rectangle
Matthias Schiffer
2018-10-26
model: add mutable MapState (empty for now)
Matthias Schiffer
2018-10-24
Move shader initialization out of renderer
Matthias Schiffer
2018-10-24
Throw in tslint and fix style
Matthias Schiffer
2018-10-24
view/Renderer: code style
Matthias Schiffer
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