ab3b273992
Update dependencies
2023-08-04 16:13:08 +02:00
dc68e67a23
minedmap/region_group: clippy fixes
2023-08-04 00:46:58 +02:00
deb33814ee
minedmap/tile_renderer: avoid calling block_color() more often than necessary
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Collect all biome indices/weights for a chunk and deduplicate using a
hash map.
2023-08-03 23:07:16 +02:00
fb712cd2f5
Store per-region biome list in IndexSet
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Index into the biome list instead of duplicating the biome data for each
coordinate. This reduces the size of the processed data and speeds up
encoding/decoding.
2023-08-03 23:07:16 +02:00
c38f00e411
minedmap/tile_renderer: implement biome smoothing
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Rather than the diamond-shaped kernel used by the old implemenation, we
now use the approximation of a Gauss filter. In addition, the kernel
size is decreased, reducing the strength of the blur effect.
2023-08-03 19:06:20 +02:00
b650b096ef
resource: return block color as float vector
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Deferring conversion to integers is convenient for biome smoothing.
2023-08-03 18:31:45 +02:00
0a485343a0
resource: do not require Biome to get color for all block types
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Only grass, foliage and water have biome-dependent colors.
2023-08-03 18:28:57 +02:00
45171aa26a
minedmap/tile_renderer: factor out block_color_at() from render_chunk()
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Also pass in a few more values to prepare for biome smoothing.
2023-08-03 18:12:56 +02:00
8e848394cd
minedmap/tile_renderer: add biome_at() helper
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Retrieve the biome at a given coordinate, possibly offset by a number of
blocks.
2023-08-03 18:02:26 +02:00
dee00e7a02
minedmap/tile_renderer: add coord_offset() helper
2023-08-03 18:02:26 +02:00
35bbd167ba
minedmap/tile_renderer: load 3x3 neighbourhoods of regions
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Prepare for biome smoothing by always loading neighbouring regions.
2023-08-03 18:02:26 +02:00
a30266f67f
minedmap/tile_renderer: take into account neighboring regions
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Biome smoothing uses biome data from neighboring regions. Collect paths
and timestamps from 3x3 region groups.
2023-08-03 17:55:39 +02:00
5a765c3862
minedmap/region_group: add RegionGroup type
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A generic array of 3x3 elements.
2023-08-03 17:55:39 +02:00
e39f48d8fe
types: use const generics for more generic coordinate types
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Enum support in const generics would be even nicer, but for now the
integer generic is the best Rust can do.
2023-08-02 02:55:13 +02:00
80781c9c20
minedmap: skip generation steps when the inputs are unchanged
2023-07-31 00:23:06 +02:00
6077138292
Add version field to file metadata
2023-07-30 21:48:58 +02:00
4d6644f427
minedmap/tile_mipmapper: store source modified timestamp with mipmapped tiles
2023-07-30 21:38:42 +02:00
628a702fd7
Store source modified timestamp with processed, lightmap and map tiles
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Allows to check whether the source is newer than the last update of the
output files.
2023-07-30 21:19:24 +02:00
e18d4cea82
io/fs: do not replace files with unchanged contents
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Do not update file timestamps when contents have not actually changed.
2023-07-30 20:31:40 +02:00
cb791f48e9
Update dependencies
2023-07-30 20:03:23 +02:00
c472b61ef7
resource/block_color: actually apply grass color modifiers to grass
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Apply the modifiers to grass, not to foliage.
2023-07-04 00:21:27 +02:00
d84e2ca49d
resource/block_color: fix default foliage colors
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The code accidentally used the grass colors.
2023-07-03 23:49:36 +02:00
c471f84573
resource/block_color: fix scaling of biome-specific colors
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All biome-specific colors (water/foliage/grass) were too bright by a
factor of 255 (i.e., white).
2023-07-03 23:45:00 +02:00
99c4de0b07
Update dependencies
2023-07-03 23:27:59 +02:00
757f6ff166
minedmap: write info.json file with tilemap metadata
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With this change, the new minedmap implementation can generate all
necessary data for the frontend to work.
2023-07-02 23:09:14 +02:00
429b7888f6
world/de: add level.dat data structures
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We only need the spawn point from level.dat.
2023-07-02 23:08:43 +02:00
f9fc9efe8d
Revert "minedmap: store region list in BTreeSet"
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This reverts commit b53d34da3d
.
With the change of the mipmapper data structure, we need a conversion
step anyways, so we can keep using the Vec before mipmapping.
2023-07-02 22:19:35 +02:00
b63a18ad6f
tile_mipmapper: store tile coordinates in nested map/set
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Use the same data structure as the frontend.
2023-07-02 22:15:25 +02:00
216aa6ceec
minedmap: add mipmapping
2023-07-02 21:32:40 +02:00
86382772c3
minedmap/tile_renderer: print tile path relative to output directory
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We will use strings of the same format for mipmap tile paths.
2023-07-02 20:05:57 +02:00
b1f7f759f1
minedmap: introduce generic tile path function, pass mipmap level
2023-07-02 18:58:08 +02:00
b53d34da3d
minedmap: store region list in BTreeSet
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We want to have a sorted list in the end anyways to make metadata
generation deterministic, and we don't have to worry about deduplication
of coordinates when generating mipmap tile lists.
2023-07-02 18:16:35 +02:00
e5c96ecb99
minedmap: replace TileCoords type alias with a struct
2023-07-02 18:08:54 +02:00
007ce010d4
minedmap: rename RegionCoords to TileCoords
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With mipmapping, coords will not always correspond to regions anymore.
2023-07-02 15:11:16 +02:00
dede21806c
Update dependencies
2023-07-01 23:05:39 +02:00
17a02dc74c
minedmap: use fs helpers
2023-06-01 23:14:35 +02:00
587db0464c
io/storage: use fs::create_with_tmpfile() helper
2023-06-01 23:10:47 +02:00
1abb260997
io/fs: add new module with filesystem access helpers
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Wrappers around std::fs with error messages, as well as a
create_with_tmpfile() helper.
2023-06-01 22:59:19 +02:00
59e919e9ea
Update dependencies
2023-06-01 22:53:39 +02:00
42cb342749
world/layer: avoid iproduct-based iterator in inner loop
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iproduct iterators are fairly slow. As the iterator implementation is
now unused, it is removed as well.
2023-05-10 00:48:53 +02:00
31eb92864c
Split up BlockInfo type
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By storing block types and depth values separately, the processed world
data can be compressed better, decreasing data size by ~10%.
2023-05-06 00:52:40 +02:00
0b392d7a3a
world/layer: move more top_layer() logic into LayerEntry::fill()
2023-05-06 00:33:34 +02:00
0437ec70b6
world/layer: introduce LayerEntry struct
2023-05-06 00:33:13 +02:00
2d5eec13c2
world/layer: move Option into BlockInfo struct
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Preparation for top_layer() cleanup.
2023-05-05 23:29:57 +02:00
263fc6d6ce
world/layer: remove unused y coordinate from BlockInfo
2023-05-05 23:15:34 +02:00
924ee01f91
world/layer: introduce LayerData struct to fix clippy type complexity warning
2023-05-05 23:08:39 +02:00
b66bdf5ce1
resource: implement water/foliage/grass color computation
2023-05-04 23:18:04 +02:00
25710bb1ed
Move block_color() to new module
2023-05-04 22:18:15 +02:00
e801631561
Update dependencies
2023-05-04 22:04:20 +02:00
2dd9283d95
minedmap: move some internal functions out of impl blocks
2023-05-01 17:51:38 +02:00