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rpgedit
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old/canvas2d
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Matthias Schiffer <mschiffer@universe-factory.net>
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Author
2018-12-08
Create Electron app
Matthias Schiffer
2018-11-22
GameContext: remove animated test entity
Matthias Schiffer
2018-11-21
Allow using animated entities as map tiles
Matthias Schiffer
2018-11-21
Move immutable parts of EntityContext into a new EntityView class
Matthias Schiffer
2018-11-17
GameContext: async render loop
Matthias Schiffer
2018-11-17
MapView: add class for layer rendering
Matthias Schiffer
2018-11-17
Add MapView class with common render() method
Matthias Schiffer
2018-11-11
Prepare support for adding extra elements to map layers
Matthias Schiffer
2018-11-11
resources: add walls to test level
Matthias Schiffer
2018-11-11
view: do not split multi-frame sprites into multiple textures
Matthias Schiffer
2018-11-11
view: remove support for non-power-of-2 sprites again
Matthias Schiffer
2018-11-11
Add support for simple periodic sprite animations
Matthias Schiffer
2018-11-11
controller: gamecontext: count actual game time
Matthias Schiffer
2018-11-11
controller: gamecontext: increase collistion radius to outer line
Matthias Schiffer
2018-11-10
view: add support for non-square, non-power-of-2 sprites
Matthias Schiffer
2018-11-09
Use Record type where applicable
Matthias Schiffer
2018-11-09
view: inputhandler: release all keys when focus is lost
Matthias Schiffer
2018-11-09
Allow interacting with entities
Matthias Schiffer
2018-11-08
Implement circle collidables
Matthias Schiffer
2018-11-08
Implement more flexible handling of entities and collidables
Matthias Schiffer
2018-11-08
math: rename Movement.{p1,p2} to {src,dest}
Matthias Schiffer
2018-11-06
controller/gamecontext: even nicer updateStep()
Matthias Schiffer
2018-11-05
controller/gamecontext: refactor collision code
Matthias Schiffer
2018-11-05
controller/gamecontext: ignore weird projection points rather than stopping m...
Matthias Schiffer
2018-11-05
math/line: explicitly allow movement away from line segments
Matthias Schiffer
2018-11-05
math/line: use center point for behind-wall check
Matthias Schiffer
2018-11-05
More generic collision handling
Matthias Schiffer
2018-11-05
Read collision barriers from map file
Matthias Schiffer
2018-11-05
data: remove obsolete collision matrix
Matthias Schiffer
2018-11-05
Add collision radius
Matthias Schiffer
2018-11-04
Fix rounding issues in collision handling
Matthias Schiffer
2018-11-04
Replace player sprite with circle
Matthias Schiffer
2018-11-04
controller: gamecontext: implement simple collision handling
Matthias Schiffer
2018-11-04
Add simple math library for line segments
Matthias Schiffer
2018-11-04
Minor code improvements
Matthias Schiffer
2018-11-01
Do not use default exports
Matthias Schiffer
2018-11-01
controller: more GameContext cleanup, introduce ticks
Matthias Schiffer
2018-10-31
controller: clean up GameContext a bit
Matthias Schiffer
2018-10-31
Move game logic to a new module
Matthias Schiffer
2018-10-31
view: make entity anchor point configurable, default to center
Matthias Schiffer
2018-10-31
Switch from characters to numerical tile IDs
Matthias Schiffer
2018-10-31
Add loader for simple (single-sprint) entities, use direction input
Matthias Schiffer
2018-10-31
view: rename tile module to sprite
Matthias Schiffer
2018-10-31
Promisify XMLHttpRequest
Matthias Schiffer
2018-10-31
Get rid of MapView and MapState
Matthias Schiffer
2018-10-31
view/tile: fix vertex count
Matthias Schiffer
2018-10-31
view: more refactoring
Matthias Schiffer
2018-10-31
view: refactor generic parts of MapView into a TileView
Matthias Schiffer
2018-10-31
view: move tile size definition to MapLoader
Matthias Schiffer
2018-10-31
view/renderer/Renderer: we don't need a depth buffer
Matthias Schiffer
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