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JRummikub/src/jrummikub/control/GameControl.java

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package jrummikub.control;
import java.util.ArrayList;
import java.util.List;
import jrummikub.model.GameSettings;
import jrummikub.model.GameState;
import jrummikub.model.IRoundState;
import jrummikub.model.RoundState;
import jrummikub.model.Score;
import jrummikub.util.Connection;
import jrummikub.util.Event;
import jrummikub.util.IEvent;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.view.IView;
import jrummikub.view.IView.BottomPanelType;
/**
* Controls a Game, at some point including all Rounds, starts new Rounds
*/
public class GameControl {
protected SaveControl saveControl;
protected GameSettings gameSettings;
protected IView view;
protected RoundControl roundControl;
protected GameState gameState;
protected List<Connection> connections = new ArrayList<Connection>();
private Event endOfGameEvent = new Event();
/**
* Constructor
*
* @param gameSettings
* the game settings
* @param saveControl
* the save control
* @param view
* the view
*/
public GameControl(GameSettings gameSettings, SaveControl saveControl,
IView view) {
this.gameSettings = gameSettings;
this.saveControl = saveControl;
this.view = view;
if (gameSettings != null) {
gameState = new GameState();
saveControl.setGameState(gameState);
gameState.setFirstRoundFirstPlayer((int) (Math.random() * gameSettings
.getPlayerList().size()));
}
connections.add(view.getNewRoundEvent().add(new IListener() {
@Override
public void handle() {
startRound();
}
}));
connections.add(view.getNewGameEvent().add(new IListener() {
@Override
public void handle() {
endGame();
}
}));
connections.add(view.getEndProgramEvent().add(new IListener() {
@Override
public void handle() {
endProgram();
}
}));
}
/**
* Is emitted when the user ends the game and start a new one
*
* @return the endOfGameEvent
*/
public IEvent getEndOfGameEvent() {
return endOfGameEvent;
}
private void endGame() {
removeListeners();
endOfGameEvent.emit();
}
private void removeListeners() {
for (Connection c : connections) {
c.remove();
}
}
/**
* Game gets started by initializing the first Round
*/
public void startGame() {
startRound();
}
/**
* Continues game after loading
*
* @param gameState
* the saved GameState (Players, startplayer, points)
* @param roundState
* the saved RoundState (activePlayer, Table, heap etc)
*/
public void continueGame(GameState gameState, IRoundState roundState) {
this.gameState = gameState;
if (roundState == null) {
showScorePanel();
} else {
prepareRound(roundState);
roundControl.continueRound();
}
}
/**
* Clean abortion of a running game when another one is loaded or when a new
* one is started
*
*/
public void abortGame() {
removeListeners();
if (roundControl != null) {
roundControl.abortRound();
roundControl = null;
}
view.clearView();
}
protected void startRound() {
if (roundControl != null) {
return;
}
view.showScorePanel(false);
IRoundState roundState = createRoundState();
prepareRound(roundState);
roundControl.startRound();
}
private void prepareRound(IRoundState roundState) {
saveControl.setRoundState(roundState);
if (roundState != null) {
roundState.setActivePlayerNumber(gameState.getFirstRoundFirstPlayer()
+ gameState.getScores().size());
}
roundControl = createRoundControl(roundState);
roundControl.getEndOfRoundEvent().add(new IListener1<Score>() {
@Override
public void handle(Score roundScore) {
endOfRound(roundScore);
}
});
roundControl.getRestartRoundEvent().add(new IListener() {
@Override
public void handle() {
restartRound();
}
});
}
protected IRoundState createRoundState() {
return new RoundState(gameSettings, gameState);
}
protected RoundControl createRoundControl(IRoundState roundState) {
return new RoundControl(roundState, view);
}
private void restartRound() {
roundControl = null;
startRound();
}
private void endOfRound(Score roundScore) {
gameState.getScores().add(roundScore);
saveControl.setRoundState(null);
roundControl = null;
showScorePanel();
}
private void showScorePanel() {
view.showSidePanel(false);
view.setBottomPanel(BottomPanelType.WIN_PANEL);
view.getScorePanel().setPlayers(gameSettings.getPlayerList());
view.getScorePanel().setScores(gameState.getScores());
view.getScorePanel().setAccumulatedScore(gameState.getAccumulatedScore());
view.getScorePanel().update();
view.showScorePanel(true);
}
private void endProgram() {
System.exit(0);
}
}