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JRummikub/src/jrummikub/control/RoundControl.java

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package jrummikub.control;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import jrummikub.control.turn.ITurnControl;
import jrummikub.control.turn.TurnControlFactory;
import static jrummikub.control.turn.TurnControlFactory.Type.*;
import jrummikub.model.Hand;
import jrummikub.model.IHand;
import jrummikub.model.IPlayer;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.model.Position;
import jrummikub.model.Score;
import jrummikub.model.Stone;
import jrummikub.model.StoneSet;
import jrummikub.util.Connection;
import jrummikub.util.Event;
import jrummikub.util.Event1;
import jrummikub.util.IEvent;
import jrummikub.util.IEvent1;
import jrummikub.util.IListener;
import jrummikub.util.Pair;
import jrummikub.view.IView;
/**
* Controller that manages a single round of rummikub
*/
public class RoundControl {
IRoundState roundState;
private IView view;
private ITable clonedTable;
private Event restartRoundEvent = new Event();
private Event1<Score> endOfRoundEvent = new Event1<Score>();
private List<Connection> connections = new ArrayList<Connection>();
private ITurnControl turnControl;
private boolean roundFinished;
/**
* Create a new RoundControl using the given gameState and view
*
* @param roundState
* initial round state
* @param view
* view used for user interaction
*/
public RoundControl(IRoundState roundState, IView view) {
this.roundState = roundState;
this.view = view;
}
/**
* End the round
*
* @return endOfRoundEvent
*/
public IEvent1<Score> getEndOfRoundEvent() {
return endOfRoundEvent;
}
/**
* Begin the round
*/
public void startRound() {
deal();
connections.add(view.getStartTurnEvent().add(new IListener() {
@Override
public void handle() {
startTurn();
}
}));
prepareTurn();
}
private void prepareTurn() {
boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
.getTurnControlType() == HUMAN;
clonedTable = (ITable) roundState.getTable().clone();
if (isHuman) {
view.enableStartTurnPanel(true);
} else {
view.enableThinkPanel(true);
}
view.getTablePanel().setStoneSets(clonedTable);
view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
.getName());
view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
.getColor());
view.setHasLaidOut(roundState.getActivePlayer().getLaidOut());
if (!isHuman)
startTurn();
}
private void startTurn() {
if (turnControl != null)
return;
boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
.getTurnControlType() == HUMAN;
boolean inspectOnly = roundState.getTurnNumber() < 1;
boolean mayRedeal = inspectOnly
&& roundState.getActivePlayer().getHand().getIdenticalStoneCount() >= 3;
if (isHuman) {
view.getPlayerPanel().setEndTurnMode(inspectOnly, mayRedeal);
}
turnControl = TurnControlFactory.getFactory(
roundState.getActivePlayer().getPlayerSettings().getTurnControlType())
.create();
turnControl
.setup(roundState.getGameSettings(), roundState.getActivePlayer(),
clonedTable, view, inspectOnly, mayRedeal);
turnControl.getEndOfTurnEvent().add(new IListener() {
@Override
public void handle() {
endOfTurn();
}
});
turnControl.getRedealEvent().add(new IListener() {
@Override
public void handle() {
redeal();
}
});
turnControl.startTurn();
}
void deal() {
for (int i = 0; i < roundState.getPlayerCount(); i++) {
IHand hand = roundState.getNthNextPlayer(i).getHand();
for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) {
hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0));
}
}
}
private boolean laidOutValidPoints() {
List<StoneSet> newSets = tableSetDifference(roundState.getTable(),
clonedTable);
int totalValue = 0;
for (StoneSet set : newSets) {
totalValue += set.classify(roundState.getGameSettings()).getSecond();
}
return totalValue == 0
|| totalValue >= roundState.getGameSettings().getInitialMeldThreshold();
}
private void endOfTurn() {
view.enableThinkPanel(false);
turnControl = null;
if (roundState.getTurnNumber() >= 1) {
checkTurn();
}
if (roundState.getLastPlayer() == null) {
if (roundState.getGameHeap().getSize() == 0) {
roundState.setLastPlayer(roundState.getNthNextPlayer(0));
roundState.nextPlayer();
roundState.nextTurn();
} else {
roundState.nextPlayer();
roundState.nextTurn();
}
} else {
if (roundState.getActivePlayer() == roundState.getLastPlayer()) {
endOfRound();
} else {
roundState.nextPlayer();
roundState.nextTurn();
}
}
if (!roundFinished) {
prepareTurn();
}
}
private void checkTurn() {
if (!clonedTable.isValid()) {
rejectMove();
return;
}
if (!roundState.getActivePlayer().getLaidOut()) {
// Player touched forbidden stones
if (!tableSetDifference(clonedTable, roundState.getTable()).isEmpty()) {
rejectMove();
return;
}
if (!laidOutValidPoints()) {
rejectMove();
return;
}
}
Set<Stone> tableDiff = tableDifference(roundState.getTable(), clonedTable);
roundState.setTable(clonedTable);
if (tableDiff.isEmpty()) {
// Player hasn't made a move
dealStone();
} else {
roundState.getActivePlayer().setLaidOut(true);
if (roundState.getActivePlayer().getHand().getSize() == 0) {
endOfRound();
}
}
}
private void rejectMove() {
Set<Stone> tableDiff = tableDifference(roundState.getTable(), clonedTable);
// deal penalty, reset
roundState.getGameHeap().putBack(tableDiff);
dealPenalty(tableDiff.size());
}
static Set<Stone> tableDifference(ITable oldTable, ITable newTable) {
Set<Stone> ret = new HashSet<Stone>();
for (Pair<StoneSet, Position> entry : newTable) {
for (Stone stone : entry.getFirst()) {
ret.add(stone);
}
}
for (Pair<StoneSet, Position> entry : oldTable) {
for (Stone stone : entry.getFirst()) {
ret.remove(stone);
}
}
return ret;
}
static List<StoneSet> tableSetDifference(ITable oldTable, ITable newTable) {
List<StoneSet> ret = new ArrayList<StoneSet>();
for (Pair<StoneSet, Position> entry : newTable) {
ret.add(entry.getFirst());
}
for (Pair<StoneSet, Position> entry : oldTable) {
ret.remove(entry.getFirst());
}
return ret;
}
void dealStones(int count) {
IHand hand = roundState.getActivePlayer().getHand();
int rowCount = hand.getRowCount();
for (int i = 0; i < count; ++i) {
if (hand.getFreeRowSpace(rowCount - 1) == 0) {
rowCount++;
}
hand.drop(roundState.getGameHeap().drawStone(), new Position(
Hand.WIDTH - 1, rowCount - 1));
}
}
private void dealStone() {
dealStones(1);
}
private void dealPenalty(int count) {
dealStones(count + 3);
}
void endOfRound() {
for (Connection c : connections) {
c.remove();
}
Score roundScore = score();
endOfRoundEvent.emit(roundScore);
roundFinished = true;
}
private Score score() {
List<Boolean> winners = new ArrayList<Boolean>();
List<Integer> points = new ArrayList<Integer>();
boolean foundRegularWinner = false;
int winnerPlayerNumber = 0;
Pair<Integer, Integer> bestScore = new Pair<Integer, Integer>(
Integer.MIN_VALUE, Integer.MAX_VALUE);
int pointSum = 0;
for (int i = 0; i < roundState.getPlayerCount(); i++) {
IPlayer player = roundState.getNthPlayer(i);
IHand playerHand = player.getHand();
boolean isWinner = playerHand.getSize() == 0;
winners.add(isWinner);
if (isWinner) {
foundRegularWinner = true;
winnerPlayerNumber = i;
}
int stonePoints = 0;
if (!player.getLaidOut()) {
stonePoints = playerHand.isInitialMeldPossible(roundState
.getGameSettings()) ? 200 : 100;
} else {
stonePoints = playerHand.getStonePoints(roundState.getGameSettings());
}
bestScore = updateBestScore(bestScore, -stonePoints, playerHand.getSize());
points.add(-stonePoints);
pointSum += stonePoints;
}
if (foundRegularWinner) {
points.set(winnerPlayerNumber, pointSum);
} else {
for (int i = 0; i < roundState.getPlayerCount(); i++) {
if (bestScore.equals(new Pair<Integer, Integer>(points.get(i),
roundState.getNthPlayer(i).getHand().getSize()))) {
winners.set(i, true);
}
}
}
return new Score(winners, points);
}
private static Pair<Integer, Integer> updateBestScore(
Pair<Integer, Integer> bestScore, int stonePoints, int size) {
if (bestScore.getFirst() == stonePoints) {
return new Pair<Integer, Integer>(stonePoints, Math.min(
bestScore.getSecond(), size));
} else if (bestScore.getFirst() < stonePoints) {
return new Pair<Integer, Integer>(stonePoints, size);
}
return bestScore;
}
/**
* Emitted when the round is aborted and needs to be restarted
*
* @return the event
*/
public IEvent getRestartRoundEvent() {
return restartRoundEvent;
}
private void redeal() {
turnControl = null;
for (Connection c : new ArrayList<Connection>(connections)) {
c.remove();
}
restartRoundEvent.emit();
}
}