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1abb260997
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io/fs: add new module with filesystem access helpers
Wrappers around std::fs with error messages, as well as a
create_with_tmpfile() helper.
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2023-06-01 22:59:19 +02:00 |
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42cb342749
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world/layer: avoid iproduct-based iterator in inner loop
iproduct iterators are fairly slow. As the iterator implementation is
now unused, it is removed as well.
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2023-05-10 00:48:53 +02:00 |
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31eb92864c
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Split up BlockInfo type
By storing block types and depth values separately, the processed world
data can be compressed better, decreasing data size by ~10%.
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2023-05-06 00:52:40 +02:00 |
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0b392d7a3a
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world/layer: move more top_layer() logic into LayerEntry::fill()
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2023-05-06 00:33:34 +02:00 |
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0437ec70b6
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world/layer: introduce LayerEntry struct
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2023-05-06 00:33:13 +02:00 |
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2d5eec13c2
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world/layer: move Option into BlockInfo struct
Preparation for top_layer() cleanup.
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2023-05-05 23:29:57 +02:00 |
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263fc6d6ce
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world/layer: remove unused y coordinate from BlockInfo
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2023-05-05 23:15:34 +02:00 |
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924ee01f91
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world/layer: introduce LayerData struct to fix clippy type complexity warning
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2023-05-05 23:08:39 +02:00 |
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b66bdf5ce1
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resource: implement water/foliage/grass color computation
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2023-05-04 23:18:04 +02:00 |
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25710bb1ed
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Move block_color() to new module
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2023-05-04 22:18:15 +02:00 |
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2dd9283d95
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minedmap: move some internal functions out of impl blocks
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2023-05-01 17:51:38 +02:00 |
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1a5e8894fe
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minedmap: split up main module
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2023-04-30 11:07:47 +02:00 |
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61fb23b94b
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Move main source file to bin subdirectory
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2023-04-30 10:46:56 +02:00 |
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d79377ad6b
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main: pass biome into block_color()
No biome edge smoothing yet.
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2023-04-10 20:58:07 +02:00 |
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0d81dfa35b
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main: store biome data in processed data files
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2023-04-09 23:20:20 +02:00 |
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e912f60ba3
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world/layer: add biome data to returned layer
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2023-04-09 22:56:02 +02:00 |
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0d2c99dacf
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world/chunk: include biomes in section iterator item
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2023-04-08 21:20:00 +02:00 |
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ddc515a9d7
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world/section: implement biome_at()
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2023-04-08 21:20:00 +02:00 |
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b93e613152
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types: add LayerBlockCoords::offset() helper
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2023-04-08 21:20:00 +02:00 |
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aa2edc3d13
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world/section: move biome_types field out of BiomesV0 enum
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2023-04-08 21:20:00 +02:00 |
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c6843cfb9c
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world: resolve biome palette entries for v1.18 biome data
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2023-04-07 09:38:31 +02:00 |
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b8b0e0627f
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world: correctly name BiomesV1_18
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2023-04-07 09:37:02 +02:00 |
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e117c76937
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world: pass biome data into chunk/section structures
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2023-04-07 09:34:56 +02:00 |
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524b1b1913
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resource: add biome data
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2023-04-07 09:34:56 +02:00 |
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e462e17ee2
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resource: rename BlockColor to Color
The same struct will be used for biomes.
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2023-04-05 20:05:59 +02:00 |
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f2b7808e84
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world: distinguish pre-v1.18 biome data structures
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2023-04-02 18:17:13 +02:00 |
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bcec704d27
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main: add height-based color modification
Modify terrain color depending on the height to give a sense of
elevation.
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2023-03-04 21:45:59 +01:00 |
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46802116d9
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resource: change BlockColor into an array
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2023-03-04 21:32:15 +01:00 |
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fbf212b55f
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main: render light map
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2023-03-04 20:36:25 +01:00 |
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116e7e5fb6
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world/layer: collect block light data with top layer
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2023-03-04 20:36:05 +01:00 |
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4fd316f3fc
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world/layer: return None from top_layer() for empty chunks
Allow ignoring these chunks for the light map as well.
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2023-03-04 20:33:10 +01:00 |
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202364bfca
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main: factor out overlay_chunk() function to build region images
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2023-03-04 20:30:39 +01:00 |
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51602d5fc1
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world/chunk: add block light to section iterator items
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2023-03-04 17:38:56 +01:00 |
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482471492c
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world/chunk: store BlockLight data in section map
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2023-03-04 17:38:56 +01:00 |
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b4eb0d39f9
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world/section: add BlockLight type
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2023-03-04 17:38:56 +01:00 |
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66f8d155f5
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world/section: reorder type definitions
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2023-03-04 16:58:52 +01:00 |
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47dc3795a3
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world: introduce SectionIterItem struct
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2023-03-04 16:57:59 +01:00 |
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56573640fd
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world/section: prefer slice references to Vec and fastnbt types
Makes the code a bit nicer and saves repeated deref calls into fastnbt.
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2023-03-04 00:36:58 +01:00 |
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a4b726992a
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io/storage: compress/decompress data in bulk
The bulk API is signifiantly faster than the stream API.
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2023-03-03 20:58:35 +01:00 |
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fa04e3e94a
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main: actually render tiles
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2023-03-03 20:41:08 +01:00 |
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26555f1745
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src/world/layer: make BlockInfo fields public
There were left private by accident.
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2023-03-03 20:36:09 +01:00 |
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d5406851b4
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main: load processed regions from render_tile()
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2023-03-03 19:45:24 +01:00 |
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89f35024b7
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main: introduce ProcessedRegion type alias
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2023-03-03 19:45:00 +01:00 |
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e0467de080
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main: rename save_region() argument from region to coords
For consistency.
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2023-03-03 19:22:45 +01:00 |
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657d8af8a7
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io/storage: add read() function
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2023-03-03 19:20:56 +01:00 |
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dda81546de
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main: add map_path() method to Config struct
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2023-03-03 19:13:15 +01:00 |
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51a0e178b1
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main: do not rebuild region filename from coords
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2023-03-03 19:06:54 +01:00 |
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2ccb282f6f
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main: rename Paths to Config
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2023-03-03 19:02:55 +01:00 |
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ec09afcf15
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main: fully print error messages
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2023-03-02 01:23:24 +01:00 |
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1d4c7a86ff
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world/layer: replace iproduct!() with nested loops
iproduct!() is slow for more than 2 parameters.
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2023-03-02 01:00:55 +01:00 |
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